kirides / GD3D11

D3D11-Renderer for Gothic and Gothic 2
GNU General Public License v3.0
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- Exclude forest portals when doing second depthbuffer draw of world … #138

Closed SaulMyers closed 1 year ago

SaulMyers commented 1 year ago

…objects - this caused an ugly effect after the texture had been defused to 100%, but before the depthbuffer pixels had been clipped.

kirides commented 1 year ago

LGTM.

works and looks OK