Closed pm4rcin closed 3 years ago
It uses a separate idxgi surface for the direct2d stuff from AntTweakBar iirc.
Idk how that interferes with Linux / DXVK.
It's basically some sort of child window inside the games window, that shares the same device for rendering.
2021-04-28 18:08:41,069: Your version of python-magic is too old.
2021-04-28 18:08:41,174: Initializing lutris
2021-04-28 18:08:41,625: Downloading DXVK releases to /home/vip/.local/share/lutris/runtime/dxvk/dxvk_versions.json
2021-04-28 18:08:41,627: Runtime updated. Initialization complete.
2021-04-28 18:08:41,628: Lutris 0.5.8.3
2021-04-28 18:08:41,628: Using NVIDIA drivers 465.24.02 for x86_64
2021-04-28 18:08:41,629: GPU: NVIDIA GeForce GTX 1650
2021-04-28 18:08:41,629: GPU: 10DE:1F99 17AA:3A43 (nvidia drivers)
2021-04-28 18:08:41,629: GPU: 1002:1636 17AA:3A3F (amdgpu drivers)
skipping config: /usr/bin/MangoHud.conf [ not found ]
skipping config: /home/vip/.config/MangoHud/python3.9.conf [ not found ]
parsing config: /home/vip/.config/MangoHud/MangoHud.conf [ ok ]
skipping config: /usr/bin/MangoHud.conf [ not found ]
skipping config: /home/vip/.config/MangoHud/python3.9.conf [ not found ]
parsing config: /home/vip/.config/MangoHud/MangoHud.conf [ ok ]
Running /usr/bin/wine /home/vip/Games/gog/gothic-2-gold-edition/drive_c/GOG Games/Gothic 2 Gold/System/GothicStarter.exe
Initial process has started with pid 180826
Start monitoring process.
skipping config: /home/vip/.config/MangoHud/wine-explorer.conf [ not found ]
skipping config: /usr/bin/MangoHud.conf [ not found ]
skipping config: /home/vip/.config/MangoHud/wine64-preloader.conf [ not found ]
parsing config: /home/vip/.config/MangoHud/MangoHud.conf [ ok ]
skipping config: /home/vip/.config/MangoHud/wine-explorer.conf [ not found ]
skipping config: /usr/bin/MangoHud.conf [ not found ]
skipping config: /home/vip/.config/MangoHud/wine64-preloader.conf [ not found ]
parsing config: /home/vip/.config/MangoHud/MangoHud.conf [ ok ]
info: Game: Gothic2.exe
info: DXVK: v1.8.1
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
skipping config: /home/vip/.config/MangoHud/wine-Gothic2.conf [ not found ]
skipping config: /usr/bin/MangoHud.conf [ not found ]
skipping config: /home/vip/.config/MangoHud/wine-preloader.conf [ not found ]
parsing config: /home/vip/.config/MangoHud/MangoHud.conf [ ok ]
info: NVIDIA GeForce GTX 1650:
info: Driver: 465.24.2
info: Vulkan: 1.2.168
info: Memory Heap[0]:
info: Size: 4096 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 11575 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: DXGI: NvAPI workaround enabled, reporting AMD GPU
info: Adapter LUID 0: 0:3f7
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Device properties:
info: Device name: : NVIDIA GeForce GTX 1650
info: Driver version : 465.24.2
info: Enabled device extensions:
info: VK_EXT_4444_formats
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_host_query_reset
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 1
info: sampleRateShading : 1
info: dualSrcBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: drawIndirectFirstInstance : 1
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 0
info: fragmentStoresAndAtomics : 1
info: shaderImageGatherExtended : 1
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 1
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderInt64 : 1
info: variableMultisampleRate : 1
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 0
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
MANGOHUD: Uploading is disabled (permit_upload = 0)
WINE VERSION = wine-6.7
info: DXVK: Read 91 valid state cache entries
info: DXVK: Using 7 compiler threads
err: D3D11RasterizerState: Antialiased lines not supported
err: D3D11RasterizerState: Antialiased lines not supported
warn: winevulkan detected, disabling exclusive fullscreen support
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1920x1080
info: Image count: 2
info: Exclusive FS: 2
MANGOHUD: recreating font image
err: D3D11RasterizerState: Antialiased lines not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
warn: 6543dbb6-1b48-42f5-ab82-e97ec74326f6
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
warn: D3D11Device::CreateShaderModule: Class linkage not supported
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1920x1080
info: Image count: 2
info: Exclusive FS: 2
MANGOHUD: recreating font image
err: D3D11RasterizerState: Antialiased lines not supported
err: D3D11RasterizerState: Antialiased lines not supported
err: D3D11RasterizerState: Antialiased lines not supported
err: D3D11RasterizerState: Antialiased lines not supported
err: D3D11RasterizerState: Antialiased lines not supported
ERROR(AntTweakBar) >> Exists already
Monitored process exited.
Initial process has exited (return code: 0)
All monitored processes have exited.
Exit with returncode 0
2021-04-28 18:10:44,235: Game still running (state: running)
2021-04-28 18:10:44,236: Stopping Gothic 2 Gold Edition (wine)
It's log from Lutris. One of the last few lines contains AntTweakBar error but it happens on exiting game. How can I help with further debugging? Or do you see something in log?
As it works on windows, the next step would be asking around in the DXVK github issues to see if that's a known issue.
@pm4rcin it works fine for me in G2 (using proton + protontricks for configs + steamfix + d3d11 avx build). But in G1 Union prevents mouse cursor from appearing when dx11 ui is displayed, I had to disable union for the configuration.
Seems like some kind of union or lutris config bug
@Kirides I believe it can be closed
If anyone has a problem with that on GOG version I have used bottles with default "Gaming" bottle and enabling virtual desktop fixed the problem for good. :)
As the title says I can't activate the advanced menu on wine. The basic menu works fine. Is there something that blocks it? Does the advanced menu depend on a specific windows library?