Is it possible to enforce v-sync for the smooth camera window? No matter what I do, there's tearing in the main window, probably because of my 80hz headset. Or would this be outside the scope of Camera2's capabilities?
Syncing / the Framerate is enforced by the VR implementation, be it Oculus or Steam VR. Its not possible to decouple the Desktop framerate from the VR one in Unity unfortunately
Is it possible to enforce v-sync for the smooth camera window? No matter what I do, there's tearing in the main window, probably because of my 80hz headset. Or would this be outside the scope of Camera2's capabilities?