kivy / python-for-android

Turn your Python application into an Android APK
https://python-for-android.readthedocs.io
MIT License
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building apk using pygame #2333

Closed Sahil-pixel closed 4 years ago

Sahil-pixel commented 4 years ago

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Description

when i am launching apk in android 5.1 it crashes

buildozer.spec

Command:

// REPLACE ME: buildozer command ran? e.g. buildozer android debug
// Keep the triple grave accent (aka backquote/backtick) to have the code formatted

Spec file:

[app]

# (str) Title of your application
title = Mygame

# (str) Package name
package.name = mygame

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin

# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements =hostpython3==3.7.5,python3==3.7.5,pygame,sdl2,sdl2_image,sdl2_mixer,sdl2_ttf,setuptools,jpeg,png

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (list) Garden requirements
#garden_requirements =

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait

# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# change the major version of python used by the app
osx.python_version = 3

# Kivy version to use
osx.kivy_version = 1.9.1

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for new android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (list) Permissions
#android.permissions = INTERNET

# (int) Target Android API, should be as high as possible.
#android.api = 27

# (int) Minimum API your APK will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 19b

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add (currently works only with sdl2_gradle
# bootstrap)
#android.add_aars =

# (list) Gradle dependencies to add (currently works only with sdl2_gradle
# bootstrap)
#android.gradle_dependencies =

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes 
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =

# (list) packaging options to add 
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes 
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_gradle_repositories =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
android.arch = armeabi-v7a

# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1

#
# Python for android (p4a) specific
#

# (str) python-for-android fork to use, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =

#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.7.0

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s

[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .ipa) storage
# bin_dir = ./bin

#    -----------------------------------------------------------------------------
#    List as sections
#
#    You can define all the "list" as [section:key].
#    Each line will be considered as a option to the list.
#    Let's take [app] / source.exclude_patterns.
#    Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
#    This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#

#    -----------------------------------------------------------------------------
#    Profiles
#
#    You can extend section / key with a profile
#    For example, you want to deploy a demo version of your application without
#    HD content. You could first change the title to add "(demo)" in the name
#    and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
#    Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug

Logs

// REPLACE ME: Paste the build output containing the error
// Keep the triple grave accent (a.k.a. backquote/backtick) to have the code formatted
//logs when i have launched in my android 5.1 device 
hon3_garbej$ adb logcat *:S python:D
* daemon not running; starting now at tcp:5037
* daemon started successfully
--------- beginning of main
--------- beginning of system
I/python  (17907): Initializing Python for Android
I/python  (17907): Setting additional env vars from p4a_env_vars.txt
I/python  (17907): Changing directory to the one provided by ANDROID_ARGUMENT
I/python  (17907): /data/data/org.test.mygame/files/app
I/python  (17907): Preparing to initialize python
I/python  (17907): _python_bundle dir exists
I/python  (17907): calculated paths to be...
I/python  (17907): /data/data/org.test.mygame/files/app/_python_bundle/stdlib.zip:/data/data/org.test.mygame/files/app/_python_bundle/modules
I/python  (17907): set wchar paths...
I/python  (17907): Initialized python
I/python  (17907): AND: Init threads
I/python  (17907): testing python print redirection
I/python  (17907): Android path ['.', '/data/data/org.test.mygame/files/app/_python_bundle/stdlib.zip', '/data/data/org.test.mygame/files/app/_python_bundle/modules', '/data/data/org.test.mygame/files/app/_python_bundle/site-packages']
I/python  (17907): os.environ is environ({'PATH': '/sbin:/vendor/bin:/system/sbin:/system/bin:/system/xbin', 'ANDROID_BOOTLOGO': '1', 'ANDROID_ROOT': '/system', 'ANDROID_ASSETS': '/system/app', 'ANDROID_DATA': '/data', 'ANDROID_STORAGE': '/storage', 'ASEC_MOUNTPOINT': '/mnt/asec', 'LOOP_MOUNTPOINT': '/mnt/obb', 'BOOTCLASSPATH': '/system/framework/core-libart.jar:/system/framework/conscrypt.jar:/system/framework/okhttp.jar:/system/framework/core-junit.jar:/system/framework/bouncycastle.jar:/system/framework/ext.jar:/system/framework/framework.jar:/system/framework/telephony-common.jar:/system/framework/voip-common.jar:/system/framework/ims-common.jar:/system/framework/mms-common.jar:/system/framework/android.policy.jar:/system/framework/apache-xml.jar:/system/framework/mediatek-common.jar:/system/framework/mediatek-framework.jar:/system/framework/mediatek-telephony-common.jar', 'SYSTEMSERVERCLASSPATH': '/system/framework/services.jar:/system/framework/ethernet-service.jar:/system/framework/wifi-service.jar', 'USBOTG_STORAGE': '/storage/usbotg', 'LD_PRELOAD': 'libdirect-coredump.so', 'EXTERNAL_STORAGE': '/storage/emulated/legacy', 'SECONDARY_STORAGE': '/storage/sdcard1', 'EMULATED_STORAGE_SOURCE': '/mnt/shell/emulated', 'EMULATED_STORAGE_TARGET': '/storage/emulated', 'ANDROID_PROPERTY_WORKSPACE': '9,0', 'ANDROID_SOCKET_zygote': '10', 'ANDROID_ENTRYPOINT': 'main.pyc', 'ANDROID_ARGUMENT': '/data/data/org.test.mygame/files/app', 'ANDROID_APP_PATH': '/data/data/org.test.mygame/files/app', 'ANDROID_PRIVATE': '/data/data/org.test.mygame/files', 'ANDROID_UNPACK': '/data/data/org.test.mygame/files/app', 'PYTHONHOME': '/data/data/org.test.mygame/files/app', 'PYTHONPATH': '/data/data/org.test.mygame/files/app:/data/data/org.test.mygame/files/app/lib', 'PYTHONOPTIMIZE': '2', 'P4A_BOOTSTRAP': 'SDL2', 'PYTHON_NAME': 'python', 'P4A_IS_WINDOWED': 'True', 'P4A_ORIENTATION': 'portrait', 'P4A_NUMERIC_VERSION': 'None', 'P4A_MINSDK': '21', 'LC_CTYPE': 'C.UTF-8'})
I/python  (17907): Android kivy bootstrap done. __name__ is __main__
I/python  (17907): AND: Ran string
I/python  (17907): Run user program, change dir and execute entrypoint
I/python  (17907): Traceback (most recent call last):
I/python  (17907):   File "/home/sahil/garbej/python3_garbej/.buildozer/android/app/main.py", line 2, in <module>
I/python  (17907):   File "/home/sahil/garbej/python3_garbej/.buildozer/android/platform/build-armeabi-v7a/build/python-installs/mygame/pygame/__init__.py", line 86, in <module>
I/python  (17907): ImportError: dlopen failed: cannot locate symbol "pow" referenced by "color.so"...
I/python  (17907): Python for android ended.
^Z
[1]+  Stopped                 adb logcat *:S python:D
SonofPoseidon1982 commented 4 years ago

Hmm, it worked for me... I didn't specify the version python and it just defaulted to 3.8, like thus:

requirements = python3,pygame,hostpython3,numpy,jnius,sdl2,sdl2_image,sdl2_mixer,sdl2_ttf

However, I've just noticed that you are trying to get pygame on 'ios'. This is currently impossible as it only works with android, certainly as far as I'm aware :S

SonofPoseidon1982 commented 4 years ago

Well, what I've noticed is you have a lot of ios specific things in the list. I set my the following for android specific:

(int) Target Android API, should be as high as possible.

android.api = 29

(int) Minimum API your APK will support.

android.minapi = 21

(int) Android SDK version to use

android.sdk = 24

(str) Android NDK version to use

android.ndk = 19b

(int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.

android.ndk_api = 21

Sahil-pixel commented 4 years ago

i have given only buildozer -v android debug it is for android .i want to do only for android ...ok i will try with your buildzer.spec

SonofPoseidon1982 commented 4 years ago

OK, I'll leave a copy of my buildozer.spec file for your perusal (you can examine for important differentials with your own which might help)

`# (list) List of inclusions using pattern matching

source.include_patterns = assets/,images/.png

(list) Source files to exclude (let empty to not exclude anything)

source.exclude_exts = spec

(list) List of directory to exclude (let empty to not exclude anything)

source.exclude_dirs = tests, bin

(list) List of exclusions using pattern matching

source.exclude_patterns = license,images//.jpg

(str) Application versioning (method 1)

version = 0.1

(str) Application versioning (method 2)

version.regex = version = '"['"]

version.filename = %(source.dir)s/main.py

(list) Application requirements

comma separated e.g. requirements = sqlite3,kivy

requirements = python3,pygame,hostpython3,numpy,jnius,sdl2,sdl2_image,sdl2_mixer,sdl2_ttf

(str) Custom source folders for requirements

Sets custom source for any requirements with recipes

requirements.source.kivy = ../../kivy

(list) Garden requirements

garden_requirements =

(str) Presplash of the application

presplash.filename = %(source.dir)s/open.png

(str) Icon of the application

icon.filename = %(source.dir)s/icon.png

(str) Supported orientation (one of landscape, sensorLandscape, portrait or all)

orientation = landscape

(list) List of service to declare

services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#

OSX Specific

#

#

author = © Copyright Info

change the major version of python used by the app

osx.python_version = 3

Kivy version to use

osx.kivy_version = 1.9.1

#

Android specific

#

(bool) Indicate if the application should be fullscreen or not

fullscreen = 1

(string) Presplash background color (for new android toolchain)

Supported formats are: #RRGGBB #AARRGGBB or one of the following names:

red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,

darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,

olive, purple, silver, teal.

android.presplash_color = #FFFFFF

(list) Permissions

android.permissions = INTERNET,ACCESS_NETWORK_STATE

(int) Target Android API, should be as high as possible.

android.api = 29

(int) Minimum API your APK will support.

android.minapi = 21

(int) Android SDK version to use

android.sdk = 24

(str) Android NDK version to use

android.ndk = 19b

(int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.

android.ndk_api = 21

(bool) Use --private data storage (True) or --dir public storage (False)

android.private_storage = True

(str) Android NDK directory (if empty, it will be automatically downloaded.)

android.ndk_path =

(str) Android SDK directory (if empty, it will be automatically downloaded.)

android.sdk_path =

(str) ANT directory (if empty, it will be automatically downloaded.)

android.ant_path =

(bool) If True, then skip trying to update the Android sdk

This can be useful to avoid excess Internet downloads or save time

when an update is due and you just want to test/build your package

android.skip_update = False

(bool) If True, then automatically accept SDK license

agreements. This is intended for automation only. If set to False,

the default, you will be shown the license when first running

buildozer.

android.accept_sdk_license = False

(str) Android entry point, default is ok for Kivy-based app

android.entrypoint = org.renpy.android.PythonActivity

(str) Android app theme, default is ok for Kivy-based app

android.apptheme = "@android:style/Theme.NoTitleBar"

(list) Pattern to whitelist for the whole project

android.whitelist =

(str) Path to a custom whitelist file

android.whitelist_src =

(str) Path to a custom blacklist file

android.blacklist_src =

(list) List of Java .jar files to add to the libs so that pyjnius can access

their classes. Don't add jars that you do not need, since extra jars can slow

down the build process. Allows wildcards matching, for example:

OUYA-ODK/libs/*.jar

android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

(list) List of Java files to add to the android project (can be java or a

directory containing the files)

android.add_src =

(list) Android AAR archives to add (currently works only with sdl2_gradle

bootstrap)

android.add_aars = ./libs/*.aar

(list) Gradle dependencies to add (currently works only with sdl2_gradle

bootstrap)

android.gradle_dependencies =

(list) add java compile options

this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option

see https://developer.android.com/studio/write/java8-support for further information

android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

(list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}

please enclose in double quotes

e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"

android.add_gradle_repositories =

(list) packaging options to add

see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html

can be necessary to solve conflicts in gradle_dependencies

please enclose in double quotes

e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"

android.add_gradle_repositories =

(list) Java classes to add as activities to the manifest.

android.add_activities = com.example.ExampleActivity

(str) OUYA Console category. Should be one of GAME or APP

If you leave this blank, OUYA support will not be enabled

android.ouya.category = GAME

(str) Filename of OUYA Console icon. It must be a 732x412 png image.

android.ouya.icon.filename = %(source.dir)s/opening.png

(str) XML file to include as an intent filters in tag

android.manifest.intent_filters =

(str) launchMode to set for the main activity

android.manifest.launch_mode = standard

(list) Android additional libraries to copy into libs/armeabi

android.add_libs_armeabi = libs/android/*.so

android.add_libs_armeabi_v7a = libs/android-v7/*.so

android.add_libs_arm64_v8a = libs/android-v8/*.so

android.add_libs_x86 = libs/android-x86/*.so

android.add_libs_mips = libs/android-mips/*.so

(bool) Indicate whether the screen should stay on

Don't forget to add the WAKE_LOCK permission if you set this to True

android.wakelock = False

(list) Android application meta-data to set (key=value format)

android.meta_data =

(list) Android library project to add (will be added in the

project.properties automatically.)

android.library_references =

(list) Android shared libraries which will be added to AndroidManifest.xml using tag

android.uses_library =

(str) Android logcat filters to use

android.logcat_filters = *:S python:D

(bool) Copy library instead of making a libpymodules.so

android.copy_libs = 1

(str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64

android.arch = armeabi-v7a

(int) overrides automatic versionCode computation (used in build.gradle)

this is not the same as app version and should only be edited if you know what you're doing

android.numeric_version = 1

#

Python for android (p4a) specific

#

(str) python-for-android fork to use, defaults to upstream (kivy)

p4a.fork = kivy

(str) python-for-android branch to use, defaults to master

p4a.branch = master

(str) python-for-android git clone directory (if empty, it will be automatically cloned from github)

p4a.source_dir =

(str) The directory in which python-for-android should look for your own build recipes (if any)

p4a.local_recipes =

(str) Filename to the hook for p4a

p4a.hook =

(str) Bootstrap to use for android builds

p4a.bootstrap = sdl2

(int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)

p4a.port =

#

iOS specific

#

(str) Path to a custom kivy-ios folder

ios.kivy_ios_dir = ../kivy-ios

Alternately, specify the URL and branch of a git checkout:

ios.kivy_ios_url = https://github.com/kivy/kivy-ios ios.kivy_ios_branch = master

Another platform dependency: ios-deploy

Uncomment to use a custom checkout

ios.ios_deploy_dir = ../ios_deploy

Or specify URL and branch

ios.ios_deploy_url = https://github.com/phonegap/ios-deploy ios.ios_deploy_branch = 1.7.0

(str) Name of the certificate to use for signing the debug version

Get a list of available identities: buildozer ios list_identities

ios.codesign.debug = "iPhone Developer: ()"

(str) Name of the certificate to use for signing the release version

ios.codesign.release = %(ios.codesign.debug)s

[buildozer]

(int) Log level (0 = error only, 1 = info, 2 = debug (with command output))

log_level = 2

(int) Display warning if buildozer is run as root (0 = False, 1 = True)

warn_on_root = 1

(str) Path to build artifact storage, absolute or relative to spec file

build_dir = ./.buildozer

(str) Path to build output (i.e. .apk, .ipa) storage

bin_dir = ./bin

-----------------------------------------------------------------------------

List as sections

#

You can define all the "list" as [section:key].

Each line will be considered as a option to the list.

Let's take [app] / source.exclude_patterns.

Instead of doing:

#

[app]

source.exclude_patterns = license,data/audio/.wav,data/images/original/

#

This can be translated into:

#

[app:source.exclude_patterns]

license

data/audio/*.wav

data/images/original/*

#

-----------------------------------------------------------------------------

Profiles

#

You can extend section / key with a profile

For example, you want to deploy a demo version of your application without

HD content. You could first change the title to add "(demo)" in the name

and extend the excluded directories to remove the HD content.

#

[app@demo]

title = My Application (demo)

#

[app:source.exclude_patterns@demo]

images/hd/*

#

Then, invoke the command line with the "demo" profile:

#

buildozer --profile demo android debug

`

Sahil-pixel commented 4 years ago

okk

Sahil-pixel commented 4 years ago

OK, I'll leave a copy of my buildozer.spec file for your perusal (you can examine for important differentials with your own which might help)

`# (list) List of inclusions using pattern matching

source.includepatterns = assets/,images/_.png

(list) Source files to exclude (let empty to not exclude anything)

source.exclude_exts = spec

(list) List of directory to exclude (let empty to not exclude anything)

source.exclude_dirs = tests, bin

(list) List of exclusions using pattern matching

source.excludepatterns = license,images//_.jpg

(str) Application versioning (method 1)

version = 0.1

(str) Application versioning (method 2)

version.regex = version = '"['"]

version.filename = %(source.dir)s/main.py

(list) Application requirements

comma separated e.g. requirements = sqlite3,kivy

requirements = python3,pygame,hostpython3,numpy,jnius,sdl2,sdl2_image,sdl2_mixer,sdl2_ttf

