kjbro / Roll20APIScripts

30 stars 27 forks source link

Character stats are not importing at all. #17

Closed amc6 closed 4 years ago

amc6 commented 4 years ago

All of the attributes, saving throws, and proficiencies are 0. (Athletics and Deception are only 2 because I manually rechecked those boxes). I can see the correct attribute values in the attributes tab, but they don't show up in the character sheet. Am I using the wrong character sheet template? Its the roll20 5e template which is what I was using with the old script.

image image

Character json:

{"id":0,"success":true,"message":"Character successfully received.","data":{"id":29300227,"readonlyUrl":"https://dndbeyond.com/characters/29300227","avatarUrl":"https://www.dndbeyond.com/avatars/10915/11/1581111423-29300227.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","frameAvatarUrl":null,"backdropAvatarUrl":null,"smallBackdropAvatarUrl":null,"largeBackdropAvatarUrl":null,"thumbnailBackdropAvatarUrl":null,"defaultBackdrop":{"backdropAvatarUrl":"https://www.dndbeyond.com/avatars/61/544/636453167791328397.jpeg","smallBackdropAvatarUrl":"https://www.dndbeyond.com/avatars/61/545/636453167792109644.jpeg","largeBackdropAvatarUrl":"https://www.dndbeyond.com/avatars/61/546/636453167793515953.jpeg","thumbnailBackdropAvatarUrl":"https://www.dndbeyond.com/avatars/61/547/636453167794140909.jpeg"},"avatarId":10915011,"frameAvatarId":null,"backdropAvatarId":null,"smallBackdropAvatarId":null,"largeBackdropAvatarId":null,"thumbnailBackdropAvatarId":null,"themeColorId":null,"themeColor":null,"name":"Nel","socialName":null,"gender":null,"faith":null,"age":null,"hair":null,"eyes":null,"skin":null,"height":null,"weight":null,"inspiration":false,"baseHitPoints":28,"bonusHitPoints":null,"overrideHitPoints":null,"removedHitPoints":0,"temporaryHitPoints":0,"currentXp":300,"alignmentId":3,"lifestyleId":null,"stats":[{"id":1,"name":null,"value":8},{"id":2,"name":null,"value":15},{"id":3,"name":null,"value":14},{"id":4,"name":null,"value":10},{"id":5,"name":null,"value":10},{"id":6,"name":null,"value":14}],"bonusStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":null}],"overrideStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":null}],"background":{"customBackground":{"backgroundType":null,"characteristicsBackground":null,"characteristicsBackgroundDefinitionId":null,"description":null,"entityTypeId":1581111423,"featuresBackground":null,"featuresBackgroundDefinitionId":null,"id":29300227,"name":null},"definition":{"avatarUrl":null,"bonds":[{"description":"I’m loyal to my captain first, everything else second.","diceRoll":1,"id":704},{"description":"The ship is most important — crewmates and captains come and go.","diceRoll":2,"id":705},{"description":"I’ll always remember my first ship.","diceRoll":3,"id":706},{"description":"In a harbor town, I have a paramour whose eyes nearly stole me from the sea.","diceRoll":4,"id":707},{"description":"I was cheated out of my fair share of the profits, and I want to get my due.","diceRoll":5,"id":708},{"description":"Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.","diceRoll":6,"id":709}],"contractsDescription":"","description":"<p class=\"Core-Styles_Core-Body\">You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at<span class=\"No-Break\"> something new.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost <span class=\"No-Break\">with all hands?</span></p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">What were your duties on board &mdash; boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows,<span class=\"No-Break\"> or on the run?</span></p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\"><span class=\"No-Break\">You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You&rsquo;ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you&rsquo;ve garnered a somewhat unsavory reputation in ma<span class=\"No-Break\">ny a port town.</span></span></p>\r\n<div class=\"line character height1 marginTop20 marginBottom20\">&nbsp;</div>\r\n<p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies: </span></strong><span class=\"Serif-Character-Style_Bold-Serif\"></span>Athlet<span class=\"No-Break\">ics, Perception<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Navigator&rsquo;s tools, v<span class=\"No-Break\">ehicles (water)<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span></strong> A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch c<span class=\"No-Break\">ontaining 10 gp</span></p>\r\n<div class=\"line character height1 marginTop20 marginBottom20\">&nbsp;</div>\r\n<h5 class=\"compendium-hr\">&nbsp;</h5>\r\n<blockquote>\r\n<p class=\"Core-Styles_Core-Body\"><strong>&nbsp;FEATURE: BAD REPUTATION</strong>&nbsp;</p>\r\n<p class=\"Sidebar-Styles_Sidebar-Body-Last--apply-at-last-paragraph-\">No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p>\r\n</blockquote>\r\n<div class=\"line character height1 marginTop20 marginBottom20\">&nbsp;</div>\r\n<h5 class=\"compendium-hr\">Suggested Characteristics</h5>\r\n<p class=\"Core-Styles_Core-Body\">Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most importa<span class=\"No-Break\">nt attachments.