kirides / GD3D11

D3D11-Renderer for Gothic and Gothic 2
GNU General Public License v3.0
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A new option under 'General' called 'DrawWeaponTrails' #118

Closed SaulMyers closed 2 years ago

SaulMyers commented 2 years ago

This allows the poly strip weapon trails to be toggled on/off.

kirides commented 2 years ago

How is this different from Gothic.ini ?

[GAME]
zShowWeaponTrails=1
SaulMyers commented 2 years ago

That doesn't turn off the trails on arrows, just swords.

kirides commented 2 years ago

I see. But we can not simply disable weapon trails alltogether, as that would also include spells like fireball etc. which would then (again) look ugly and not match the original game.

best would be, if it was possible (with perf in mind) to selectively disable certain trails.

SaulMyers commented 2 years ago

Ah I see, sorry I didn't realise spells used these trails too. I'd assumed that was the particle system but you're right, it does disable them and that's no good.

You can ignore this pull request then 😁