Closed kipraske closed 8 years ago
Again, I removed save game support. We currently look for brogue exit either by trapping the exit event from the node process module, or (for reconnected games) catching exceptions when we are unable to send data to a brogue session.
Right now I am just killing the process rather forcefully. We should be able to gracefully exit brogue by having the brogue c program save our game automatically on something like a SIGTERM.