Ok I got lost in branches so there's no history on this because I was working off of a local branch of the main repository which I could not figure out how to pull request, so I copied all my changes over to this branch and now I'm submitting them.
Adds the ability to enable a "strict" mode where any time the game can crash, it triggers one. This also adds support for crashes, confetti, and both types of graphical corruption on PAL. Also fixes a bug in clear count code which was introduced during optimization, resulting in inverse behavior of what it should've been.
Ok I got lost in branches so there's no history on this because I was working off of a local branch of the main repository which I could not figure out how to pull request, so I copied all my changes over to this branch and now I'm submitting them. Adds the ability to enable a "strict" mode where any time the game can crash, it triggers one. This also adds support for crashes, confetti, and both types of graphical corruption on PAL. Also fixes a bug in clear count code which was introduced during optimization, resulting in inverse behavior of what it should've been.