Closed Goatle closed 3 years ago
I'd wager this is related to me setting icon = nil
when I set the icons
field. Then Picker Tweaks / Picker Pipe Tools comes along and expects icon
, has no method to account for icons
, and throws a startup error. This is a Picker Tweaks issue, icons
supersedes icon
when it is defined (so Picker Tweaks shouldn't be pulling from icon
in the first place in this circumstance) so even if I were to not nil out the icon
field, the issue remains that Picker Tweaks is pulling an inactive icon definition.
The specific case here is that Picker Tweaks is trying to modify the nuclear reactor (or even just fetch the icon?) and I have modified the nuclear reactor in data-updates.lua
.
Thank you for the super fast response and cross posting it over to Nexela's github.
Nice to know some of the specifics as to why this is not working.
Both issues are the same, really. I nil out icon
and Picker Tweaks and Picker Pipe Tools don't handle that properly.
This is now fixed.
Rather, the issue with Picker Tweaks is fixed. I'm checking the issue with Picker Pipe Tools now...
There, now this is fixed. :)
Hi Kirazy,
Thanks for the great mod! Loving it.
I ran into an issue with the mod and two of the Picker series mods, namely Picker Tweaks and Picker Pipe Tools.
Using Reskin Bobs and these mods I get the following error on startup.
https://pastebin.com/mE79BXCJ
After disabling Picker Tweaks, Picker Pipe Tools then errors out with the following.
97.780 Error ModManager.cpp:1514: Error while loading entity prototype "pipe-clamped-single" (pipe-to-ground): Key "icon" not found in property tree at ROOT.pipe-to-ground.pipe-clamped-single.icons[0] Modifications: Picker Pipe Tools
The game then loads with these disabled. If I disable Reskin Bobs these errors do not occur.
I do have a load of additional mods, and can provide them if you need.
Additional Info:
Factorio Version 0.18.34