kirides / GD3D11

D3D11-Renderer for Gothic and Gothic 2
GNU General Public License v3.0
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[Gothic 1] [Nightly Build] Floating shadows on the ground in caves/mines and low quality player shadow in the same places (end of the video) #166

Closed MarcinTomaszTomaszewski closed 3 weeks ago

MarcinTomaszTomaszewski commented 4 weeks ago

Describe the bug Just like in title, for better understanding please see the video.

To Reproduce Go to old mine, the floating shadow bug will encounter in the entrance tunnel and then inside, in front of the first bridge.

Expected behavior Floating shadows to be fixed. Also the pc-hero shadow to be the same quality as outdoors when selecting shadowmap of 16mb

Screenshots Please see attached video: https://www.youtube.com/watch?v=2ukTTfoE7Ys

Please complete the following information):

Additional context 17.8 dev18 has the same issue, 17.8 dev12 has only slight overshoot in the entrance, but it was ok inside the mine. Player shadow quality however still was bugged.

kirides commented 4 weeks ago

i reverted the shader file that caused the issues for now. the latest nightly will/should be ok again.

Once this action completes, the nightly should get updated automatically. https://github.com/kirides/GD3D11/actions/runs/10439743008

MarcinTomaszTomaszewski commented 3 weeks ago

Works nice! Thank you!