Closed kion-dgl closed 2 months ago
The issue that we run into is .DAT
files that are somewhat annoying wrappers. I think we could potentially write tests around what output we expect to see in terms of structure for reading each of these files.
This should be done. Now I'm working on encoding tests.
The first step we want to take is split the source model into
.OBJ
files and then confirm that we can put them back in the format of the original game files.We're going to start with
PL00P000.DAT
and then break it down into small components to convert and then put back.