Open andiven opened 2 years ago
Thanks for the information. I will try it later. 🙂
发件人: Xiaoguang-Guo @.> 发送时间: 2021年12月15日 14:42 收件人: kingnobro/UE4-Delaunay-Triangulation @.> 抄送: Subscribed @.***> 主题: [kingnobro/UE4-Delaunay-Triangulation] More powerful algorithms. (Issue #1)
Hello, thank you for sharing the triangulation algorithm available in unreal, but it seems that it cannot be used for complex polygons. I saw another triangulation algorithm,
https://github.com/ivanfratric/polypartition
If you want, you can try to port it to unreal, which should be even better.
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Looking forward to your update.😀
kingno @.***> 于2021年12月15日周三 12:53写道:
Thanks for the information. I will try it later. 🙂
发件人: Xiaoguang-Guo @.> 发送时间: 2021年12月15日 14:42 收件人: kingnobro/UE4-Delaunay-Triangulation @.> 抄送: Subscribed @.***> 主题: [kingnobro/UE4-Delaunay-Triangulation] More powerful algorithms. (Issue #1)
Hello, thank you for sharing the triangulation algorithm available in unreal, but it seems that it cannot be used for complex polygons. I saw another triangulation algorithm,
https://github.com/ivanfratric/polypartition
If you want, you can try to port it to unreal, which should be even better.
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There are two sets of coordinate points, you can try them. The Double contains two lines, and the Single has only one line.
OK. But recently I am working on another project, thus I will merge the algorithm into UE4 when I am free.
发件人: Xiaoguang-Guo @.> 发送时间: 2021年12月15日 18:16 收件人: kingnobro/UE4-Delaunay-Triangulation @.> 抄送: kingno @.>; State change @.> 主题: Re: [kingnobro/UE4-Delaunay-Triangulation] More powerful algorithms. (Issue #1)
There are two sets of coordinate points, you can try them. The Double contains two lines, and the Single has only one line.
Double.txthttps://github.com/kingnobro/UE4-Delaunay-Triangulation/files/7718331/Double.txt Single.txthttps://github.com/kingnobro/UE4-Delaunay-Triangulation/files/7718341/Single.txt
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Hello, thank you for sharing the triangulation algorithm available in unreal, but it seems that it cannot be used for complex polygons. I saw another triangulation algorithm,
https://github.com/ivanfratric/polypartition
If you want, you can try to port it to unreal, which should be even better.