Open sweetie85 opened 13 years ago
Cocoa/Cocoa.h does not sound right for an iPhone app -are you working on a desktop app? To be honest this is quite old now, there are much better options available, see my last couple of comments on here: http://code.google.com/p/oauthconsumer/issues/detail?id=3
Hi, Thanks for teh reply. i am getting teh same error when I work with github MGTwitterengine
Hi,
I see its in 3 files:
./AppController.h - I dont use this and exclude it from my app... ./main.m - I dont use this and exclude it from my app... ./MGTwitterEngineGlobalHeader.h - this one is in my app, uses #def to switch between OSX or iOS versions, like so:
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <Cocoa/Cocoa.h>
So, should do the right thing...
Thank you. I have one more question. When I have to post a tweet I want to use geotagging before I post the tweet in my app. Can you please guide me on how to do that.
Sorry, not done that myself. Good luck, chris
Hi Chris,
This is last question. Sorry for bothering you. But I am not getting help anywhere. Hi,
I am using MGTwitterengine code to pull friends and followers using teh following code:
[_twitterengine getFollowersIncludingCurrentStatus:YES];
When I use this method to pull followers the method is pulling only 100 followers where as I have 800 followers.
How do I get all followers information in a tableview.
Any help is appreciated.
Thanks.
Again, not done that. There are some methods which have a count/page parameters, but not that one, maybe you can amend it using the others as examples. I would suggest looking at the more modern libraries as they may have a better solution for this.
Hi,
I downloaded the project and when I am trying to run it I get the following error.
Error "Cocoa/Cocoa.h" no such file or directory.
Can you please provide me steps on how to resolve this error.
Thanks.