kivy / buildozer

Generic Python packager for Android and iOS
https://buildozer.readthedocs.io
MIT License
1.75k stars 503 forks source link

apk is crashing || ModuleNotFoundError: No module named 'requests' #1288

Closed Priyanshu-Kumar1 closed 3 years ago

Priyanshu-Kumar1 commented 3 years ago

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Description

Hello guys, I m new to buildozer and My app is crashing But it is running fine in my IDE I can't use logcat as Im using Google Colab for Compiling it into apk and No Error is displaying on compiling

My Py file

from datetime import datetime
from kivymd.app import MDApp
from kivymd.uix.label import MDLabel
from kivy.uix.image import AsyncImage
from kivy.uix.gridlayout import GridLayout
from kivy.uix.widget import Widget
from kivy.lang.builder import Builder
from kivy.uix.screenmanager import Screen, ScreenManager
from kivy.clock import Clock
import requests

response_json = ''
articles = []
API_key = "XXXXXXXXXXXXXXXXXXXXXXXXXX"

def set_API_key(apikey):
    global api_key

    api_key = apikey

def get_current_weather(lat, lon):
    global API_key
    global response_json
    global articles
    response = requests.get(f'https://api.openweathermap.org/data/2.5/onecall?lat={lat}&lon={lon}&appid={API_key}')
    response_json = response.json()
    current = response_json["current"]
    dt = current['dt']
    dt = datetime.fromtimestamp(dt)
    dt = dt.strftime("%I:%M %p")
    temp = current['temp']
    temp = str(int(temp - 273.5))
    weather = current['weather']
    current_weather = weather[0]
    main = current_weather['main']
    icon = current_weather['icon']
    icon = f"https://res.cloudinary.com/di539zorg/image/upload/c_scale,w_400/v1604022492/Weather%20App/{icon}.png"
    wind = current['wind_speed']
    uvi = current['uvi']
    humidity = current['humidity']
    if uvi <= 2:
        uvi = 'Low'
    elif uvi <= 5:
        uvi = 'Moderate'
    elif uvi <= 7:
        uvi = 'High'
    elif uvi <= 10:
        uvi = 'Very High'
    elif uvi >= 11:
        uvi = 'Extreme'

    return dt, temp, main, icon, wind, uvi, humidity

def get_hourly_weather(lat, lon):
    global API_key
    global response_json
    global articles
    response = requests.get(f'https://api.openweathermap.org/data/2.5/onecall?lat={lat}&lon={lon}&appid={API_key}')
    response_json = response.json()
    hourly = response_json["hourly"]
    hourly_weather = []
    for weather in hourly:
        dt = weather["dt"]
        dt = datetime.fromtimestamp(dt)
        time = dt.strftime("%d %m %y %I %p")
        time_now = datetime.now()
        time_now = time_now.strftime("%d %m %y %I %p")
        temp = weather['temp']
        temp = str(int(temp - 273.5))+'°c'
        main= weather['weather']
        main= main[0]
        icon= main['icon']
        icon = f"https://res.cloudinary.com/di539zorg/image/upload/c_scale,w_84/v1604022492/Weather%20App/{icon}.png"
        main= main['main']
        if time > time_now:
            time = dt.strftime("%I %p")
            hourly_weather.append([time, icon, main, temp])

    return hourly_weather

kv ='''
ScreenManager:
    MainUI:

<MainUI>:
    name: 'MainUI'
    onenter: root.extend(layout)

    RelativeLayout:
        canvas:
            Color:
                rgba: .95,.95,1,1
            Rectangle:
                size: self.size
                pos: self.pos

        RelativeLayout:
            size_hint: 1, 1
            canvas.before:
                Color:
                    rgba: 1,1,1,1
                RoundedRectangle:
                    radius:[15,15,15,15]
                    size: self.size

            MDLabel:
                text: "Today"
                font_name: 'Gilroy-light.otf'
                font_size: '23dp'
                pos_hint: {'center_x' : .9, 'center_y' : .8}

            AsyncImage:
                source: app.current_weather()[3]
                pos_hint: {'center_x' : .3, 'center_y' : .64}

            MDLabel:
                text: str(app.current_weather()[1])
                font_size: '44dp'
                font_name: 'Gilroy-ExtraBold.otf'
                pos_hint: {'center_x' : .97, 'center_y' : .65}

            MDLabel:
                text: '°c'
                font_size: '22dp'
                font_name: 'Gilroy-ExtraBold.otf'
                color: .8,.8,.8,1
                pos_hint: {'x' : .6, 'center_y' : .668}

            MDLabel:
                text: app.current_weather()[2]
                font_name: 'Gilroy-light.otf'
                font_size: '18dp'
                pos_hint: {'center_x' : .97, 'center_y' : .6}       

            AsyncImage:
                source: 'https://res.cloudinary.com/di539zorg/image/upload/c_scale,w_64/v1604029712/Weather%20App/wind.png'
                pos_hint: {'center_x' : .5, 'center_y' : .45}

