kivy / buildozer

Generic Python packager for Android and iOS
https://buildozer.readthedocs.io
MIT License
1.75k stars 503 forks source link

PYZMQ error #1847

Open BedrettinOrtak opened 2 months ago

BedrettinOrtak commented 2 months ago

Versions

Description

Buildozer is successful but I get pyzmq error I would appreciate your help!

buildozer.spec

Command:

. buildozer android debug deploy run

Spec file:

[app]

# (str) Title of your application
title = My Application

# (str) Package name
package.name = myapp

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py, png, jpg, kv, atlas, avi, jpeg, mjpg, mjpeg

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
source.exclude_dirs = tests, bin, venv

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,xcamera,pyzmq==22.1.0,kivy,pillow,kivymd,opencv,vidgear==0.2.0,numpy,requests,urllib3,chardet,idna,tqdm,colorlog,serial,future,iso8601,pyyaml,mss,pyscreenshot,EasyProcess,six,colorama,pafy,streamlink,youtube-dl,entrypoint2,jeepney,isodate,iso3166,iso-639,websocket-client,PySocks, pycryptodome, ffpyplayer, ffpyplayer_codecs, libshine, libx264, ffmpeg, certifi, plyer, httplib2,FINDMYIP,zmq

# vidgear reqs
# urllib3, six, idna, chardet, websocket-client, requests, PySocks, pycryptodome,
# mss, jeepney, isodate, iso3166, iso-639, entrypoint2, EasyProcess, youtube-dl, tqdm,
# streamlink, pyzmq, pyscreenshot, Pillow, pafy, numpy, colorlog, colorama, vidgear

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes

# (list) Garden requirements
#garden_requirements =

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = landscape

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 1.9.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (string) Presplash animation using Lottie format.
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
# for general documentation.
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
#android.presplash_lottie = "path/to/lottie/file.json"

# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png

# (list) Permissions
android.permissions = INTERNET,CHANGE_WIFI_MULTICAST_STATE,ACCESS_NETWORK_STATE,ACCESS_WIFI_STATE,CAMERA, ACCESS_FINE_LOCATION, WRITE_EXTERNAL_STORAGE, READ_EXTERNAL_STORAGE

# (list) features (adds uses-feature -tags to manifest)
#android.features = android.hardware.usb.host

# (int) Target Android API, should be as high as possible.
#android.api = 27

# (int) Minimum API your APK will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 19b

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add
#android.add_aars =

# (list) Gradle dependencies to add
#android.gradle_dependencies =

# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
# contains an 'androidx' package, or any package from Kotlin source.
# android.enable_androidx requires android.api >= 28
#android.enable_androidx = False

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =

# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_packaging_options =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Android logcat only display log for activity's pid
#android.logcat_pid_only = False

# (str) Android additional adb arguments
#android.adb_args = -H host.docker.internal

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = arm64-v8a

# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1

# (bool) enables Android auto backup feature (Android API >=23)
android.allow_backup = True

# (str) XML file for custom backup rules (see official auto backup documentation)
# android.backup_rules =

# (str) If you need to insert variables into your AndroidManifest.xml file,
# you can do so with the manifestPlaceholders property.
# This property takes a map of key-value pairs. (via a string)
# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
# android.manifest_placeholders = [:]

# (bool) disables the compilation of py to pyc/pyo files when packaging
# android.no-compile-pyo = True

#
# Python for android (p4a) specific
#

# (str) python-for-android URL to use for checkout
#p4a.url =

# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir = /home/rubar/Desktop/kkjd/buildozer_downs/python-for-android

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =

# Control passing the --use-setup-py vs --ignore-setup-py to p4a
# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
#p4a.setup_py = false

#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.10.0

# (bool) Whether or not to sign the code
ios.codesign.allowed = false

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) The development team to use for signing the debug version
#ios.codesign.development_team.debug = <hexstring>

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s

# (str) The development team to use for signing the release version
#ios.codesign.development_team.release = <hexstring>

# (str) URL pointing to .ipa file to be installed
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
#ios.manifest.app_url =

# (str) URL pointing to an icon (57x57px) to be displayed during download
# This option should be defined along with `app_url` and `full_size_image_url` options.
#ios.manifest.display_image_url =

# (str) URL pointing to a large icon (512x512px) to be used by iTunes
# This option should be defined along with `app_url` and `display_image_url` options.
#ios.manifest.full_size_image_url =

[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#

#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

Logs

// REPLACE ME: No error 
Error in android logcat:

