Open kirmmin opened 3 years ago
No Cooldown is shown
Edit: Saw on your vid, that warriors cds are shown. But at spellsplinger it wont work for charged shot.
Hello, About [Warrior Ability] The settings "Hold down a key to continuously cast an ability.' work for example on "Relentless Strike" but doesn't with Rampage. To do a full cast of Rampage you have to spam the abilities atleast 4 times instead of just holding.
Upon casting Analyze Weakness from stealth you get a error message stating "Prerequisited not met" and it takes you out of stealth. Also for future consideration it doesnt look like stealth currently prevents mobs from aggroing onto you.
/who does not work
Default Role is not assigned for Players
Engineer dps innate doesn't deal the additional damage. volatility gain from Volatile Injection and the dps innate doesn't happen either in combat or out.
Class: Medic Ability: "Atomize" (Assault) Ability is supposed to be castable after getting a multi-hit. Currently this is not the case and makes it unusable.
Ability: "Emission" (Support) Unlike what it's supposed to do, the ability does not grant any Power stacks. None that we can see atleast.
[Removed 2 bug reports as they were one of the things mentioned not worth reporting.]
Making an Aurin breaks the game and you can't log in. I watched the cutscene and it crashed the first time. The second time I skipped it and it crash the game.
Class: Medic Ability: "Atomize" (Assault) Ability is supposed to be castable after getting a multi-hit. Currently this is not the case and makes it unusable.
Ability: "Emission" (Support) Unlike what it's supposed to do, the ability does not grant any Power stacks. None that we can see atleast.
[Removed 2 bug reports as they were one of the things mentioned not worth reporting.]
Not all spell code is implemented.
Engineer dps innate doesn't deal the additional damage. volatility gain from Volatile Injection and the dps innate doesn't happen either in combat or out.
See my reply above ^
Spellslinger, 3 bugs.
Innate: Doesn't work- Says "requires more spell power" even when full on spell power.
For any charge ability, for example vitality burst, if you jump while charging, the jump cancels the charge and landing re-initiates it, allowing you to cast another ability while still charging the initial ability. It behaves differently sometimes- I've sometimes had it not allow the casting of any other ability until cancelled, and sometimes you cancel it by jumping, sometimes by just casting it again.
Then there's charged shot- a charge ability with a CD. It behaves almost identically but I've had it lock my character into not being able to cast any abilities while also not being able to cancel it. It also always has a cd, even when you don't charge it. I presume the interaction that doesn't allow it to be cancelled is to do with it being on CD when the bug happens. Could not cancel it even after the CD came back up. Edit: Wanted to add, can log out during it (relogging does fix it)
I see that a lot of spells aren't implemented so I'll just list the general combat/misc bugs I've noticed so far. I'll also try to refrain from reporting things that are obviously not implemented.
Stalker:
NPC Movement:
Quests:
Enemy NPCs:
Ability Queue:
Guilds:
"Go to area X to complete quest" quest completions don't work
Related to QuestObjectiveType.EnterArea
not being handled.
A few things I've noticed so far with Spellslinger abilities:
Flame Burst: Usable after landing a critical hit. This used to be off the global cooldown, meaning you can use it while using other abilities. At the moment, this is not the case and you can only use it when you are not doing any other action.
Ignite: Speaks for itself, it's a Damage Over Time effect you apply to an enemy. The busted thing about it is that you can stack it. Meaning you can have up to 4 or 5 ignites on a target at once and they all tick their damage separately.
Medic: Discharge does not build/recharge Actuator stacks. General: nameplates does not always update properly.. seems also related to skills used (maybe) (confirmed here)
Equipment:
Adding Costume Slots via !entitlement
command does not work.
2 or more Characters from one account are shown online at the same time in Guild and on Friendslist. (tested with 3)
I also can add my Alt as a friend. Dont know if this is intended.
whenever u ride datadrifter or any flying mount over deep waters, the speed goes down to very slow
the mapmakers achievements work in levian bay and crimson island, but not on other maps (DOMI)
swimming from derradune to crimson island, the map doesn t follow (press map button on CI and the map showing up is derradune one. The npcs aren't present on CI if you go there this way
the right click to deposit/retrieve from bank doesn't work
cannot deposit money in the guild bank
the mount slot gets emptied each time you relog
the tales entries aren't updating on the map when u pick tehm up
ping is shown at 0 all the time
engi bots don't pop. when u try to attack with them, the game tries to summon them once more
if you fall into the "void" and TP back, you end up in "spectator" camera view.