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align: left;\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My friends know they can rely on me, no matter what.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I work hard so that I can play hard when the work is done.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I enjoy sailing into new ports and making new friends over a flagon of ale.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I stretch the truth for the sake of a good story.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>To me, a tavern brawl is a nice way to get to know a new city.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I never pass up a friendly wager.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My language is as foul as an otyugh nest.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I like a job well done, especially if I can convince someone else to do it.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align: left;\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Respect. </span>The thing that keeps a ship together is mutual respect between captain and crew. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Fairness. </span>We all do the work, so we all share in the rewards. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Freedom. </span>The sea is freedom &mdash; the freedom to go anywhere and do anything. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Mastery.</span> I&rsquo;m a predator, and the other ships on the sea are my prey. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> I&rsquo;m committed to my crewmates, not to ideals. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Aspiration.</span> Someday I&rsquo;ll own my own ship and chart my own destiny. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align: left;\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m loyal to my captain first, everything else second.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The ship is most important &mdash; crewmates and captains come and go.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;ll always remember my first ship.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>In a harbor town, I have a paramour whose eyes nearly stole me from the sea.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I was cheated out of my fair share of the profits, and I want to get my due.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align: left;\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I follow orders, even if I think they&rsquo;re wrong.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;ll say anything to avoid having to do extra work.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Once someone questions my courage, I never back down no matter how dangerous the situation.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Once I start drinking, it&rsquo;s hard for me to stop.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can&rsquo;t help but pocket loose coins and other trinkets I come across.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>My pride will probably lead to my destruction.</td>\r\n</tr>\r\n</tbody>\r\n</table>","entityTypeId":1669830167,"equipmentDescription":"A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the <a title=\"Trinkets table\" href=\"https://www.dndbeyond.com/sources/phb/equipment#Trinkets\">Trinkets table</a> in chapter 5), a set of common clothes, and a pouch c<span class=\"No-Break\">ontaining 10 gp</span>","featureDescription":"<p>No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p>","featureName":"Bad Reputation","flaws":[{"description":"I follow orders, even if I think they’re wrong.","diceRoll":1,"id":710},{"description":"I’ll say anything to avoid having to do extra work.","diceRoll":2,"id":711},{"description":"Once someone questions my courage, I never back down no matter how dangerous the situation.\t","diceRoll":3,"id":712},{"description":"Once I start drinking, it’s hard for me to stop.","diceRoll":4,"id":713},{"description":"I can’t help but pocket loose coins and other trinkets I come across.","diceRoll":5,"id":714},{"description":"My pride will probably lead to my destruction.","diceRoll":6,"id":715}],"id":32,"ideals":[{"description":"Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)","diceRoll":1,"id":698},{"description":"Fairness. We all do the work, so we all share in the rewards. (Lawful)","diceRoll":2,"id":699},{"description":"Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)","diceRoll":3,"id":700},{"description":"Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)\t","diceRoll":4,"id":701},{"description":"People. I’m committed to my crewmates, not to ideals. (Neutral)","diceRoll":5,"id":702},{"description":"Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any)","diceRoll":6,"id":703}],"languagesDescription":"","largeAvatarUrl":null,"name":"Pirate","organization":null,"personalityTraits":[{"description":"My friends know they can rely on me, no matter what.","diceRoll":1,"id":690},{"description":"I work hard so that I can play hard when the work is done.","diceRoll":2,"id":691},{"description":"I enjoy sailing into new ports and making new friends over a flagon of ale.","diceRoll":3,"id":692},{"description":"I stretch the truth for the sake of a good story.","diceRoll":4,"id":693},{"description":"To me, a tavern brawl is a nice way to get to know a new city.","diceRoll":5,"id":694},{"description":"I never pass up a friendly wager.","diceRoll":6,"id":695},{"description":"My language is as foul as an otyugh nest.","diceRoll":7,"id":696},{"description":"I like a job well done, especially if I can convince someone else to do it.