kiwidoggie / Rime

Rime's Bug Tracker
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Implement native audio decoding/encoding #45

Closed kiwidoggie closed 6 years ago

kiwidoggie commented 7 years ago

Currently Rime uses external tools in order to handle decoding and encoding of audio formats. This should either be done natively or be interop'd with C++ to handle the encoding/decoding giving a nicer overall feel to sound editing in Rime.

As of Frostbite 2014.4 there are a few formats that are used.

All variations should be able to be modified and changed, not just the first. This should require bare minimal changes to the current audio proof of concept plugins.