kingiii / softart

Automatically exported from code.google.com/p/softart
Other
0 stars 0 forks source link

COLLADA basic model support. #200

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Description:
  As title.

Original issue reported on code.google.com by wuye9036 on 9 May 2012 at 1:34

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 458ea9637dc2.

SASL:
  Add skin_mesh.h/cpp (empty)
  Extract class material to material.h/cpp
  Copy sponza as AstroBoy.
  Add astroBoy_walk_Maya.dae to resource.
  Add mesh_io_collada.h/cpp
  Add function create_mesh_from_collada with unimplemented.

Original comment by wuye9036 on 10 May 2012 at 1:29

GoogleCodeExporter commented 8 years ago
This issue was updated by revision 1cd600b43e2f.

SASL:
  Working on Collada DAE parser.

Original comment by wuye9036 on 10 May 2012 at 1:29

GoogleCodeExporter commented 8 years ago
This issue was updated by revision b0993e6a621f.

SASL:
  Update dae file.

Original comment by wuye9036 on 10 May 2012 at 1:29

GoogleCodeExporter commented 8 years ago
This issue was updated by revision e9070d8f4fc6.

SASL:
  Fixed bug of buffer lock state.
  Change input_element_desc::semantic_name from char const* to string.
  Collada now return multiple meshes.
  Collada IO now support static mesh.
  AstroBoy now renders static mesh.

Original comment by wuye9036 on 12 May 2012 at 6:16

GoogleCodeExporter commented 8 years ago

Original comment by wuye9036 on 12 May 2012 at 7:15