\t","diceRoll":8,"id":697}],"shortDescription":"<p class=\"Core-Styles_Core-Body\">You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at<span class=\"No-Break\"> something new.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost <span class=\"No-Break\">with all hands?</span></p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">What were your duties on board &mdash; boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows,<span class=\"No-Break\"> or on the run?</span></p>\r\n<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\"><span class=\"No-Break\">You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You&rsquo;ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you&rsquo;ve garnered a somewhat unsavory reputation in ma<span class=\"No-Break\">ny a port town.</span></span></p>","skillProficienciesDescription":"<span class=\"Serif-Character-Style_Bold-Serif\"></span>Athlet<span class=\"No-Break\">ics, Perception</span>","snippet":"","spellsPostDescription":"","spellsPreDescription":"","suggestedCharacteristicsDescription":"<p>Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most importa<span class=\"No-Break\">nt attachments.</span></p>","suggestedLanguages":null,"suggestedProficiencies":null,"toolProficienciesDescription":"Navigator&rsquo;s tools, v<span class=\"No-Break\">ehicles (water)</span>","isHomebrew":false,"sources":[{"sourceId":2,"pageNumber":null,"sourceType":1}],"spellListIds":[]},"definitionId":null,"hasCustomBackground":false},"race":{"isSubRace":true,"baseRaceName":"Human","entityRaceId":9,"entityRaceTypeId":1228963568,"fullName":"Variant Human","baseRaceId":1,"baseRaceTypeId":1743923279,"description":"<p>Humans are the most adaptable and ambitious people among the common races.&nbsp;Whatever drives them, humans are the innovators, the achievers, and the pioneers o<span class=\"No-Break\">f the worlds.</span></p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed;\"><strong>Racial Traits</strong><br />+1 to All Ability Scores, Extra Language</p><p>If your campaign uses the optional feat rules from the <i>Player&rsquo;s Handbook</i>, your Dungeon Master might allow these variant traits, all of which replace the human&rsquo;s Ability Score Increase trait.</p>","avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/9/387/636327460929201730.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/races/human#VariantHuman","isHomebrew":false,"sourceIds":[],"groupIds":[1],"type":3,"subRaceShortName":"Variant","baseName":"Human","racialTraits":[{"definition":{"id":64,"entityTypeId":1960452172,"displayOrder":6,"name":"Languages","description":"<p>You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.</p>","snippet":"You can speak, read, and write Common and one extra language.","hideInBuilder":false,"hideInSheet":false,"activation":null,"sourceId":1,"sourcePageNumber":31,"creatureRules":[],"spellListIds":[]}},{"definition":{"id":150,"entityTypeId":1960452172,"displayOrder":2,"name":"Age","description":"<p>Humans reach adulthood in their late teens and live less than a century.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":null,"sourceId":1,"sourcePageNumber":31,"creatureRules":[],"spellListIds":[]}},{"definition":{"id":151,"entityTypeId":1960452172,"displayOrder":3,"name":"Alignment","description":"<p>&nbsp;Humans tend toward no particular alignment. The best and the worst are found among them.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":null,"sourceId":1,"sourcePageNumber":31,"creatureRules":[],"spellListIds":[]}},{"definition":{"id":152,"entityTypeId":1960452172,"displayOrder":4,"name":"Size","description":"<p>Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":null,"sourceId":1,"sourcePageNumber":31,"creatureRules":[],"spellListIds":[]}},{"definition":{"id":153,"entityTypeId":1960452172,"displayOrder":5,"name":"Speed","description":"<p>Your base walking speed is 30 feet.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":null,"sourceId":1,"sourcePageNumber":31,"creatureRules":[],"spellListIds":[]}},{"definition":{"id":65,"entityTypeId":1960452172,"displayOrder":200,"name":"Skills","description":"<p>You gain proficiency in one skill of your choice.</p>","snippet":"You gain proficiency in one skill of your choice.","hideInBuilder":false,"hideInSheet":false,"activation":null,"sourceId":1,"sourcePageNumber":31,"creatureRules":[],"spellListIds":[]}},{"definition":{"id":102,"entityTypeId":1960452172,"displayOrder":100,"name":"Ability Score Increase","description":"<p>Two different ability scores of your choice increase by 1.</p>","snippet":"Two different ability scores of your choice increase by 1.","hideInBuilder":false,"hideInSheet":false,"activation":null,"sourceId":1,"sourcePageNumber":31,"creatureRules":[],"spellListIds":[]}},{"definition":{"id":103,"entityTypeId":1960452172,"displayOrder":300,"name":"Feat","description":"<p>You gain one feat of your choice.