kirides / GD3D11

D3D11-Renderer for Gothic and Gothic 2
GNU General Public License v3.0
200 stars 18 forks source link

SkeletalMeshDrawRadius #163

Open postm1 opened 1 month ago

postm1 commented 1 month ago

SkeletalMeshDrawRadius has a constant value of 6000. Some users play with bigger distance setting and npcs are invisible.

Suggestion: Add into the setting file SkeletalMeshDrawRadius and read it in LoadMenuSettings

s.SkeletalMeshDrawRadius = GetPrivateProfileIntA( "General", "SkeletalMeshDrawRadius", 6000, ini.c_str() );

Or even better: create a scrollbar with this setting ;)