Open kirillbobyrev opened 3 weeks ago
i'd really like a description here :-)
i'd really like a description here :-)
Oh, I was just using this as a note for my future self :)
The engine is still in quite early stage and there's too much work on making it work in basic scenarios, but once it's done it seems like an interesting idea to try.
Think about using nets for different stages of the game (e.g. Stockfish has some conditionals inside the net that kind of act like "extensions" of the net based on piece count if I understand correctly.
Apparently, Stockfish is already dual-net for quite a while now by mixing a small net for simple evals and a large net.