kirazy / reskins-bobs

[Mod][Factorio] Reskins items, entities, and structures within Bob's mods to add tier coloring with player-customizable colors. Features high resolution icons, new, replacement sprites and models for many entities, and artisanal, hand crafted color masks, among other improvements. Part of the Artisanal Reskins series. Supports custom tier coloring for Miniloader, Loader Redux, Vanilla Loaders HD, and Deadlock's Crating and Beltboxes. Compatible with ShinyBobsGFX and ShinyAngelGFX.
MIT License
9 stars 5 forks source link

66 tech icons, 51 icons, 7 item group icons, 6 entities #19

Closed snouz closed 2 years ago

snouz commented 2 years ago
- Additional entities have received revised color masks
- Revised normal resolution roboport to use updated Factorio sprites
- 7 item tab icons
- Plates tech icons: 15 plates, gas canisters, 2 gem processing, advanced electronics 3, fluid handling update
- Mining tech icons: oil pumpjacks, water pumpjacks
- Warfare tech icons: 5 armors, 5 artillery shells, 4 spidertrons, 4 drone tank units, 3 tanks, 3 artillery, 3 sniper turrets, 2 artillery wagons, laser robot, laser rifle
- Power tech icons: 4 substations, 4 power poles
- Technology tech icons: lab, advanced research, steam power
- Greenhouse tech icons: greenhouse, fertiliser
- Revamp tech icons: solid fuel, heat shielding
- Plates item icons: 14 powders, liquid air
- Warfare item icons: 5 armors, 4 spidertrons, 4 drone tank units, 5 capsules, 10 mech parts, 2 drone parts, laser robot, rifle, sniper rifle, laser rifle
- Revamp item icons: heat shield tile
- Tankotron entity: Added rotating cannon, adjusted projectile position
- 4 Drone tank units entities: reworked appearance, adjusted projectile position, made turns slower
- Laser robot entity: reworked appearance

(deleted previous repo, reuploaded only the real changes (due to useless massive commit)

kirazy commented 2 years ago

Notes for self:

  1. Attack drone reskins need to be run through standard setup process and appropriate remnants generated/assigned. Remnant image needs to have tank cannon edited out.
  2. Laser capsule robot needs to be run through standard setup process, and the destruction animations setup (see construction/logistic robots)
  3. Capsule throw animation should use the new capsule icons
  4. Large/normal robot attack frames too similar, consider 80% size reduction?...