Closed kipraske closed 8 years ago
Something else to look into: it seems that bolt animations work for monsters, but not the other way around.
web_pauseForMilliseconds contained usleep(milliseconds) rather than usleep(milliseconds * 1000); Correcting this helped autoexplore be smoother and bolt animations. Admittedly, slow browsers will still drop them.
Oh my, that is quite the bug. Thanks for the fix.
We need to throttle incoming data so it animates each frame. The game will be a tiny bit slower, but overall it will be better looking