</p>","snippet":"You gain one feat of your choice.","hideInBuilder":false,"hideInSheet":false,"activation":null,"sourceId":1,"sourcePageNumber":31,"creatureRules":[],"spellListIds":[]}}],"weightSpeeds":{"encumbered":null,"heavilyEncumbered":null,"normal":{"burrow":0,"climb":0,"fly":0,"swim":0,"walk":30},"override":null,"pushDragLift":null},"featIds":[],"size":null,"sizeId":4,"supportsSubrace":null,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":null,"sourceType":1}]},"raceDefinitionId":null,"raceDefinitionTypeId":null,"notes":{"allies":null,"backstory":null,"enemies":null,"organizations":null,"otherHoldings":null,"otherNotes":"Misc items gathered:\n100g (25g each)\n2 moss agates (10g each)\n11g + 60s in a pouch made of human skin\nblack leather eyepatch with a carnelian (50g)\nivory hairbrush w/ silver bristles (25g)\ndeck of cards\nmess kit\nflask of alchemists fire\nbullseye lantern\nthieves tools\ngold ring (25g) [Vim]\n","personalPossessions":"a belaying pin (club)\na small stone with a hole in the center\n"},"traits":{"appearance":null,"bonds":"I’ll always remember my first ship.","flaws":"Once someone questions my courage, I never back down no matter how dangerous the situation.\t\nMy pride will probably lead to my destruction.\nI get angry at being told what to do. (Rose)","ideals":"Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)\nIndependence. I must prove that I can handle myself without the coddling of my family. (Chaotic)","personalityTraits":"When I set my mind to something, I follow through no matter what gets in my way.\nMy language is as foul as an otyugh nest.\nI stretch the truth for the sake of a good story."},"preferences":{"abilityScoreDisplayType":2,"encumbranceType":1,"enforceFeatRules":true,"enforceMulticlassRules":true,"showScaledSpells":true,"hitPointType":1,"ignoreCoinWeight":true,"primaryMovement":1,"primarySense":5,"privacyType":3,"progressionType":1,"sharingType":2,"showUnarmedStrike":true,"useHomebrewContent":false},"configuration":{"abilityScoreType":3,"showHelpText":false,"startingEquipmentType":3},"lifestyle":null,"inventory":[{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":"","avatarUrl":"https://www.dndbeyond.com/avatars/19/215/636382363291130832.jpeg?width=350&height=350&fit=bounds&quality=95&auto=webp","baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":1,"canAttune":true,"canEquip":true,"categoryId":null,"cost":null,"damage":null,"damageType":null,"description":"<p>You gain a +1 bonus to AC and saving throws while you wear this cloak.</p>","entityTypeId":112130694,"filterType":"Wondrous item","fixedDamage":null,"grantedModifiers":[{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":null,"entityTypeId":null,"fixedValue":1,"friendlySubtypeName":"Armor Class","friendlyTypeName":"Bonus","id":"8","isGranted":true,"modifierSubTypeId":1,"modifierTypeId":1,"requiresAttunement":true,"restriction":null,"statId":null,"subType":"armor-class","type":"bonus","value":1,"componentId":4607,"componentTypeId":112130694},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":null,"entityTypeId":null,"fixedValue":1,"friendlySubtypeName":"Saving Throws","friendlyTypeName":"Bonus","id":"73","isGranted":true,"modifierSubTypeId":8,"modifierTypeId":1,"requiresAttunement":true,"restriction":"","statId":null,"subType":"saving-throws","type":"bonus","value":1,"componentId":4607,"componentTypeId":112130694}],"id":4607,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":"https://www.dndbeyond.com/avatars/7/168/636284723508326581.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","longRange":null,"magic":true,"name":"Cloak of Protection","properties":null,"range":null,"rarity":"Uncommon","snippet":"","sourceId":null,"sourcePageNumber":null,"stackable":false,"stealthCheck":null,"strengthRequirement":null,"subType":null,"tags":["Warding","Outerwear"],"type":"Wondrous item","version":null,"weaponBehaviors":[],"weight":0,"levelInfusionGranted":10,"sources":[{"sourceId":1,"pageNumber":null,"sourceType":2},{"sourceId":2,"pageNumber":159,"sourceType":1}],"armorTypeId":null,"gearTypeId":10,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":true,"id":313162895,"isAttuned":true,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":11,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":"Leather","baseItemId":10,"baseTypeId":701257905,"bundleSize":1,"canAttune":false,"canEquip":true,"categoryId":null,"cost":10.0000,"damage":null,"damageType":null,"description":"<p>The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.</p>","entityTypeId":701257905,"filterType":"Armor","fixedDamage":null,"grantedModifiers":[],"id":10,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Leather","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"stealthCheck":1,"strengthRequirement":null,"subType":null,"tags":["Warding"],"type":"","version":null,"weaponBehaviors":[],"weight":10.