kinkyoreo / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
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Port Blight Input config interface to gtk #8

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
The config dialog in the Blight Input plugin depends on libSDL_ttf, which
doesn't exist on all systems.  It should be refactored into a more standard
dialog with GTK or Qt.

Original issue reported on code.google.com by richard...@gmail.com on 23 Mar 2008 at 9:40

GoogleCodeExporter commented 8 years ago
Assigning to myself since I'm looking into improving blight_input.

Original comment by ebenbl...@gmail.com on 24 Mar 2008 at 3:49

GoogleCodeExporter commented 8 years ago
I'm using this issue to track porting the blight_input SDL config dialog to gtk.

Original comment by ebenbl...@gmail.com on 2 Apr 2008 at 9:27

GoogleCodeExporter commented 8 years ago

Original comment by ebenbl...@gmail.com on 2 Apr 2008 at 9:32

GoogleCodeExporter commented 8 years ago

Original comment by ebenbl...@gmail.com on 4 Apr 2008 at 8:16

GoogleCodeExporter commented 8 years ago
I got sidetracked working on the cheat system. Depending on how soon we lock 
down for
the 1.4 release, this feature may not make it. Removing the Milestone-1.4 tag 
from
this issue since it doesn't have to be done by 1.4.

Original comment by ebenbl...@gmail.com on 22 Apr 2008 at 9:29

GoogleCodeExporter commented 8 years ago
I created a branch to work on this port:

svn://fascination.homelinux.net:7684/mupen64plus/branches/r0314-blight-gtk-confi
g

So far I've reorg'd the code so that the gui code is separate from the main 
plugin
code. Building the plugin works and defaults to the SDL gui. The gtk gui is not 
yet
implemented.

Original comment by ebenbl...@gmail.com on 7 May 2008 at 7:35

GoogleCodeExporter commented 8 years ago
Did we ever figure out how to get around the SDL input issue? There are a 
number of 
input improvements which are on the issue list (sanity checking, deadzone, 
marcos, 
stuff for netplay and TAS) and it would be nice to merge back changes before 
things 
get too far out of date. Also, since I don't want to extend the SDL GUI, it 
would 
be nice to know the Gtk GUI could be worked on so some of those things 
(deadzone 
and macro configuration especially) can have GUI components and the KDE4/Qt GUI 
can 
be made for the plugin.

Original comment by sknau...@wesleyan.edu on 18 Jun 2008 at 9:15

GoogleCodeExporter commented 8 years ago
Is this feature dead? I really want see the blight's input plugin using the 
GTK+ GUI.

Original comment by vini.ips...@gmail.com on 8 Mar 2009 at 2:34

GoogleCodeExporter commented 8 years ago
It's not dead.  Just today I discovered the correct method for handling joystick
input in SDL without having to create an SDL video window.  This was the primary
impediment to this feature.

Original comment by richard...@gmail.com on 12 Mar 2009 at 1:04

GoogleCodeExporter commented 8 years ago
This bug report is invalid given the new 2.0 architecture of Mupen64Plus.  The 
GTK
code was removed from the main project.  If a new/resurrected GTK GUI front-end 
is
created for Mupen64Plus 2.0, it should have its own Input SDL plugin 
configuration
dialog.

Original comment by richard...@gmail.com on 8 Jan 2010 at 4:57