kion-dgl / Miku-Legends-2

Source Code for Writing files to the Megaman Legends 2 format to replace Megaman with Miku
https://kion-dgl.github.io/Miku-Legends-2/
GNU General Public License v3.0
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Nino Island Textures #60

Closed kion-dgl closed 1 month ago

kion-dgl commented 2 months ago

image

This is in the item shop

image

Also

image

Digout

image

Above door in dig out

image

Above door

image

kion-dgl commented 1 month ago

First one is ST1AT.BIN at offset 0x2c000

nino_2c000

Palette at offset 0x2a800

poster_2a800

kion-dgl commented 1 month ago

Second one is ST1BT.BIN at offset 0x29800

nino_29800

Palette is at 0x32800

poster_32800

kion-dgl commented 1 month ago

Third one is ST1BT.BIN at offset 0x4d800.

nino_4d800

Palette is 0x4c000

poster_4c000

kion-dgl commented 1 month ago

Current status is I have four paintings swapped on Nino island

SumiGumi in the Pig room image

Suit'nTie in the digout image

Ribby also in the Digout image

(might swap this out to this color) image

And Trege's OC in the Giftshop image

Notes: Trege's OC, Ribby, and SuitnTie look good where they are. But they might need to be toned down a little bit to make them blend in a bit more.

Sumigumi's picture looks good and fits in, the issue is when you interact with it, the caption says "a picture of a ship", which means i might need to put it somewhere else.

kion-dgl commented 1 month ago

I think what we want to do is:

  1. Dashie in the Flutter
  2. Move Ribby to Wall in Digout
  3. Move SuitnTie to Poster in Digout
  4. Move Sumigumi to Carlbania
  5. Add SpringQueen to Barrel's room
  6. Tone Down Trege's OC to fit in better

And that should be just about it. Last updates should be to playtest the game.