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":1,"gearTypeId":null,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":true,"id":307844881,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":1,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":28,"baseTypeId":1782728300,"bundleSize":1,"canAttune":false,"canEquip":true,"categoryId":2,"cost":25.0000,"damage":{"diceCount":1,"diceMultiplier":null,"diceString":"1d8","diceValue":8,"fixedValue":null},"damageType":"Piercing","description":"<p>Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","entityTypeId":1782728300,"filterType":"Weapon","fixedDamage":null,"grantedModifiers":[],"id":28,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":5,"magic":false,"name":"Rapier","properties":[{"description":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ","id":2,"name":"Finesse","notes":null}],"range":5,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"stealthCheck":null,"strengthRequirement":null,"subType":null,"tags":["Damage","Combat"],"type":"Rapier","version":null,"weaponBehaviors":[],"weight":2.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":null,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":true,"id":307824537,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":1,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":3,"baseTypeId":1782728300,"bundleSize":1,"canAttune":false,"canEquip":true,"categoryId":1,"cost":2.0000,"damage":{"diceCount":1,"diceMultiplier":null,"diceString":"1d4","diceValue":4,"fixedValue":null},"damageType":"Piercing","description":"<p>Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","entityTypeId":1782728300,"filterType":"Weapon","fixedDamage":null,"grantedModifiers":[],"id":3,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"largeAvatarUrl":null,"longRange":60,"magic":false,"name":"Dagger","properties":[{"description":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ","id":2,"name":"Finesse","notes":null},{"description":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ","id":4,"name":"Light","notes":null},{"description":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ","id":10,"name":"Thrown","notes":null}],"range":20,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"stealthCheck":null,"strengthRequirement":null,"subType":null,"tags":["Damage","Combat"],"type":"Dagger","version":null,"weaponBehaviors":[],"weight":1.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":null,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":307824550,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":1,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":3,"baseTypeId":1782728300,"bundleSize":1,"canAttune":false,"canEquip":true,"categoryId":1,"cost":2.0000,"damage":{"diceCount":1,"diceMultiplier":null,"diceString":"1d4","diceValue":4,"fixedValue":null},"damageType":"Piercing","description":"<p>Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","entityTypeId":1782728300,"filterType":"Weapon","fixedDamage":null,"grantedModifiers":[],"id":3,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"largeAvatarUrl":null,"longRange":60,"magic":false,"name":"Dagger","properties":[{"description":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ","id":2,"name":"Finesse","notes":null},{"description":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ","id":4,"name":"Light","notes":null},{"description":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ","id":10,"name":"Thrown","notes":null}],"range":20,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"stealthCheck":null,"strengthRequirement":null,"subType":null,"tags":["Damage","Combat"],"type":"Dagger","version":null,"weaponBehaviors":[],"weight":1.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":null,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":307829721,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":1,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":28,"baseTypeId":1782728300,"bundleSize":1,"canAttune":false,"canEquip":true,"categoryId":2,"cost":25.0000,"damage":{"diceCount":1,"diceMultiplier":null,"diceString":"1d8","diceValue":8,"fixedValue":null},"damageType":"Piercing","description":"<p>Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","entityTypeId":1782728300,"filterType":"Weapon","fixedDamage":null,"grantedModifiers":[],"id":28,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":5,"magic":false,"name":"Rapier","properties":[{"description":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ","id":2,"name":"Finesse","notes":null}],"range":5,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"stealthCheck":null,"strengthRequirement":null,"subType":null,"tags":["Damage","Combat"],"type":"Rapier","version":null,"weaponBehaviors":[],"weight":2.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":null,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":true,"id":307845610,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":1,"canAttune":false,"canEquip":false,"categoryId":null,"cost":2.0000,"damage":null,"damageType":null,"description":"<p>A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold&nbsp;1 cubic foot/ 30 pounds of gear.</p>\r\n<p>You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.</p>","entityTypeId":2103445194,"filterType":"Other Gear","fixedDamage":null,"grantedModifiers":[],"id":20,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Backpack","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"stealthCheck":null,"strengthRequirement":null,"subType":"Adventuring Gear","tags":["Container"],"type":"Gear","version":null,"weaponBehaviors":[],"weight":5.