I just wanted to start by saying that I love Hexi, and it has made the process of developing a game in JavaScript without Unity or Unreal much more palatable, so thank you very much.
Has anyone had any problems rendering a Hexi game on certain old, underpowered Android platforms? The minimum platform my boss has asked our team's game to support is a cheap Android tablet from four or five years ago (the game is aimed at young children, including those from low-income households), and ever since Chrome update 73.0.3683, the animation we play over the loading screen (that runs in parallel with the 'load' function) is flashing between the animation and a black screen.
I just wanted to start by saying that I love Hexi, and it has made the process of developing a game in JavaScript without Unity or Unreal much more palatable, so thank you very much.
Has anyone had any problems rendering a Hexi game on certain old, underpowered Android platforms? The minimum platform my boss has asked our team's game to support is a cheap Android tablet from four or five years ago (the game is aimed at young children, including those from low-income households), and ever since Chrome update 73.0.3683, the animation we play over the loading screen (that runs in parallel with the 'load' function) is flashing between the animation and a black screen.
Has anyone else had a problem like this?