            MDLabel:
                text: str(app.current_weather()[4])+'[color=#cccccc][size=10sp]m/s[/size][/color]'
                markup: True
                font_name: 'Gilroy-light.otf'
                font_size: '18dp'
                pos_hint: {'center_x' : .95, 'center_y' : .4}

            AsyncImage:
                source: 'https://res.cloudinary.com/di539zorg/image/upload/c_scale,w_64/v1604029712/Weather%20App/uv.png'
                pos_hint: {'center_x' : .8, 'center_y' : .45}

            MDLabel:
                text: app.current_weather()[5]
                markup: True
                font_name: 'Gilroy-light.otf'
                font_size: '15dp'
                pos_hint: {'x': .72, 'center_y' : .4}

            AsyncImage:
                source: 'https://res.cloudinary.com/di539zorg/image/upload/c_scale,w_64/v1604029712/Weather%20App/humidity.png'
                pos_hint: {'center_x' : .2, 'center_y' : .45}

            MDLabel:
                text: str(app.current_weather()[6])+'[color=#cccccc][size=10sp]%[/size][/color]'
                markup: True
                font_name: 'Gilroy-light.otf'
                font_size: '18dp'
                pos_hint: {'x': .15, 'center_y' : .4}

            ScrollView:
                size_hint_y: .17
                bar_color: 0,0,0,0
                bar_inactive_color: 0,0,0,0
                pos_hint: {'center_x' : .5, 'center_y' : .25}
                MDGridLayout:
                    id: layout
                    adaptive_size: True
                    col_default_width: 150
                    rows: 1

'''

class MainUI(Screen):

    def extend(self, layout):
        hourly_data= Weatherapp().hourly_weather()
        for data in hourly_data :
            sub= GridLayout(cols= 1, row_default_height= 30)
            for i in data:
                if data.index(i) ==1:
                    img=AsyncImage(source= i, allow_stretch=True, size_hint=(1, None))
                    sub.add_widget(img)
                    continue

                label= MDLabel(text= str(i), halign= 'center', font_style= 'Caption' , theme_text_color= "Custom", text_color= (.6,.6,.6,1))
                sub.add_widget(label)
            layout.add_widget(sub)

sm = ScreenManager()
sm.add_widget(MainUI(name = 'MainUI'))

class Weatherapp(MDApp):

    def build(self):
        self.screen = Screen()
        main = Builder.load_string(kv)
        self.screen.add_widget(main)

        return self.screen

    def theme_color(self):
        return 0.6, 0.8, 1, 1

    def time_now(self):
        now = datetime.now()
        return str(now.strftime("%I:%M %p"))    

    def current_weather(self):
        lat = 23.76
        lon = 86
        return get_current_weather(lat, lon)

    def hourly_weather(self):
        lat = 23.76
        lon = 86
        return get_hourly_weather(lat, lon)

Weatherapp().run()

buildozer.spec

Spec file:

[app]

# (str) Title of your application
title = Weather

# (str) Package name
package.name = weather

# (str) Package domain (needed for android/ios packaging)
package.domain = org.weather

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = 

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy,kivymd,datetime,requests

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
#garden_requirements =

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 1.9.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (list) Permissions
android.permissions = INTERNET

# (int) Target Android API, should be as high as possible.
#android.api = 27

# (int) Minimum API your APK will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 19b

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =

# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes 
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =

# (list) packaging options to add 
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes 
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_gradle_repositories =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a

# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1

#
# Python for android (p4a) specific
#

# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =

#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s

[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#

#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
RobertFlatt commented 3 years ago

You gotta run the debugger, no alternative.

Colab probably can't see your physical USB port. Your best bet is to ask a Colab group if what you want to do is possible.

Alternatively to run the debugger. Copy the apk to your desktop, and run adb.

Usage questions should be addressed to the user group. https://groups.google.com/g/kivy-users Please close this issue. And please no follow up usage question here.

Priyanshu-Kumar1 commented 3 years ago

You gotta run the debugger, no alternative.

Colab probably can't see your physical USB port. Your best bet is to ask a Colab group if what you want to do is possible.

Alternatively to run the debugger. Copy the apk to your desktop, and run adb.

Usage questions should be addressed to the user group. https://groups.google.com/g/kivy-users Please close this issue. And please no follow up usage question here.