To reproduce :
TP to palaver point jump TP again
i guess if you die from jump, the issue might not be there
swimming from derradune to crimson island, the map doesn t follow (press map button on CI and the map showing up is derradune one. The npcs aren't present on CI if you go there this way
I think this is because you enter a uninstanced/seperate version of CI.
Attempting to use !quest achieve 5868 to complete Enter the Station using a Mechari Medic tosses out a pretty long error message. However what seems to be the important bit is that it states, "15:33 [System] Error: ---> NexusForever.WorldServer.Game.Quest.QuestException: Player 626 tried to achive quest 5868 with an invalid state!
Hello, About [Warrior Ability] The settings "Hold down a key to continuously cast an ability.' work for example on "Relentless Strike" but doesn't with Rampage. To do a full cast of Rampage you have to spam the abilities atleast 4 times instead of just holding.
im not a warrior expert but also the whirlwind ability is not decreasing the kinetic energy bar, i think it should slowly suck it away, but the only reason i loose kinetic energy if i dont build it for a while or out of combat.
Defense Grid ability: when using even the non agressive npcs are gettin it, the buff does not expire on them, ever. The voice of the ability and the visual effect of the spell does not fade away from you (the telegraph fades away).
Polarity Shift ability: the telegraph does not match with the actual range of the spell, you must hit it much closer , the debuff does not expire, you can also put the dot on friendly targets, even on players and it wont expire from them either. It even damages the dead npc's body til it not fades away.
Selling to vendors does not grant you the amount of currency. It grants 0.
Innate Stats for Helm Slot appear to be incorrectly calculated
Innate Stats for Weapon Attachment appear to be not calculated.
Costume Slot 1 does not work after initial use.
Stalker:
Quest: Indigenous Intelligence
Quest: From the Wreckage
Quest: Contact with Thayd
Quest: Fiery Distraction
Healthbars:
Drifter type mounts, where the handlebars are above the Player's head, do not have the player sitting correctly.
Quest Rewards that do not require a choice, like https://www.jabbithole.com/quests/scattered-supplies-3741 do not reward the quest.
Appears to be related to us not handling Rewards that have a no flags (vs a flag of 1 which indicates it's an item that can be picked).
Crimson Isle Quest: Spatial Anomaly Interaction does not summon anomaly
Spellslinger not correcting work of CHARGED SHOT
Now. Normal 10 sec cd /1 charge/ 0 sec cd (normal show/bad work cd) 10 sec cd /2 charge/ 4 sec cd (normal show/bad work cd) 10 sec cd /3 charge/ 10 sec cd (all normal)
GATE not work... showing animation an cooldown
Spell Surge are not working And not working spell power
Northern Wilds After take quest "Setting Up Camp" Deadeye Brightland must go to the camp..... but he stay here an stand in camp, and give all quests.
Holo Wardrobe / Unlock Costume Item:
Housing - Decor Add from Inventory:
Warrior
Invisible mobs cannot be killed. Mobs will run through solid objects to chase you or even fly through objects to get to you.
Runecrafting System:
Correct would be:
Enemy NPCs:
Quests:
Mounts:
Map:
Esper:
Visual:
Leveling:
If a contact deletes their character, it will bug up the friend and prevent them from logging in entirely.
I was able to pick up quests a few days ago, but since I tried deleting some that can't be handed in, I can no longer pick up any quests - and I think they're the only was to make coin. I want to do some housing but can't do much until I have a way to pick up quests again. Thanks kindly for any response.
The quest Waking Elderoot won't progress normally, so I used !quest achieve 6302 and got an error. Same issue with different quest reported above.
Please report your bugs below! I will do my best to update this thread.
Keep in mind, the following is not implemented and not worth reporting:
Reported and fixed: