kirides / GD3D11

D3D11-Renderer for Gothic and Gothic 2
GNU General Public License v3.0
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Game crashes when I press "Start new Game" #151

Open rokuroo32 opened 8 months ago

rokuroo32 commented 8 months ago

Describe the bug Game crashes when I try to start a new Game. The GD3D11 Renderer is correctly loaded.

To Reproduce Steps to reproduce the behavior:

  1. Launch the Game
  2. Press "Start Game"
  3. Game crashes with an Access Violation

Screenshots If applicable, add screenshots to help explain your problem.

Please complete the following information):

Log.txt says: ` Info: Starting DDRAW Proxy DLL. Info: COM initialized Info: [AuthenticAMD] AMD Ryzen 5 5600X 6-Core Processor
Info: AVX supported Info: AVX2 supported Info: SSE supported Info: SSE2 supported Info: XSAVE supported Info: GD3D11 Version X17.8-dev9 (Jan 15 2023) Codename(Immortal Phoenix) Info: Loading modules for stacktracer STACK: SymInit: Symbol-SearchPath: '.;Z:\home\t\Documents\gothic2\system;Z:\home\t\Documents\gothic2\system;C:\windows;C:\windows\system32;SRVC:\websymbolshttps://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 't' STACK: OS-Version: 10.0.18362 () 0x0-0x1 STACK: Z:\home\t\Documents\gothic2\system\Gothic2.exe:Gothic2.exe (00400000), size: 7675904 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\Gothic2.exe', fileVersion: 2.6.0.0 STACK: C:\windows\system32\ntdll.dll:ntdll.dll (7BC00000), size: 2867200 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\ntdll.dll', fileVersion: 6.1.7601.24059 STACK: C:\windows\system32\kernel32.dll:kernel32.dll (7B600000), size: 1413120 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\kernel32.dll', fileVersion: 10.0.18362.1350 STACK: C:\windows\system32\kernelbase.dll:kernelbase.dll (7B000000), size: 5423104 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\kernelbase.dll' STACK: Z:\home\t\Documents\gothic2\system\SHW32.DLL:SHW32.DLL (10000000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\SHW32.DLL' STACK: C:\windows\system32\ADVAPI32.dll:ADVAPI32.dll (69840000), size: 1028096 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\ADVAPI32.dll', fileVersion: 10.0.10240.16384 STACK: C:\windows\system32\msvcrt.dll:msvcrt.dll (65680000), size: 2605056 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\msvcrt.dll', fileVersion: 7.0.2600.2180 STACK: C:\windows\system32\sechost.dll:sechost.dll (6BBC0000), size: 618496 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\sechost.dll' STACK: C:\windows\system32\ucrtbase.dll:ucrtbase.dll (01660000), size: 921600 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\ucrtbase.dll', fileVersion: 10.0.10586.15 STACK: C:\windows\system32\USER32.dll:USER32.dll (68880000), size: 5152768 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\USER32.dll', fileVersion: 5.1.2600.2180 STACK: C:\windows\system32\gdi32.dll:gdi32.dll (6DA80000), size: 2224128 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\gdi32.dll', fileVersion: 10.0.0.0 STACK: C:\windows\system32\win32u.dll:win32u.dll (64A80000), size: 360448 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\win32u.dll' STACK: C:\windows\system32\version.dll:version.dll (66640000), size: 110592 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\version.dll', fileVersion: 5.1.2600.2180 STACK: Z:\home\t\Documents\gothic2\system\mss32.dll:mss32.dll (21100000), size: 409600 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\mss32.dll', fileVersion: 3.0.0.0 STACK: C:\windows\system32\WINMM.dll:WINMM.dll (6F240000), size: 1556480 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\WINMM.dll' STACK: C:\windows\system32\msacm32.dll:msacm32.dll (66080000), size: 401408 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\msacm32.dll' STACK: C:\windows\system32\ole32.dll:ole32.dll (01750000), size: 4685824 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\ole32.dll', fileVersion: 10.0.0.0 STACK: C:\windows\system32\combase.dll:combase.dll (684C0000), size: 1363968 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\combase.dll' STACK: C:\windows\system32\rpcrt4.dll:rpcrt4.dll (01BD0000), size: 2174976 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\rpcrt4.dll', fileVersion: 5.1.2600.2180 STACK: C:\windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.2600.2982_none_deadbeef\COMCTL32.dll:COMCTL32.dll (67BC0000), size: 4730880 (result: 0), SymType: 'DIA', PDB: 'C:\windows\winsxs\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.2600.2982_none_deadbeef\COMCTL32.dll', fileVersion: 5.81.4704.1100 STACK: C:\windows\system32\imm32.dll:imm32.dll (67500000), size: 339968 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\imm32.dll', fileVersion: 5.1.2600.2180 STACK: C:\windows\system32\WSOCK32.dll:WSOCK32.dll (69BC0000), size: 151552 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\WSOCK32.dll', fileVersion: 4.0.0.0 STACK: C:\windows\system32\iphlpapi.dll:iphlpapi.dll (646C0000), size: 548864 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\iphlpapi.dll', fileVersion: 5.1.2600.2180 STACK: C:\windows\system32\dnsapi.dll:dnsapi.dll (6ECC0000), size: 253952 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\dnsapi.dll', fileVersion: 5.2.3790.4318 STACK: C:\windows\system32\nsi.dll:nsi.dll (6F6C0000), size: 110592 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\nsi.dll' STACK: C:\windows\system32\ws2_32.dll:ws2_32.dll (643C0000), size: 561152 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\ws2_32.dll', fileVersion: 5.1.2600.5512 STACK: Z:\home\t\Documents\gothic2\system\BugslayerUtil.dll:BugslayerUtil.dll (03000000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\BugslayerUtil.dll', fileVersion: 1.0.0.1 STACK: Z:\home\t\Documents\gothic2\system\imagehl2.dll:imagehl2.dll (71460000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\imagehl2.dll', fileVersion: 5.0.1878.1 STACK: Z:\home\t\Documents\gothic2\system\msdbi.dll:msdbi.dll (63420000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\msdbi.dll', fileVersion: 6.10.8226.0 STACK: Z:\home\t\Documents\gothic2\system\binkw32.dll:binkw32.dll (30000000), size: 466944 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\binkw32.dll', fileVersion: 1.5.21.0 STACK: Z:\home\t\Documents\gothic2\system\DDRAW.dll:DDRAW.dll (01DF0000), size: 942080 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\DDRAW.dll' STACK: C:\windows\system32\MSVCP140.dll:MSVCP140.dll (00370000), size: 446464 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\MSVCP140.dll', fileVersion: 14.29.30153.0 STACK: C:\windows\system32\VCRUNTIME140.dll:VCRUNTIME140.dll (003E0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\VCRUNTIME140.dll', fileVersion: 14.29.30153.0 STACK: Z:\home\t\Documents\gothic2\system\AntTweakBar.dll:AntTweakBar.dll (01EE0000), size: 491520 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\AntTweakBar.dll' STACK: C:\windows\system32\d2d1.dll:d2d1.dll (63640000), size: 3915776 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\d2d1.dll', fileVersion: 6.2.9200.16765 STACK: C:\windows\system32\d3d10_1.dll:d3d10_1.dll (6A140000), size: 1232896 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\d3d10_1.dll', fileVersion: 10.0.17763.1 STACK: C:\windows\system32\d3dcompiler_43.dll:d3dcompiler_43.dll (01F60000), size: 2125824 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\d3dcompiler_43.dll', fileVersion: 9.29.952.3111 STACK: C:\windows\system32\dxgi.dll:dxgi.dll (6F400000), size: 2748416 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\dxgi.dll', fileVersion: 10.0.17763.1 STACK: C:\windows\system32\D3D10CORE.DLL:D3D10CORE.DLL (6C7C0000), size: 1118208 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\D3D10CORE.DLL', fileVersion: 10.0.17763.1 STACK: C:\windows\system32\D3D11.DLL:D3D11.DLL (6A540000), size: 4161536 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\D3D11.DLL', fileVersion: 10.0.17763.1 STACK: C:\windows\system32\DWrite.dll:DWrite.dll (02170000), size: 2695168 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\DWrite.dll' STACK: Z:\home\t\Documents\gothic2\system\GFSDK_SSAO_D3D11.win32.dll:GFSDK_SSAO_D3D11.win32.dll (02410000), size: 1064960 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\GFSDK_SSAO_D3D11.win32.dll', fileVersion: 4.0.0.7312 STACK: Z:\home\t\Documents\gothic2\system\D3DCOMPILER_47.dll:D3DCOMPILER_47.dll (02520000), size: 3735552 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\D3DCOMPILER_47.dll', fileVersion: 10.0.18362.1 STACK: C:\windows\system32\SHLWAPI.dll:SHLWAPI.dll (028B0000), size: 1019904 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\SHLWAPI.dll', fileVersion: 6.0.2800.1692 STACK: C:\windows\system32\shcore.dll:shcore.dll (667C0000), size: 286720 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\shcore.dll' STACK: Z:\home\t\Documents\gothic2\system\assimp-vc142-mt.dll:assimp-vc142-mt.dll (029B0000), size: 4984832 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\assimp-vc142-mt.dll', fileVersion: 5.2.5.0 STACK: Z:\home\t\Documents\gothic2\system\DINPUT.dll:DINPUT.dll (6DE80000), size: 995328 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\DINPUT.dll', fileVersion: 5.1.2600.881 STACK: C:\windows\system32\hid.dll:hid.dll (71080000), size: 163840 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\hid.dll', fileVersion: 10.0.0.0 STACK: C:\windows\system32\setupapi.dll:setupapi.dll (6AEC0000), size: 1765376 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\setupapi.dll' STACK: Z:\home\t\Documents\gothic2\system\vdfs32g.dll:vdfs32g.dll (03010000), size: 2576384 (result: 0), SymType: '-exported-', PDB: 'Z:\home\t\Documents\gothic2\system\vdfs32g.dll', fileVersion: 2.8.0.0 STACK: C:\windows\system32\d3d9.dll:d3d9.dll (62440000), size: 3604480 (result: 0), SymType: '-exported-', PDB: 'C:\windows\system32\d3d9.dll', fileVersion: 10.0.17763.1 STACK: C:\windows\system32\winex11.drv:winex11.drv (02F50000), size: 540672 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\winex11.drv', fileVersion: 10.0.0.0 STACK: C:\windows\system32\uxtheme.dll:uxtheme.dll (70D80000), size: 655360 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\uxtheme.dll', fileVersion: 10.0.0.0 STACK: C:\windows\system32\dbghelp.dll:dbghelp.dll (70000000), size: 2441216 (result: 0), SymType: 'DIA', PDB: 'C:\windows\system32\dbghelp.dll', fileVersion: 6.1.7601.17514 Info: Initializing GothicAPI Info: Initializing hooks Info: Patching: BroadCast fix Info: Patching: Interupt gamestart sound Info: Patching: Fix low framerate Info: Patching: LOW_FPS_NaN_check Info: Patching: Fix integer overflow crash Info: Patching: Texture size is lower than 32 - fix Info: Patching: Marking texture as cached-in after cache-out - fix Info: Patching: Fix dynamic lights huge impact on FPS in some locations Info: Patching: Disable dx7 window transitions Info: Patching: Fix dx7 zbuffer possible crash Info: Patching: Show correct tris on toggle frame Info: Patching: Show correct savegame thumbnail Info: Patching: Fix screen hung due to DX7 api invalidating our swapchain Info: Patching: Fix zFILE_VDFS class "B: VFILE:" error message due to LAAHack(4GB patch) Info: Patching: Godmode Debuglines Warning: [D:\a\GD3D11\GD3D11\D3D11Engine\zCOption.h(109), long fastcall zCOption::Do_hooked_zOptionReadInt(void ,const class zSTRING &,const char ,int)]: ENGINE wasn't initialized yet! WTF! - Reading Gothic-Config: PATCHVERSION Info: Forcing zVidResFullscreenX Info: Forcing zVidResFullscreenY Info: Forcing zVidResFullscreenBPP = 32 Info: Forcing zTexMaxSize = 16384 Info: Forcing zTexCacheOutTimeMSec = 9120000 Info: Forcing zTexCacheSizeMaxBytes = 1000000000 Info: Forcing zSndCacheOutTimeMSec = 10000 Info: Forcing zSndCacheSizeMaxBytes = 40000000 Warning: [D:\a\GD3D11\GD3D11\D3D11Engine\zCOption.h(109), long fastcall zCOption::Do_hooked_zOptionReadInt(void ,const class zSTRING &,const char ,int)]: ENGINE wasn't initialized yet! WTF! - Reading Gothic-Config: gameStarts Info: Loading menu settings from Z:\home\t\Documents\gothic2\system\GD3D11\UserSettings.ini Info: Applying Commandline-Overrides ... Info: -> Game: Original Info: Running with Commandline: -game:gothicgame.ini -zlog:5,s Info: Creating Main graphics engine Info: Initializing Device... Info: Rendering on: NVIDIA GeForce GTX 1650 Info: D3D_FEATURE_LEVEL: D3D_FEATURE_LEVEL_11_1 Info: Creating ShaderManager Info: Compiling/Reloading shaders with 11 threads Info: Reloading shader: VS_ParticlePointShaded Info: Reloading shader: VS_Decal Info: Reloading shader: VS_ExMode Info: Reloading shader: VS_ExWater Info: Reloading shader: VS_ExNodeCube Info: Compilling vertex shader: system\GD3D11\shaders\VS_ExNodeCube.hlsl Info: Reloading shader: VS_ParticlePoint Info: Reloading shader: VS_Ex Info: Reloading shader: VS_AdvanceRain Info: Reloading shader: VS_Ocean Info: Compilling vertex shader: system\GD3D11\shaders\VS_Ocean.hlsl Info: Reloading shader: VS_ExWS Info: Compilling vertex shader: system\GD3D11\shaders\VS_Decal.hlsl Info: Compilling vertex shader: system\GD3D11\shaders\VS_ExNode.hlsl Info: Compilling vertex shader: system\GD3D11\shaders\VS_ExWater.hlsl Info: Reloading shader: VS_ExCube Info: Compilling vertex shader: system\GD3D11\shaders\VS_ParticlePoint.hlsl Info: Compilling vertex shader: system\GD3D11\shaders\VS_Ex.hlsl Info: Compilling vertex shader: system\GD3D11\shaders\VS_AdvanceRain.hlsl Info: Compilling vertex shader: system\GD3D11\shaders\VS_ParticlePointShaded.hlsl Info: Compilling vertex shader: system\GD3D11\shaders\VS_ExWS.hlsl Info: Compilling vertex shader: system\GD3D11\shaders\VS_ExCube.hlsl Info: Reloading shader: VS_ExDisplace Info: Compilling vertex shader: system\GD3D11\shaders\VS_ExDisplace.hlsl Info: Reloading shader: VS_Obj Info: Compilling vertex shader: system\GD3D11\shaders\VS_Obj.hlsl Info: Reloading shader: VS_ExSkeletal Info: Compilling vertex shader: system\GD3D11\shaders\VS_ExSkeletal.hlsl Info: Reloading shader: VS_ExSkeletalVN Info: Compilling vertex shader: system\GD3D11\shaders\VS_ExSkeletalVN.hlsl Info: Reloading shader: VS_ExSkeletalCube Info: Compilling vertex shader: system\GD3D11\shaders\VS_ExSkeletalCube.hlsl Info: Reloading shader: VS_TransformedEx Info: Compilling vertex shader: system\GD3D11\shaders\VS_TransformedEx.hlsl Info: Reloading shader: VS_ExPointLight Info: Compilling vertex shader: system\GD3D11\shaders\VS_ExPointLight.hlsl Info: Reloading shader: VS_ExInstancedObj Info: Reloading shader: VS_ExRemapInstancedObj Info: Reloading shader: VS_ExInstanced Info: Reloading shader: VS_XYZRHW_DIF_T1 Info: Reloading shader: VS_GrassInstanced Info: Reloading shader: VS_Lines Info: Compilling vertex shader: system\GD3D11\shaders\VS_Lines.hlsl Info: Compilling vertex shader: system\GD3D11\shaders\VS_ExInstancedObj.hlsl Info: Compilling vertex shader: system\GD3D11\shaders\VS_ExRemapInstancedObj.hlsl Info: Compilling vertex shader: system\GD3D11\shaders\VS_ExInstanced.hlsl Info: Compilling vertex shader: system\GD3D11\shaders\VS_XYZRHW_DIF_T1.hlsl Info: Compilling vertex shader: system\GD3D11\shaders\VS_GrassInstanced.hlsl Info: Reloading shader: VS_Lines_XYZRHW Info: Compilling vertex shader: system\GD3D11\shaders\VS_Lines_XYZRHW.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Lines.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_LinesSel.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Simple.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_SimpleAlphaTest.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Rain.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Ghost.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_World.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Ocean.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Water.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_ParticleDistortion.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_ApplyParticleDistortion.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_WorldTriplanar.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Grass.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Sky.hlsl Info: Reloading shader: VS_PFX Info: Reloading shader: VS_CinemaScope Info: Compilling vertex shader: system\GD3D11\shaders\VS_CinemaScope.hlsl Info: Compilling vertex shader: system\GD3D11\shaders\VS_PFX.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_Simple.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_GaussBlur.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_Heightfog.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_UnderwaterFinal.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Cloud.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_Alpha_Blend.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_CinemaScope.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_Blend.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_DistanceBlur.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_LumConvert.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_LumAdapt.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_HDR.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_GodRayMask.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_GodRayZoom.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_Tonemap.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_SkyPlane.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_AtmosphereGround.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Atmosphere.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_AtmosphereOuter.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_WorldLightmapped.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_FixedFunctionPipe.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_DS_PointLight.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_DS_PointLightDynShadow.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_DS_AtmosphericScattering.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_DS_SimpleSunlight.hlsl Info: Compiling geometry shader: system\GD3D11\shaders\GS_VertexNormals.hlsl Info: Compiling geometry shader: system\GD3D11\shaders\GS_Billboard.hlsl Info: Compiling geometry shader: system\GD3D11\shaders\GS_Raindrops.hlsl Info: Compiling geometry shader: system\GD3D11\shaders\GS_Cubemap.hlsl Info: Compiling geometry shader: system\GD3D11\shaders\VS_AdvanceRain.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Diffuse.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PortalDiffuse.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_WaterfallFoam.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_DS_AtmosphericScattering.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_LinDepth.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Diffuse.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Diffuse.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Diffuse.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Diffuse.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Diffuse.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Preview.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Preview.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_Preview.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_Sharpen.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_GammaCorrectInv.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_LPP.hlsl Info: Compilling hull shader: system\GD3D11\shaders\OceanTess.hlsl Info: Loading custom mesh Z:\home\t\Documents\gothic2\system\GD3D11\meshes\icoSphere.obj Info: Loading 1 submeshes Warning: [D:\a\GD3D11\GD3D11\D3D11Engine\GMesh.cpp(47), enum XRESULT __thiscall GMesh::LoadMesh(const class std::basic_string<char,struct std::char_traits,class std::allocator > &,float)]: Mesh contains only 2 materials! This may not be what the creator wanted, please check your.mtl-File and the mtllib-reference in the .obj-File. Remember to delete the cache-file after a change! Info: Loading rain-drop textures Info: Loading rain drops took 38ms Info: Creating swapchain Info: Device: DXGI 1.5 Info: SwapChain Mode: DXGI_SWAP_EFFECT_DISCARD Info: Creating new swapchain! (Format: DXGI_FORMAT_R8G8B8A8_UNORM) Info: Initializing AntTweakBar Info: SwapChain: DXGI 1.5 Warning: [D:\a\GD3D11\GD3D11\D3D11Engine\D3D11PFX_SMAA.cpp(46), long __cdecl D3DX11CreateEffectFromFile_RES(const char ,const struct _D3D_SHADER_MACRO ,const char ,unsigned int,unsigned int,const class Microsoft::WRL::ComPtr &,void ,struct ID3DX11Effect *,long )]: warning X4717: Effects deprecated for D3DCompiler_47

Warning: [D:\a\GD3D11\GD3D11\D3D11Engine\D3D11PFX_SMAA.cpp(46), long __cdecl D3DX11CreateEffectFromFile_RES(const char ,const struct _D3D_SHADER_MACRO ,const char ,unsigned int,unsigned int,const class Microsoft::WRL::ComPtr &,void ,struct ID3DX11Effect *,long )]: warning X4717: Effects deprecated for D3DCompiler_47

Info: Forcing DDSCAPS_OFFSCREENPLAIN-Surface to 24-Bit Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_HDR.hlsl Info: Compilling pixel shader: system\GD3D11\shaders\PS_PFX_Tonemap.hlsl Info: Shutting down... `

Additional context Linux 22.04, Kernel 6.2.0-39-generic, wine version wine-8.0.2 Wine overrides look like that WineOverrides1 W WineOverrides3

Linux says:

03b8:fixme:imm:ImeSetActiveContext (00030062, 1): stub 03b8:fixme:imm:ImmReleaseContext (00050044, 00030062): stub 03c8:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 10014FB8, 43) stub 03c8:err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading symbols 03c8:err:dbghelp:pe_load_dbg_file Couldn't find .DBG file "dll\imagehlp.dbg" (L"") 03c8:err:dbghelp:pe_load_dbg_file Couldn't find .DBG file "dll\msdbi.dbg" (L"") info: Game: Gothic2.exe info: DXVK: v2.1 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x6fa83760 info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface warn: Skipping CPU adapter: llvmpipe (LLVM 15.0.7, 256 bits) info: NVIDIA GeForce GTX 1650: info: Driver: 535.129.3 info: Vulkan: 1.3.242 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 24021 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 246 MiB info: Flags: 0x1 info: Memory Type[4]: Property Flags = 0x7 warn: DxgiFactory::QueryInterface: Unknown interface query warn: 2a289dbd-2d0a-4a51-89f7-f2adce465cd6 info: DXGI: NvAPI workaround enabled, reporting AMD GPU info: NVIDIA GeForce GTX 1650: info: Driver: 535.129.3 info: Vulkan: 1.3.242 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 24021 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 246 MiB info: Flags: 0x1 info: Memory Type[4]: Property Flags = 0x7 warn: DxgiFactory::QueryInterface: Unknown interface query warn: 2a289dbd-2d0a-4a51-89f7-f2adce465cd6 info: DXGI: NvAPI workaround enabled, reporting AMD GPU info: NVIDIA GeForce GTX 1650: info: Driver: 535.129.3 info: Vulkan: 1.3.242 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 24021 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 246 MiB info: Flags: 0x1 info: Memory Type[4]: Property Flags = 0x7 warn: DxgiFactory::QueryInterface: Unknown interface query warn: 2a289dbd-2d0a-4a51-89f7-f2adce465cd6 info: DXGI: NvAPI workaround enabled, reporting AMD GPU info: Game: Gothic2.exe info: DXVK: v2.1 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x6fa83760 info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface warn: Skipping CPU adapter: llvmpipe (LLVM 15.0.7, 256 bits) info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce GTX 1650: info: Driver: 535.129.3 info: Vulkan: 1.3.242 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 24021 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 246 MiB info: Flags: 0x1 info: Memory Type[4]: Property Flags = 0x7 info: Process set as DPI aware 03c8:fixme:imm:ImeSetActiveContext (000600EC, 1): stub 03c8:fixme:imm:ImmReleaseContext (000900D8, 000600EC): stub info: NVIDIA GeForce GTX 1650: info: Driver: 535.129.3 info: Vulkan: 1.3.242 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 24021 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 246 MiB info: Flags: 0x1 info: Memory Type[4]: Property Flags = 0x7 info: DXGI: NvAPI workaround enabled, reporting AMD GPU info: DXGI: NvAPI workaround enabled, reporting AMD GPU warn: D3D11DeviceFeatures: External memory features not supported info: D3D11CoreCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL _12_1 info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1 info: Device properties: info: Device name: : NVIDIA GeForce GTX 1650 info: Driver version : 535.129.3 info: Enabled device extensions: info: VK_EXT_attachment_feedback_loop_layout info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_extended_dynamic_state3 info: VK_EXT_fragment_shader_interlock info: VK_EXT_graphics_pipeline_library info: VK_EXT_memory_priority info: VK_EXT_non_seamless_cube_map info: VK_EXT_robustness2 info: VK_EXT_shader_module_identifier info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_pipeline_library info: VK_KHR_swapchain info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 1 info: sampleRateShading : 1 info: dualSrcBlend : 1 info: logicOp : 1 info: multiDrawIndirect : 1 info: drawIndirectFirstInstance : 1 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 1 info: shaderImageGatherExtended : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 1 info: shaderInt64 : 1 info: variableMultisampleRate : 1 info: shaderResourceResidency : 1 info: shaderResourceMinLod : 1 info: sparseBinding : 1 info: sparseResidencyBuffer : 1 info: sparseResidencyImage2D : 1 info: sparseResidencyImage3D : 1 info: sparseResidency2Samples : 1 info: sparseResidency4Samples : 1 info: sparseResidency8Samples : 1 info: sparseResidency16Samples : 1 info: sparseResidencyAliased : 1 info: Vulkan 1.1 info: shaderDrawParameters : 1 info: Vulkan 1.2 info: samplerMirrorClampToEdge : 1 info: drawIndirectCount : 1 info: samplerFilterMinmax : 1 info: hostQueryReset : 1 info: timelineSemaphore : 1 info: bufferDeviceAddress : 0 info: shaderOutputViewportIndex : 1 info: shaderOutputLayer : 1 info: vulkanMemoryModel : 1 info: Vulkan 1.3 info: robustImageAccess : 0 info: pipelineCreationCacheControl : 1 info: shaderDemoteToHelperInvocation : 1 info: shaderZeroInitializeWorkgroupMemory : 0 info: synchronization2 : 1 info: dynamicRendering : 1 info: VK_AMD_shader_fragment_mask info: extension supported : 0 info: VK_EXT_attachment_feedback_loop_layout info: attachmentFeedbackLoopLayout : 0 info: VK_EXT_conservative_rasterization info: extension supported : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state3 info: extDynamicState3AlphaToCoverageEnable : 1 info: extDynamicState3DepthClipEnable : 1 info: extDynamicState3RasterizationSamples : 1 info: extDynamicState3SampleMask : 1 info: VK_EXT_fragment_shader_interlock info: fragmentShaderSampleInterlock : 1 info: fragmentShaderPixelInterlock : 1 info: VK_EXT_full_screen_exclusive info: extension supported : 0 info: VK_EXT_graphics_pipeline_library info: graphicsPipelineLibrary : 1 info: VK_EXT_memory_budget info: extension supported : 1 info: VK_EXT_memory_priority info: memoryPriority : 1 info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 1 info: nullDescriptor : 1 info: VK_EXT_shader_module_identifier info: shaderModuleIdentifier : 1 info: VK_EXT_shader_stencil_export info: extension supported : 0 info: VK_EXT_swapchain_colorspace info: extension supported : 0 info: VK_EXT_hdr_metadata info: extension supported : 0 info: VK_EXT_transform_feedback info: transformFeedback : 1 info: geometryStreams : 1 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_external_memory_win32 info: extension supported : 0 info: VK_KHR_external_semaphore_win32 info: extension supported : 0 info: VK_NVX_binary_import info: extension supported : 0 info: VK_NVX_image_view_handle info: extension supported : 0 info: Queue families: info: Graphics : 0 info: Transfer : 1 info: Sparse : 0 info: Memory type mask for sparse resources: 0x2 warn: DXVK: No state cache file found info: DXVK: Graphics pipeline libraries supported 03c8:fixme:system:QueryDisplayConfig (00000002 0135B904 03647AC0 0135B940 03647B10 00000000): semi-stub 03e8:fixme:ver:GetCurrentPackageId (6556FEF0 00000000): stub info: DXVK: Using 12 compiler threads info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1920x1080 info: Image count: 2 info: Exclusive FS: 1 info: Setting display mode: 1360x768@60 info: Setting display mode: 1360x768@60 err: D3D11RasterizerState: Antialiased lines not supported ERROR(AntTweakBar) >> Exists already warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11DXGIDevice::QueryInterface: Unknown interface query warn: 6543dbb6-1b48-42f5-ab82-e97ec74326f6 warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported err: D3D11RasterizerState: Antialiased lines not supported err: D3D11RasterizerState: Antialiased lines not supported info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1360x768 info: Image count: 2 info: Exclusive FS: 1 03c8:err:dmloader:IDirectMusicLoaderImpl_SetObject : could not attach stream to file L"C:\windows\system32\drivers\gm.dls", make sure it exists 03c8:err:winediag:MIDIMAP_drvOpen No software synthesizer midi port found, Midi sound output probably won't work. 03c8:fixme:dmusic:synth_port_Activate (539B8178/539B8178)->(1): semi-stub 03c8:fixme:dmime:IDirectMusicPerformance8Impl_AddPort (539AABF8, 539B8178): semi-stub 03c8:fixme:dmime:IDirectMusicPerformance8Impl_AssignPChannelBlock (539AABF8, 0, 539B8178, 1): semi-stub 03c8:fixme:dmime:IDirectMusicPerformance8Impl_AssignPChannelBlock (539AABF8, 1, 539B8178, 2): semi-stub 03c8:fixme:dmusic:IKsControlImpl_KsProperty prop flags 2 not yet supported 03c8:fixme:dmusic:IKsControlImpl_KsProperty prop flags 2 not yet supported 03c8:fixme:dmime:IDirectMusicPerformance8Impl_Stop (539AABF8, 00000000, 00000000, 0, 0): stub 03c8:fixme:dmime:IDirectMusicPerformance8Impl_Stop (539AABF8, 00000000, 00000000, 0, 0): stub 03c8:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 03c8:fixme:dmstyle:chord_track_Init (327D36D8, 327D2EC8): stub 03c8:fixme:dmstyle:command_track_Init (327D3A50, 327D2EC8): stub 03c8:fixme:dmstyle:IPersistStreamImpl_Load (327D46F8, 327D44D0): Loading 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmstyle:style_track_Init (327D4150, 327D2EC8): stub 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmfile:parse_instrument : DMRF (DM References) list 03c8:fixme:dmband:band_track_Init (327E5438, 327D2EC8): stub 03c8:fixme:dmstyle:IDirectMusicStyle8Impl_GetDefaultBand (327D46F8, 0135F1CC): stub 03c8:fixme:dmime:IDirectMusicPerformance8Impl_PlaySegment (539AABF8, 327D2EC8, 4096, 0x0, 00000000): stub 03c8:fixme:dmusic:IKsControlImpl_KsProperty prop flags 2 not yet supported 03c8:fixme:dmusic:IKsControlImpl_KsProperty prop flags 2 not yet supported 03c8:fixme:dwrite:dwritefactory_CreateMonitorRenderingParams (00000001): monitor setting ignored info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1920x1080 info: Image count: 2 info: Exclusive FS: 1 info: Setting display mode: 1920x1080@60 info: Setting display mode: 1920x1080@60 warn: D3D11DXGIDevice::QueryInterface: Unknown interface query warn: 6543dbb6-1b48-42f5-ab82-e97ec74326f6 warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1920x1080 info: Image count: 2 info: Exclusive FS: 1 warn: D3D11DXGIDevice::QueryInterface: Unknown interface query warn: 6543dbb6-1b48-42f5-ab82-e97ec74326f6 warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported warn: D3D11Device::CreateShaderModule: Class linkage not supported wine: Unhandled page fault on read access to 00000004 at address 00424878 (thread 03c8), starting debugger... Can't attach process 03c4: error 8 04d0:fixme:ver:GetCurrentPackageId (0074FEA4 00000000): stub 0474:err:virtual:virtual_setup_exception stack overflow 1156 bytes addr 0x7bc5be27 stack 0x4d240b7c (0x4d240000-0x4d241000-0x4da40000)

SaulMyers commented 8 months ago

Sounds like the same issue as #149 ?

kirides commented 8 months ago

@SaulMyers the OPs game runs on Linux under DXVK 2.1

i personally do not support Linux for GD3D11, as i have no such Machine to test the game on. If someone with Linux/Wine/DXVK knowledge knows anything more help would be appreciated.

kirides commented 8 months ago

@rokuroo32 could you try to run the latest nightly version? https://github.com/kirides/GD3D11/releases/tag/nightly

the automated process that builds the nightly constantly breaks and marks the releases as DRAFT

stefson commented 5 months ago

your dll overwrites seem to be a little over the top to me, you should only need ddraw (native, builtin) and the dxvk libs via winetricks.