Open TeaInRain opened 1 month ago
how would this work?
would we have to disable other sounds (lock?) to make sure it can be heard clearly?
can I just use any tones for this? we need 7 distinct tones and they need to be replicable on the NES
I wouldn’t omit to much, least of the locking sound. To important for timing.
As long as the 7 sounds are distinct and loud enough it shouldn’t matter too much how or what sounds exactly. Human hearing is pretty adaptable.
Actually, I realise now that we can't keep the lock sound, as that's when the next piece spawns and the next piece sound would overwrite it.
Well, so much for that. So no lock sound then. Some people (actually myself included^^*) play well with headphones on. So i guess on second thought it shouldn’t be that much of an issue.
Implementing an audible identifier for the next piece (as in TGM) for people who are visually impaired.