I ran adb and got found the Error: ModuleNotFoundError: No module named 'requests'

cyear commented 3 years ago

您必须运行调试器,别无选择。 Colab可能看不到您的物理USB端口。 最好的选择是问一个Colab小组是否可以做您想做的事情。 或者运行调试器。将apk复制到您的桌面,然后运行adb。 使用问题应发送给用户组。https://groups.google.com/g/kivy-users 请关闭此问题。并且请在这里没有后续使用问题。

我运行adb并发现错误ModuleNotFoundError: No module named 'requests'

你也许是库缺少了,你应该在buildozer.spec中添加不仅requests库,还有chardet,idna,urllib3这样才能正确使用requests库

RobertFlatt commented 3 years ago

The error is not reading the docs.

https://buildozer.readthedocs.io/en/latest/specifications.html see requirements

Priyanshu-Kumar1 commented 3 years ago

The error is not reading the docs.

https://buildozer.readthedocs.io/en/latest/specifications.html see requirements

Bro I read that many times 😑😑

Priyanshu-Kumar1 commented 3 years ago

您必须运行调试器,别无选择。 Colab可能看不到您的物理USB端口。 最好的选择是问一个Colab小组是否可以做您想做的事情。 或者运行调试器。将apk复制到您的桌面,然后运行adb。 使用问题应发送给用户组。https://groups.google.com/g/kivy-users 请关闭此问题。并且请在这里没有后续使用问题。

我运行adb并发现错误ModuleNotFoundError: No module named 'requests'

你也许是库缺少了,你应该在buildozer.spec中添加不仅requests库,还有chardet,idna,urllib3这样才能正确使用requests库

I m tired of adding every single modules which is inside the another module 😑😑😑

cyear commented 3 years ago

您必须运行调试器,别无选择 。Colab可能看不到您的物理USB端口。 最好的选择是问一个Colab小组是否可以做您想做的事情。 或者运行调试器。将apk复制到您的桌面,然后运行ADB。 使用问题应发送给用户组。https://groups.google.com/g/kivy-users 请关闭此问题。并且请在这里没有后续使用问题。

我运行adb并发现错误ModuleNotFoundError: No module named 'requests'

你也许是库的了,你应该在buildozer.spec中添加了更多的请求库,还有chardet,idna,urllib3这样能够正确使用请求库

我厌倦了添加另一个模块内的每个模块 😑😑😑

But he might be effective 😳

您必须运行调试器,别无选择。 Colab可能看不到您的物理USB端口。 最好的选择是问一个Colab小组是否可以做您想做的事情。 或者运行调试器。将apk复制到您的桌面,然后运行adb。 使用问题应发送给用户组。https://groups.google.com/g/kivy-users 请关闭此问题。并且请在这里没有后续使用问题。

我运行adb并发现错误ModuleNotFoundError: No module named 'requests'

你也许是库缺少了,你应该在buildozer.spec中添加不仅requests库,还有chardet,idna,urllib3这样才能正确使用requests库

I m tired of adding every single modules which is inside the another module 😑😑😑

But he might be effective 😳

Priyanshu-Kumar1 commented 3 years ago

您必须运行调试器,别无选择 。Colab可能看不到您的物理USB端口。 最好的选择是问一个Colab小组是否可以做您想做的事情。 或者运行调试器。将apk复制到您的桌面,然后运行ADB。 使用问题应发送给用户组。https://groups.google.com/g/kivy-users 请关闭此问题。并且请在这里没有后续使用问题。

我运行adb并发现错误ModuleNotFoundError: No module named 'requests'

你也许是库的了,你应该在buildozer.spec中添加了更多的请求库,还有chardet,idna,urllib3这样能够正确使用请求库

我厌倦了添加另一个模块内的每个模块 😑😑😑

But he might be effective 😳

您必须运行调试器,别无选择。 Colab可能看不到您的物理USB端口。 最好的选择是问一个Colab小组是否可以做您想做的事情。 或者运行调试器。将apk复制到您的桌面,然后运行adb。 使用问题应发送给用户组。https://groups.google.com/g/kivy-users 请关闭此问题。并且请在这里没有后续使用问题。

我运行adb并发现错误ModuleNotFoundError: No module named 'requests'

你也许是库缺少了,你应该在buildozer.spec中添加不仅requests库,还有chardet,idna,urllib3这样才能正确使用requests库

I m tired of adding every single modules which is inside the another module 😑😑😑

But he might be effective 😳

Yup Solved that problem After wasting my whole day on this finally I solved that error BY ADDING ALL MODULES WHICH WAS USED INSIDE ANOTHER MODULE 😒😒

QGB commented 1 year ago
# Copy /home/user/KivyJniusBluetoothApp/qgb/file/win/keil-script.py
# Package the application
# project.properties updated
# Gradle project detected, copy files /home/user/KivyJniusBluetoothApp/.buildozer/android/platform/build-arm64-v8a/dists/ble/src/main/java
# Asking for release but P4A_RELEASE_KEYALIAS is missing--sign will not be passed
# Asking for release but P4A_RELEASE_KEYSTORE_PASSWD is missing--sign will not be passed
# Asking for release but P4A_RELEASE_KEYSTORE is missing--sign will not be passed
# Asking for release but P4A_RELEASE_KEYALIAS_PASSWD is missing--sign will not be passed
# Run '/usr/bin/python3 -m pythonforandroid.toolchain apk --debug --bootstrap=sdl2 --dist_name
RobertFlatt commented 1 year ago

Direct usage questions to the user group https://discord.gg/pvUmAFyT

https://github.com/Android-for-Python/Android-for-Python-Users#release-builds