In FFT, there is 2 jump animation: the small and the big. The big animation is used when the height of the jump exceeds 3 or 4.
For now, the small animation is used in both case.
To implement the big jump animation, we have to know what frames are used, using a very slow emulator, or ShiShi sprite editor.
In FFT, there is 2 jump animation: the small and the big. The big animation is used when the height of the jump exceeds 3 or 4. For now, the small animation is used in both case. To implement the big jump animation, we have to know what frames are used, using a very slow emulator, or ShiShi sprite editor.