(str) Custom source folders for requirements

Sets custom source for any requirements with recipes

requirements.source.kivy = ../../kivy

(list) Garden requirements

garden_requirements =

(str) Presplash of the application

presplash.filename = %(source.dir)s/open.png

(str) Icon of the application

icon.filename = %(source.dir)s/icon.png

(str) Supported orientation (one of landscape, sensorLandscape, portrait or all)

orientation = landscape

(list) List of service to declare

services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

OSX Specific

author = © Copyright Info

change the major version of python used by the app

osx.python_version = 3

Kivy version to use

osx.kivy_version = 1.9.1

Android specific

(bool) Indicate if the application should be fullscreen or not

fullscreen = 1

(string) Presplash background color (for new android toolchain)

Supported formats are: #RRGGBB #AARRGGBB or one of the following names:

red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,

darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,

olive, purple, silver, teal.

android.presplash_color = #FFFFFF

(list) Permissions

android.permissions = INTERNET,ACCESS_NETWORK_STATE

(int) Target Android API, should be as high as possible.

android.api = 29

(int) Minimum API your APK will support.

android.minapi = 21

(int) Android SDK version to use

android.sdk = 24

(str) Android NDK version to use

android.ndk = 19b

(int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.

android.ndk_api = 21

(bool) Use --private data storage (True) or --dir public storage (False)

android.private_storage = True

(str) Android NDK directory (if empty, it will be automatically downloaded.)

android.ndk_path =

(str) Android SDK directory (if empty, it will be automatically downloaded.)

android.sdk_path =

(str) ANT directory (if empty, it will be automatically downloaded.)

android.ant_path =

(bool) If True, then skip trying to update the Android sdk

This can be useful to avoid excess Internet downloads or save time

when an update is due and you just want to test/build your package

android.skip_update = False

(bool) If True, then automatically accept SDK license

agreements. This is intended for automation only. If set to False,

the default, you will be shown the license when first running

buildozer.

android.accept_sdk_license = False

(str) Android entry point, default is ok for Kivy-based app

android.entrypoint = org.renpy.android.PythonActivity

(str) Android app theme, default is ok for Kivy-based app

android.apptheme = "@android:style/Theme.NoTitleBar"

(list) Pattern to whitelist for the whole project

android.whitelist =

(str) Path to a custom whitelist file

android.whitelist_src =

(str) Path to a custom blacklist file

android.blacklist_src =

(list) List of Java .jar files to add to the libs so that pyjnius can access

their classes. Don't add jars that you do not need, since extra jars can slow

down the build process. Allows wildcards matching, for example:

OUYA-ODK/libs/*.jar

android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

(list) List of Java files to add to the android project (can be java or a

directory containing the files)

android.add_src =

(list) Android AAR archives to add (currently works only with sdl2_gradle

bootstrap)

android.add_aars = ./libs/*.aar

(list) Gradle dependencies to add (currently works only with sdl2_gradle

bootstrap)

android.gradle_dependencies =

(list) add java compile options

this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option

see https://developer.android.com/studio/write/java8-support for further information

android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

(list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}

please enclose in double quotes

e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"

android.add_gradle_repositories =

(list) packaging options to add

see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html

can be necessary to solve conflicts in gradle_dependencies

please enclose in double quotes

e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"

android.add_gradle_repositories =

(list) Java classes to add as activities to the manifest.

android.add_activities = com.example.ExampleActivity

(str) OUYA Console category. Should be one of GAME or APP

If you leave this blank, OUYA support will not be enabled

android.ouya.category = GAME

(str) Filename of OUYA Console icon. It must be a 732x412 png image.

android.ouya.icon.filename = %(source.dir)s/opening.png

(str) XML file to include as an intent filters in tag

android.manifest.intent_filters =

(str) launchMode to set for the main activity

android.manifest.launch_mode = standard

(list) Android additional libraries to copy into libs/armeabi

android.add_libsarmeabi = libs/android/.so

android.add_libs_armeabiv7a = libs/android-v7/.so

android.add_libs_arm64v8a = libs/android-v8/.so

android.add_libsx86 = libs/android-x86/.so

android.add_libs_mips = libs/android-mips/*.so

(bool) Indicate whether the screen should stay on

Don't forget to add the WAKE_LOCK permission if you set this to True

android.wakelock = False

(list) Android application meta-data to set (key=value format)

android.meta_data =

(list) Android library project to add (will be added in the

project.properties automatically.)

android.library_references =

(list) Android shared libraries which will be added to AndroidManifest.xml using tag

android.uses_library =

(str) Android logcat filters to use

android.logcat_filters = *:S python:D

(bool) Copy library instead of making a libpymodules.so

android.copy_libs = 1

(str) The Android arch to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64

android.arch = armeabi-v7a

(int) overrides automatic versionCode computation (used in build.gradle)

this is not the same as app version and should only be edited if you know what you're doing

android.numeric_version = 1

Python for android (p4a) specific

(str) python-for-android fork to use, defaults to upstream (kivy)

p4a.fork = kivy

(str) python-for-android branch to use, defaults to master

p4a.branch = master

(str) python-for-android git clone directory (if empty, it will be automatically cloned from github)

p4a.source_dir =

(str) The directory in which python-for-android should look for your own build recipes (if any)

p4a.local_recipes =

(str) Filename to the hook for p4a

p4a.hook =

(str) Bootstrap to use for android builds

p4a.bootstrap = sdl2

(int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)

p4a.port =

iOS specific

(str) Path to a custom kivy-ios folder

ios.kivy_ios_dir = ../kivy-ios

Alternately, specify the URL and branch of a git checkout:

ios.kivy_ios_url = https://github.com/kivy/kivy-ios ios.kivy_ios_branch = master

Another platform dependency: ios-deploy

Uncomment to use a custom checkout

ios.ios_deploy_dir = ../ios_deploy

Or specify URL and branch

ios.ios_deploy_url = https://github.com/phonegap/ios-deploy ios.ios_deploy_branch = 1.7.0

(str) Name of the certificate to use for signing the debug version

Get a list of available identities: buildozer ios list_identities

ios.codesign.debug = "iPhone Developer: ()"

(str) Name of the certificate to use for signing the release version

ios.codesign.release = %(ios.codesign.debug)s

[buildozer]

(int) Log level (0 = error only, 1 = info, 2 = debug (with command output))

log_level = 2

(int) Display warning if buildozer is run as root (0 = False, 1 = True)

warn_on_root = 1

(str) Path to build artifact storage, absolute or relative to spec file

build_dir = ./.buildozer

(str) Path to build output (i.e. .apk, .ipa) storage

bin_dir = ./bin

-----------------------------------------------------------------------------

List as sections

You can define all the "list" as [section:key].

Each line will be considered as a option to the list.

Let's take [app] / source.exclude_patterns.

Instead of doing:

[app]

source.excludepatterns = license,data/audio/.wav,data/images/original/_

This can be translated into:

[app:source.exclude_patterns]

license

data/audio/_.wav

data/images/original/_

-----------------------------------------------------------------------------

Profiles

You can extend section / key with a profile

For example, you want to deploy a demo version of your application without

HD content. You could first change the title to add "(demo)" in the name

and extend the excluded directories to remove the HD content.

[app@demo]

title = My Application (demo)

[app:source.exclude_patterns@demo]

images/hd/*

Then, invoke the command line with the "demo" profile:

buildozer --profile demo android debug

` ImportError: dlopen failed: cannot locate symbol "pow" referenced by "color.so"...

Sahil-pixel commented 4 years ago

when i am running it in android 8 it is running fine

but when i am running in android 5.1 it shows error ..shown below (run time )

I/python (16125): Android kivy bootstrap done. name is main I/python (16125): AND: Ran string I/python (16125): Run user program, change dir and execute entrypoint I/python (16125): Traceback (most recent call last): I/python (16125): File "/home/sahil/garbej/python3_garbej/.buildozer/android/app/main.py", line 2, in I/python (16125): File "/home/sahil/garbej/python3_garbej/.buildozer/android/platform/build-armeabi-v7a/build/python-installs/mygame/pygame/init.py", line 86, in I/python (16125): ImportError: dlopen failed: cannot locate symbol "pow" referenced by "color.so"... I/python (16125): Python for android ended.

buildozer setting

android.arch = armeabi-v7a requirements =python3,pygame,hostpython3,numpy,jnius,sdl2,sdl2_image,sdl2_mixer,sdl2_ttf