Closed dosinabox closed 3 days ago
Same for Fire Devils:
instance Shadowbeast_Addon_Fire(Mst_Default_Shadowbeast_Addon_Fire)
{
...
effect = "SPELLFX_FIREARMOR";
};
But for C_ITEM instances the effects are fine:
instance ItRw_Addon_FireBow(C_Item)
{
...
effect = "SPELLFX_FIREBOW";
...
};
At least the ones regarding the undead dragon (and possibly more) are fixed by @SaiyansKing
I'm currently in the process of merging a few sources back into this renderer. Initially those changes will be incorporated. Afterwards further changes from @lucifer602288 and @Shoun2137 are likely.
Please try the following version first: https://github.com/SaiyansKing/GD3D11/releases/tag/v17.8-dev16
Please try the following version first: https://github.com/SaiyansKing/GD3D11/releases/tag/v17.8-dev16
Works correctly!
Describe the bug "Full-body" effects are rendered in one point inside the NPC's model, instead of spreading equally. Examples:
To Reproduce
Expected behavior
Screenshots
Please complete the following information):
Nvidia GTX 1060