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kinggath
/
WorkshopFramework
Redesign of the FO4 Workshop Scripts
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PowerGridTools.dll on Nexus for NG is the OG version
#166
wxMichael
opened
2 weeks ago
0
DLL files on Nexus for NG update are the same files for Old-Gen v2.4.1a
#165
Blad3K1ll3r
closed
1 month ago
3
WSFW Layout Export message points to bad url
#164
msalaba01
opened
2 months ago
0
Msalaba may2024
#163
msalaba01
closed
2 months ago
2
EnterExitSettlement Changes
#162
cbrgamer2
closed
3 months ago
1
Settlement layout manager fix
#161
msalaba01
closed
3 months ago
1
Update Check for latest F4SE Version
#160
msalaba01
closed
3 months ago
1
Experimental code for triggering settlement enter and exit events
#159
cbrgamer2
closed
4 months ago
1
Added a 'short-circuit' check to Safe_RemoveAllItems
#158
praecipitator
opened
8 months ago
1
Code changes from Github not actually included in Nexus version
#157
praecipitator
closed
8 months ago
1
attempted to fix handling of weirdly-configured workshops YET AGAIN
#156
praecipitator
closed
8 months ago
1
Increasing settlement build limit with "Manage" option always causes WorkshopCurrentTriangles and WorkshopCurrentDraws to be maxed out
#155
littlej541
closed
9 months ago
2
do not attempt to register created workshops
#154
praecipitator
closed
10 months ago
1
Future ideas/request
#153
Realchoochoo1
opened
11 months ago
1
prevent division by zero with settlement limits
#152
praecipitator
closed
11 months ago
1
They were a little too persistent...
#151
ForsakenShell
closed
1 year ago
1
StoreArguments in ThreadRunner
#150
msalaba01
closed
3 months ago
1
Add none check to ClearInWorkshopModeFlags
#149
msalaba01
closed
1 year ago
1
attempt to fix deadlock issue with GetWorkshopActors and RelinkWorkshopActors
#148
weefbellington
closed
1 year ago
1
Possible bug: deadlock with RelinkWorkshopActors / GetWorkshopActors
#147
VerumRex
closed
1 year ago
2
UtilityFunctions - Add global flag
#146
msalaba01
closed
1 year ago
1
Added code to check if settlements are valid for registration
#145
praecipitator
closed
1 year ago
1
Changing The Workshop's Spawned NPCs
#144
FiftyTifty
closed
1 year ago
2
water ?
#143
anvilknight
closed
1 year ago
1
DoorManager either not working or MCM setting is wrong
#142
kinggath
opened
1 year ago
2
Change Send WorkshopEnterMenu Event kargs array set method
#141
msalaba01
closed
1 year ago
1
[adds]
#140
ForsakenShell
closed
1 year ago
1
WSFW Auto-wire feature routes a wire to the workbench
#139
msalaba01
closed
1 year ago
7
2.3.0b
#138
kinggath
closed
1 year ago
0
Beta 2.3.0
#137
kinggath
closed
1 year ago
0
AlwaysAllowedActorTypes property issue
#136
msalaba01
closed
1 year ago
1
Vanilla Resource Issue
#135
kinggath
opened
1 year ago
1
Update WorkshopScript.psc
#134
cbrgamer2
closed
1 year ago
0
Update WorkshopScript.psc
#133
cbrgamer2
closed
1 year ago
0
Non-fatal error fixes
#132
ForsakenShell
closed
1 year ago
0
Persistence updates
#131
ForsakenShell
closed
1 year ago
1
Persistence updates
#130
ForsakenShell
closed
1 year ago
1
Beta 2.3.0
#129
ForsakenShell
closed
1 year ago
0
Enhancement: Replace ALCH with FLST in the PurifiedWater property of WorkshopProductionManager script
#128
Enesore
closed
1 year ago
3
Workshop Framework still broken
#127
Cric55
closed
1 year ago
1
Persistent little...
#126
ForsakenShell
closed
1 year ago
1
Faux Power not working correctly with non plot objects
#125
VerumRex
opened
2 years ago
0
WSFW_F4SE Has Property no longer in script
#124
msalaba01
closed
1 year ago
1
Update WorkshopScript.psc
#123
cbrgamer2
closed
1 year ago
0
kargs Array Init Error
#122
msalaba01
closed
2 years ago
1
WorkshopParent Quest needs resynced with UF4OP
#121
Diskmaster
closed
1 year ago
4
Sanctuary reset fix
#120
msalaba01
closed
2 years ago
1
Feature: RegisterMenu version without WorkshopMenuInjection, for soft-requirement
#119
praecipitator
opened
2 years ago
0
Feature: enhanced settlement registration
#118
praecipitator
opened
2 years ago
0
DoorManager expects WorkshopID, causes errors in player homes
#117
praecipitator
opened
2 years ago
0
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