Open GoogleCodeExporter opened 9 years ago
Updated the plist in r485.
Where do your numbers for Icon@2x.png come from?
(obviously the current icons are based on the documentation from Apple).
Original comment by allen.po...@gmail.com
on 9 Jan 2011 at 4:17
The current icon is correct if it winds up in the App Store. Third party
applications (anything that isn't installed by default) use a 114x114 icon, and
the respective 4x6 pixels are filled in by an icon mask (this gives it both the
rounded borders and gloss, the latter of which can be disabled if so wished).
Default apps, on the other hand, do not require the icon mask, and are styled
outright.
Cydia apps break the convention, however, as they are installed in the same
manner as default applications (same directory to boot) but are not technically
the same. But, they too, require the same dimensions as the default, as they
too, are not subject to the icon mask policy. To iOS, they are looked upon as
one and the same.
So 114x114 is technically right, but only if the app is made into an IPA and
installed through iTunes and treated by iOS as a 'true' third party app.
Where do my numbers come from? The system itself. For lack of a better term,
I'm a themer and have been fiddling around the OS for quite some time. But no
need to believe me, anyone that installs the app should notice that the icon is
bigger than the other ones on their screen. This is because the 114x114 icon is
stretched to a 118x120 dimension, resulting in a slightly larger image.
Original comment by william....@gmail.com
on 9 Jan 2011 at 5:23
Honestly, the app could use a proper loading screen and a rework of the icons.
I could whip something up. On that, how hard would it be to hook a
Default@2x.png into it for Retina display users? Currently, there exists only a
Default.png which is 320x480 and will get stretched (and become ugly and
pixelated) for those with the higher res (like me).
Original comment by william....@gmail.com
on 9 Jan 2011 at 5:25
Contributions are welcome, the existing Default.png was just added before the
iPad existed, I think.
See these previous icon-related issues for history if you're curious on why its
in such a bad state :)
http://code.google.com/p/mobileterminal/issues/detail?id=209
http://code.google.com/p/mobileterminal/issues/detail?id=131
http://code.google.com/p/mobileterminal/issues/detail?id=186
(I've just taken suggestions from whoever had a suggestion, and haven't really
figured out the best way this should work. Notably, I don't even have a
jailbroken iphone at the moment -- I test this all from the iphone simulator).
Original comment by allen.po...@gmail.com
on 9 Jan 2011 at 5:57
Also see http://code.google.com/p/mobileterminal/issues/detail?id=215
Original comment by allen.po...@gmail.com
on 9 Jan 2011 at 5:58
Alright Allen. I'll whip up a loader for both the old display and the Retina
display, along with properly sized icons for the app (including all sizes).
Will post when I'm done.
If you have the time and the will, you can hook the Default@2x.png whenever you
wish. It'll be there waiting ;)
PS: The wrongly sized icon came from:
http://code.google.com/p/mobileterminal/issues/detail?id=186
Original comment by william....@gmail.com
on 9 Jan 2011 at 9:26
Original comment by allen.po...@gmail.com
on 15 Jan 2011 at 11:20
I wondered if the Default@2x.png and updated Default.png I posted a few months
back were ever going to be added to the SVN build... lol guess not :D
Original comment by emceese...@gmail.com
on 19 Jan 2011 at 6:42
Allen, sorry about the delay. Here are the iPhone icons. Proper dimensions.
Proper everything. I don't have an iPad so let me hunt down the proper
dimensions for those respective icons.
In the meantime, at least the iPhone is covered.
Original comment by william....@gmail.com
on 19 Jan 2011 at 9:38
Attachments:
Original issue reported on code.google.com by
william....@gmail.com
on 4 Jan 2011 at 6:50Attachments: