Open postm1 opened 1 month ago
Describe the bug
Last shader version has a bug inside buildings / caves. It creates a dark circle area around player.
https://github.com/kirides/GD3D11/pull/156/commits/6933f16d3894c91d7fec7f3d306c54e85c1453e2 https://github.com/kirides/GD3D11/pull/156/commits/361804d94640e38b18ccfe31dbeac19c8a80ebde
I think better is temporary to return old shader code and (PS_Diffuse.hlsl file too)
Describe the bug
Last shader version has a bug inside buildings / caves. It creates a dark circle area around player.
https://github.com/kirides/GD3D11/pull/156/commits/6933f16d3894c91d7fec7f3d306c54e85c1453e2 https://github.com/kirides/GD3D11/pull/156/commits/361804d94640e38b18ccfe31dbeac19c8a80ebde
I think better is temporary to return old shader code and (PS_Diffuse.hlsl file too)