It looks like Ga does not account for rotated sprites in a texture atlas. I recreated the treasure hunter atlas myself using texture packer, and even though the JSON indicates that the explorer is rotated (the default) this does not seem to be handled by Ga and he appears on his side.
Awesome game engine by the way. So fun and easy to play around with stuff :)
You're right - it doesn't!
If anyone out there reading this would like to propose simple fix for this - please post here and we'll consider a pull request 😄
Hey,
It looks like Ga does not account for rotated sprites in a texture atlas. I recreated the treasure hunter atlas myself using texture packer, and even though the JSON indicates that the explorer is rotated (the default) this does not seem to be handled by Ga and he appears on his side.
Awesome game engine by the way. So fun and easy to play around with stuff :)