Closed headassbtw closed 4 months ago
It doesnt behave like it is, because it isnt. The final position of a Cam2 camera is not achieved in a super straight forward fashion
The offset you configure in Cam2 is applied after the "base position" (i.e., head, attached target)
As for changing that behaviour: Thats probably not gonna happen. If you can come up with a better system that achieves all the same things as Cam2 currently does I will gladly take it, but this complicated mess is the best I could come up with.
figured
When attached to a GameObject, cameras do not behave as if they are children of the target object.
So if you:
the camera's rotation copies the parent's rotation, instead of behaving like a child
here's an example: the middle camera is a "base" camera, with the same transforms as the problematic one, but without being attached bottom left is attached to the player/avatar (LocalPlayerGameCore) bottom right is showing that the avatar is rotated
side note; from what i can tell, this is more of an implementation side effect than a bug, however this is a long-standing issue i've had with this mod