<html>
<body>

08-25 05:06:19.842 21003 21978 I python  :  Exception in thread Thread-1 (start_video_stream):
--
08-25 05:06:19.842 21003 21978 I python  :  Traceback (most recent call last):
08-25 05:06:19.842 21003 21978 I python  :    File "/home/nnn/Downloads/vidgear-kivy-android-opencv-main/.buildozer/android/platform/build-arm64-v8a/build/python-installs/myapp/arm64-v8a/vidgear/gears/netgear.py", line 123, in __init__
08-25 05:06:19.842 21003 21978 I python  :    File "/home/nnn/Downloads/vidgear-kivy-android-opencv-main/.buildozer/android/platform/build-arm64-v8a/build/python-installs/myapp/arm64-v8a/zmq/__init__.py", line 55, in
08-25 05:06:19.842 21003 21978 I python  :    File "/home/nnn/Downloads/vidgear-kivy-android-opencv-main/.buildozer/android/platform/build-arm64-v8a/build/python-installs/myapp/arm64-v8a/zmq/backend/__init__.py", line 40, in
08-25 05:06:19.842 21003 21978 I python  :    File "/home/nnn/Downloads/vidgear-kivy-android-opencv-main/.buildozer/android/platform/build-arm64-v8a/build/python-installs/myapp/arm64-v8a/zmq/utils/sixcerpt.py", line 34, in reraise
08-25 05:06:19.843 21003 21978 I python  :    File "/home/nnn/Downloads/vidgear-kivy-android-opencv-main/.buildozer/android/platform/build-arm64-v8a/build/python-installs/myapp/arm64-v8a/zmq/backend/__init__.py", line 27, in
08-25 05:06:19.843 21003 21978 I python  :    File "/home/nnn/Downloads/vidgear-kivy-android-opencv-main/.buildozer/android/platform/build-arm64-v8a/build/python-installs/myapp/arm64-v8a/zmq/backend/select.py", line 28, in select_backend
08-25 05:06:19.843 21003 21978 I python  :    File "/home/nnn/Downloads/vidgear-kivy-android-opencv-main/.buildozer/android/platform/build-arm64-v8a/build/python-installs/myapp/arm64-v8a/zmq/backend/cython/__init__.py", line 6, in
08-25 05:06:19.843 21003 21978 I python  :  ImportError: dlopen failed: cannot locate symbol "__aarch64_ldadd4_relax" referenced by "/data/app/~~1ffNaodivdCyMoVENLPzdQ==/org.test.myapp-nMXCAFEs5REdoohSgKTbow==/lib/arm64/libzmq.so"...
08-25 05:06:19.843 21003 21978 I python  :
08-25 05:06:19.843 21003 21978 I python  :  During handling of the above exception, another exception occurred:
08-25 05:06:19.843 21003 21978 I python  :
08-25 05:06:19.843 21003 21978 I python  :  Traceback (most recent call last):
08-25 05:06:19.843 21003 21978 I python  :    File "/home/nnn/Downloads/vidgear-kivy-android-opencv-main/.buildozer/android/platform/build-arm64-v8a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/Lib/threading.py", line 1038, in _bootstrap_inner
08-25 05:06:19.843 21003 21978 I python  :    File "/home/nnn/Downloads/vidgear-kivy-android-opencv-main/.buildozer/android/platform/build-arm64-v8a/build/python-installs/myapp/arm64-v8a/jnius/__init__.py", line 85, in jnius_thread_hook
08-25 05:06:19.844 21003 21978 I python  :    File "/home/nnn/Downloads/vidgear-kivy-android-opencv-main/.buildozer/android/platform/build-arm64-v8a/build/other_builds/python3/arm64-v8a__ndk_target_21/python3/Lib/threading.py", line 975, in run
08-25 05:06:19.844 21003 21978 I python  :    File "/home/nnn/Downloads/vidgear-kivy-android-opencv-main/.buildozer/android/app/goruntu_screen.py", line 27, in start_video_stream
08-25 05:06:19.844 21003 21978 I python  :    File "/home/nnn/Downloads/vidgear-kivy-android-opencv-main/.buildozer/android/platform/build-arm64-v8a/build/python-installs/myapp/arm64-v8a/vidgear/gears/netgear.py", line 132, in __init__
08-25 05:06:19.844 21003 21978 I python  :  ImportError: [NetGear:ERROR] :: pyzmq python library not installed. Kindly install it with `pip install pyzmq` command.

</body>
</html>