Closed GoogleCodeExporter closed 8 years ago
is there any progress on this?. I mean sure you got things more important to
do, but
this should be easy
right?
Original comment by lucianobordon
on 14 Jun 2008 at 7:44
I threw this together yesterday. Use with caution; I have probably no idea what
I am
doing.
The first patch removes the hardcoded keys and allows you to config them with
config
file entrys like "Kbd Mapping Pause = 112" (112 is the sdl number for the key
'p',
you can get those numbers from SDL_keysym.h).
The second patch tries to implement a configuration dialog for the GTK2-based
GUI.
Original comment by ling.weak@googlemail.com
on 15 Oct 2008 at 2:38
Attachments:
awesome thanks, can we get this into the build tree
the problem is people with boxes with arcade controls, like a MAME cab. the
keys for
this app conflict with the default MAME keys causing crazyness when I do things
like
put a quarter in to start the game.... (actually it just causes a save state
but you
get the idea)
Original comment by KellyRKe...@gmail.com
on 24 Oct 2008 at 6:55
Original comment by richard...@gmail.com
on 25 Oct 2008 at 12:17
Okay, I have integrated the first patch (keyconfig) into the trunk as of rev
1157.
I'm not going to integrate the keydialog patch because it uses SDL_ttf - we
need to
get away from the SDL_ttf dependency because it causes more end-user problems
than
any other. Instead of opening up an SDL window and taking the keyboard input
through
SDL, I would like to see a standard GTK dialog with 1-char edit boxes to set the
keys. This will require converting the ASCII characters to SDLK_ key codes,
but this
can be done with some if statements for a-z and 0-9 and a big switch statement
for
the other keys.
Original comment by richard...@gmail.com
on 15 Nov 2008 at 5:04
Didn't work!!!
Original comment by davinci....@gmail.com
on 31 Jul 2009 at 9:19
+1 on user configurable hotkeys. i never expected 'esc' to stop emulation
altogether!
Original comment by andrete...@gmail.com
on 23 Dec 2009 at 7:00
I would never expect Escape to do anything *but* stop emulation altogether! At
any
rate, this feature was added a long time ago and the new refactored Mupen64Plus
still
supports it.
Original comment by richard...@gmail.com
on 8 Jan 2010 at 5:14
I guess it's a matter of getting used to. Esc to me exists fullscreen, but
doesn't
affect emulation at all -- except maybe for pausing. It's like this in media
players in
general, isn't it? Also, from my experience, most emulators behave this way too.
Original comment by andrete...@gmail.com
on 8 Jan 2010 at 2:52
Original issue reported on code.google.com by
ebenbl...@gmail.com
on 5 Apr 2008 at 11:00