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":1,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":307824540,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":1,"canAttune":false,"canEquip":false,"categoryId":null,"cost":1.0000,"damage":null,"damageType":null,"description":"<p>You never know where you&rsquo;re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.</p>","entityTypeId":2103445194,"filterType":"Other Gear","fixedDamage":null,"grantedModifiers":[],"id":24,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Bedroll","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"stealthCheck":null,"strengthRequirement":null,"subType":"Adventuring Gear","tags":["Utility"],"type":"Gear","version":null,"weaponBehaviors":[],"weight":7.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":1,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":307824541,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":1,"canAttune":false,"canEquip":false,"categoryId":null,"cost":0.2000,"damage":null,"damageType":null,"description":"<p>This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>","entityTypeId":2103445194,"filterType":"Other Gear","fixedDamage":null,"grantedModifiers":[],"id":61,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Mess Kit","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"stealthCheck":null,"strengthRequirement":null,"subType":"Adventuring Gear","tags":["Social","Utility"],"type":"Gear","version":null,"weaponBehaviors":[],"weight":1.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":1,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":307824542,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":1,"canAttune":false,"canEquip":false,"categoryId":null,"cost":0.5000,"damage":null,"damageType":null,"description":"<p>Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.</p>","entityTypeId":2103445194,"filterType":"Other Gear","fixedDamage":null,"grantedModifiers":[],"id":75,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Rations (1 day)","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"stealthCheck":null,"strengthRequirement":null,"subType":"Adventuring Gear","tags":["Social","Utility","Consumable"],"type":"Gear","version":null,"weaponBehaviors":[],"weight":2.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":1,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":307824545,"isAttuned":false,"limitedUse":null,"quantity":10},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":1,"canAttune":false,"canEquip":false,"categoryId":null,"cost":0.5000,"damage":null,"damageType":null,"description":"<p>This set of clothes could consist of a loose shirt and baggy breeches, or a loose shirt and skirt or overdress. Cloth wrappings are used for shoes.</p>","entityTypeId":2103445194,"filterType":"Other Gear","fixedDamage":null,"grantedModifiers":[],"id":38,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Clothes, Common","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"stealthCheck":null,"strengthRequirement":null,"subType":"Adventuring Gear","tags":["Social","Outerwear"],"type":"Gear","version":null,"weaponBehaviors":[],"weight":3.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":1,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":307824553,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":2,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":36,"baseTypeId":1782728300,"bundleSize":1,"canAttune":false,"canEquip":true,"categoryId":2,"cost":50.0000,"damage":{"diceCount":1,"diceMultiplier":null,"diceString":"1d10","diceValue":10,"fixedValue":null},"damageType":"Piercing","description":"<p>Proficiency with a heavy crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","entityTypeId":1782728300,"filterType":"Weapon","fixedDamage":null,"grantedModifiers":[],"id":36,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":400,"magic":false,"name":"Crossbow, Heavy","properties":[{"description":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. \r\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see \"Improvised Weapons\" later in the section). A sling must be loaded to deal any damage when used in this way. ","id":1,"name":"Ammunition","notes":null},{"description":"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.","id":3,"name":"Heavy","notes":null},{"description":"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. ","id":5,"name":"Loading","notes":null},{"description":"A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. ","id":7,"name":"Range","notes":null},{"description":"This weapon requires two hands when you attack with it. ","id":11,"name":"Two-Handed","notes":null}],"range":100,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"stealthCheck":null,"strengthRequirement":null,"subType":null,"tags":["Damage","Combat"],"type":"Crossbow, Heavy","version":null,"weaponBehaviors":[],"weight":18.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":null,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":true,"id":308198309,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":20,"canAttune":false,"canEquip":true,"categoryId":null,"cost":1.0000,"damage":null,"damageType":null,"description":"<p>Crossbow bolts are&nbsp;used with&nbsp;a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.