kirides / GD3D11

D3D11-Renderer for Gothic and Gothic 2
GNU General Public License v3.0
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FOV #85

Open rom4ntic opened 2 years ago

rom4ntic commented 2 years ago

Hello, I have a problem with FOV using GD3D11. I wanted to keep it like in classic Gothic which was 90X and 90Y but everytime I talk to some NPC in game my FOV is changing drastically. Do you know how can I make it stay always the same ???

kirides commented 2 years ago

Disable FOV override and use Systempack / Union

rom4ntic commented 2 years ago

Hey, yes I do have it disabled and Im using Union + Systempack 1.9, everything updated and its still the same... after one dialog it caps fov values again

kirides commented 2 years ago

Does it happen without Dx11 as well? (rename ddraw.dll to e.g., ddraw1.dll

rom4ntic commented 2 years ago

No, FOV stays the same all the time without Dx11.

essigwurst commented 2 years ago

Hey folks, got the same issue over here (Resolution 5760x1200 with FOVH=140 and FOVV=290); they get reseted when talking to a NPC, otherwise it works fine. (When changing it e.g. to 141 and back to 140 it is fine again)

SnowySchoko commented 1 year ago

I had the same problem all the time, for me it is related to Union. I had to switch back to the system pack for "Die Rückkehr - 1.15.6" because it crashes with Union after I load a SaveGame.

Maybe it is related to some change in the FOV calculation from Union.