kirjavascript / TetrisGYM

nes tetris training rom
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Accessibility: Next piece audio queue #113

Open TeaInRain opened 1 month ago

TeaInRain commented 1 month ago

Implementing an audible identifier for the next piece (as in TGM) for people who are visually impaired.

kirjavascript commented 1 month ago

how would this work?

would we have to disable other sounds (lock?) to make sure it can be heard clearly?

can I just use any tones for this? we need 7 distinct tones and they need to be replicable on the NES

TeaInRain commented 1 month ago

I wouldn’t omit to much, least of the locking sound. To important for timing.

As long as the 7 sounds are distinct and loud enough it shouldn’t matter too much how or what sounds exactly. Human hearing is pretty adaptable.

kirjavascript commented 1 month ago

Actually, I realise now that we can't keep the lock sound, as that's when the next piece spawns and the next piece sound would overwrite it.

TeaInRain commented 1 month ago

Well, so much for that. So no lock sound then. Some people (actually myself included^^*) play well with headphones on. So i guess on second thought it shouldn’t be that much of an issue.