Closed kinsi55 closed 3 years ago
Occasionally when trying to view a replay the game will hard cash. The Stacktrace points to Scoresaber but it might be related to me disabling the replay camera?
Stack:
========== OUTPUTTING STACK TRACE ================== 0x00007FFBC298B12B (UnityPlayer) UnityMain 0x00007FFBC298981D (UnityPlayer) UnityMain 0x00007FFBC292C4A4 (UnityPlayer) UnityMain 0x00007FFBC2A31EEE (UnityPlayer) UnityMain 0x0000020E49C5793A (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Resources:FindObjectsOfTypeAll (System.Type) 0x0000020E49C57823 (Mono JIT Code) UnityEngine.Resources:FindObjectsOfTypeAll<T_REF> () 0x0000020FE150BC03 (Mono JIT Code) ScoreSaber.ReplayPlayer/#=zfWmBBe7Up5pU8$MOOkyj_aI=/#=zeZWG$G0Vatxi6L4chHSiveM=:MoveNext () 0x0000020D92C3E222 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000020D90A11336 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000020D90A10C0B (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000020D92C3E0DB (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run () 0x0000020D92C3D6A5 (Mono JIT Code) System.Threading.Tasks.AwaitTaskContinuation:RunOrScheduleAction (System.Action,bool,System.Threading.Tasks.Task&) 0x0000020D91677BAB (Mono JIT Code) System.Threading.Tasks.Task:FinishContinuations () 0x0000020D916769B3 (Mono JIT Code) System.Threading.Tasks.Task:FinishStageThree () 0x0000020D93170CEB (Mono JIT Code) System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>:TrySetResult (System.Threading.Tasks.VoidTaskResult) 0x0000020D9317148B (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.VoidTaskResult) 0x0000020D93171383 (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Threading.Tasks.VoidTaskResult>:SetResult (System.Threading.Tasks.Task`1<System.Threading.Tasks.VoidTaskResult>) 0x0000020D9317124B (Mono JIT Code) System.Runtime.CompilerServices.AsyncTaskMethodBuilder:SetResult () 0x0000020FE150D88B (Mono JIT Code) ScoreSaber.ReplayPlayer/#=zEfVaR1zpCvBvmrRC7g==:MoveNext () 0x0000020D92C3E222 (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object) 0x0000020D90A11336 (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000020D90A10C0B (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) 0x0000020D92C3E0DB (Mono JIT Code) System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
Seems to have been fixed by global FPS limit lmao (https://github.com/kinsi55/CS_BeatSaber_Camera2/commit/8870da54be7242b624e93709d950efb09a8fd6ac)
Occasionally when trying to view a replay the game will hard cash. The Stacktrace points to Scoresaber but it might be related to me disabling the replay camera?
Stack: