kinkyoreo / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
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Game hangs with glN64 using VIA UniChrome Pro #18

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Describe your system:
 - Linux distribution: Slackware 12.0
 - Machine type: 32-bit
 - Mupen64Plus version: svn
 - Plugins used: glN64, blight_input, mupen64_audio, 
 - Graphics Chipset: VIA UniChrome Pro IGP (using openchrome drivers)

Gameplay hangs with glN64. I can play games for a while, but after enough
gameplay, they hang. I can still login to the box remotely, but a reboot is
required to fix the issue. If I kill the xserver and start it up again, the
image on the screen is a messed up version of the part of the game where it
hung and then my box locks up hard. I've experienced this with Mario 64,
Mario Kart 64, and Super Smash Bros.

Original issue reported on code.google.com by ebenbl...@gmail.com on 24 Mar 2008 at 4:01

GoogleCodeExporter commented 8 years ago

Original comment by ebenbl...@gmail.com on 24 Mar 2008 at 4:07

GoogleCodeExporter commented 8 years ago
The UniChrome chipset uses the combiner class for OGL 1.2/1.3

Original comment by richard...@gmail.com on 29 Mar 2008 at 6:25

GoogleCodeExporter commented 8 years ago
Hi Ebenblues, long time no see.  This is probably not worth fixing.

Original comment by richard...@gmail.com on 8 Jan 2010 at 5:05