Currently we use an external program in order to open/dump/inject animation data, this should either be done natively within Rime or we have an editor + timeline in order to create animations within Rime. The first is probably easier and better to allow 3dsmax, maya, blender to handle the animations than doing it within Rime.
Currently we use an external program in order to open/dump/inject animation data, this should either be done natively within Rime or we have an editor + timeline in order to create animations within Rime. The first is probably easier and better to allow 3dsmax, maya, blender to handle the animations than doing it within Rime.