Closed cdguy closed 9 months ago
@kingslay I tried almost all builds that have AudioUnit; and I have to say that this sound issue using AudioUnit is always there
you can also replicate like this if you have any apple bluetooth sound device that supports Spatial Audio:
This is an issue many users of my app have started to report to me. It will affect other apps too who use the latest ksplayer code base.
This one is very easy to replicate:
1- open a content that has multi-channel audio from any device (ios/ipados/tvos) and make sure that AudioUnit is used 2- output the sound to a Bluetooth sound device that does not support spatial audio 3- you will see that dialogues are not heard