Closed GoogleCodeExporter closed 8 years ago
Original comment by wuye9036
on 12 May 2012 at 7:15
This issue was updated by revision 256b1d5b45ba.
SASL:
Split collada parsing code.
Original comment by wuye9036
on 13 May 2012 at 7:37
This issue was updated by revision a344ef624725.
SASL:
Add blend indices and blend weights to default semantic values.
Skin info now was built by mesh_io_collada.
Original comment by wuye9036
on 13 May 2012 at 7:37
This issue was updated by revision 4f25ebf7fd0c.
SASL:
Now dae_* is parent-child relationships, which is ready for path-based node search.
Original comment by wuye9036
on 14 May 2012 at 2:16
This issue was updated by revision 1f3aba685006.
SASL:
Add iterator support to matrix.
Add shared_ptr<xxx> type definition to eflib.
Added code for parsing scene and animations.
Original comment by wuye9036
on 19 May 2012 at 5:37
This issue was updated by revision 3dab47165f6a.
SASL:
Add code for skin_mesh.
Now mesh_from_collada return skin_mesh.
Original comment by wuye9036
on 19 May 2012 at 5:37
This issue was updated by revision be733a045e34.
SASL:
declaration statement contains a set of declarations.
syntax builder and grammar support postfix styled array declaration.
sv_layout contains SASL type index and aggeration type.
semantic_analyser and cgllvm_vs support array as global uniform variable.
pety treat array as qualifier to get correct type index of array.
Add test for uniform array.
Update code lines.
Original comment by wuye9036
on 25 May 2012 at 5:41
This issue was updated by revision 040e5fcfb0b1.
SASL:
Add set_vs_variable to support array.
Now cgllvm support scalar swizzle.
Disable analysis path tree output.
Original comment by wuye9036
on 25 May 2012 at 5:41
This issue was updated by revision 26500b09afc9.
SASL:
Fixed assertion of clipped vertex count.
Fixed bug of target data used in code generation.
Add more functions and members in skin_mesh.
Fixed some bugs of astro boy vertex shader.
Original comment by wuye9036
on 25 May 2012 at 5:41
This issue was updated by revision a09c353cc3e0.
SALVIA:
Fixed bug of matrix multiply order in transformation computation.
Fixed bugs of skin animation computation.
Original comment by wuye9036
on 25 May 2012 at 5:41
This issue was updated by revision 20f4127f5330.
SASL:
Add normal skinning support.
Original comment by wuye9036
on 25 May 2012 at 5:41
This issue was updated by revision 53881085f443.
SASL:
Fixed bug of element size computation.
Original comment by wuye9036
on 25 May 2012 at 11:28
Original comment by wuye9036
on 25 May 2012 at 12:49
Issue 194 has been merged into this issue.
Original comment by wuye9036
on 25 May 2012 at 1:16
This issue was updated by revision 06ea9ad52a1b.
SASL:
Add some guard code for roubust.
Now shader_code::create will report log if error occurred when compiling shader.
Remove set_diag_chat from class driver to avoid memory ownership issues when cross dll.
Original comment by wuye9036
on 29 May 2012 at 3:29
Original issue reported on code.google.com by
wuye9036
on 12 May 2012 at 7:15