What steps will reproduce the problem?
1. MyCanvas extends ObjectHandles (allowRotate = true)
2. Load swf into Canvas and add it to MyCanvas rawChildren
3. Try to move it -> isNaN(rotation) and then
"bowAngle = Math.PI / 180 * rotation * -1;" isNaN and object goes to 0,0
What is the expected output? What do you see instead?
Tried to set rotation=0 in MyCanvas constructor but it did not help,
rotation get garbagled some other location.
Fixed this adding to ObjectHandles.onMouseMove
if (isNaN(rotation))
rotation = 0;
What version of the product are you using? On what operating system?
ObjectHandles-1.0.0016
FlashPlayer 10
FB 4 B2
Windows XP/Vista
IE8
Original issue reported on code.google.com by heikki.u...@syncrontech.com on 8 Nov 2009 at 4:53
Original issue reported on code.google.com by
heikki.u...@syncrontech.com
on 8 Nov 2009 at 4:53