</p>","entityTypeId":2103445194,"filterType":"Other Gear","fixedDamage":null,"grantedModifiers":[],"id":3,"isConsumable":true,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Crossbow Bolts","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"stealthCheck":null,"strengthRequirement":null,"subType":"Ammunition","tags":["Damage","Combat"],"type":"Gear","version":null,"weaponBehaviors":[],"weight":1.50,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":1,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":true,"id":308198475,"isAttuned":false,"limitedUse":null,"quantity":20},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":1,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":30,"baseTypeId":1782728300,"bundleSize":1,"canAttune":false,"canEquip":true,"categoryId":2,"cost":10.0000,"damage":{"diceCount":1,"diceMultiplier":null,"diceString":"1d6","diceValue":6,"fixedValue":null},"damageType":"Piercing","description":"<p>Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","entityTypeId":1782728300,"filterType":"Weapon","fixedDamage":null,"grantedModifiers":[],"id":30,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":true,"isPack":false,"largeAvatarUrl":null,"longRange":5,"magic":false,"name":"Shortsword","properties":[{"description":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ","id":2,"name":"Finesse","notes":null},{"description":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ","id":4,"name":"Light","notes":null}],"range":5,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"stealthCheck":null,"strengthRequirement":null,"subType":null,"tags":["Damage","Combat"],"type":"Shortsword","version":null,"weaponBehaviors":[],"weight":2.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":null,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":true,"id":308253726,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":1,"canAttune":false,"canEquip":false,"categoryId":null,"cost":0.5000,"damage":null,"damageType":null,"description":"<p>This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.</p>\r\n<p>&nbsp;</p>","entityTypeId":2103445194,"filterType":"Other Gear","fixedDamage":null,"grantedModifiers":[],"id":90,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Tinderbox","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"stealthCheck":null,"strengthRequirement":null,"subType":"Adventuring Gear","tags":["Utility","Exploration"],"type":"Gear","version":null,"weaponBehaviors":[],"weight":1.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":1,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":307824543,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":1,"canAttune":false,"canEquip":false,"categoryId":null,"cost":0.0100,"damage":null,"damageType":null,"description":"<p>A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.</p>","entityTypeId":2103445194,"filterType":"Other Gear","fixedDamage":null,"grantedModifiers":[],"id":91,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Torch","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"stealthCheck":null,"strengthRequirement":null,"subType":"Adventuring Gear","tags":["Damage","Utility","Exploration","Combat"],"type":"Gear","version":null,"weaponBehaviors":[],"weight":1.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":1,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":307824544,"isAttuned":false,"limitedUse":null,"quantity":10},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":1,"canAttune":false,"canEquip":false,"categoryId":null,"cost":0.2000,"damage":null,"damageType":null,"description":"<p>A waterskin can hold&nbsp;4 pints of liquid.</p>","entityTypeId":2103445194,"filterType":"Other Gear","fixedDamage":null,"grantedModifiers":[],"id":92,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Waterskin","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"stealthCheck":null,"strengthRequirement":null,"subType":"Adventuring Gear","tags":["Container"],"type":"Gear","version":null,"weaponBehaviors":[],"weight":5.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":1,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":307824546,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":1,"canAttune":false,"canEquip":false,"categoryId":null,"cost":1.0000,"damage":null,"damageType":null,"description":"<p>Rope,&nbsp;has 2 hit points and can be burst with a DC 17 Strength check.</p>","entityTypeId":2103445194,"filterType":"Other Gear","fixedDamage":null,"grantedModifiers":[],"id":77,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Rope, Hempen (50 feet)","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"stealthCheck":null,"strengthRequirement":null,"subType":"Adventuring Gear","tags":["Utility","Exploration"],"type":"Gear","version":null,"weaponBehaviors":[],"weight":10.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":1,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":307824547,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":1,"canAttune":false,"canEquip":false,"categoryId":null,"cost":25.0000,"damage":null,"damageType":null,"description":"<p>This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.</p>","entityTypeId":2103445194,"filterType":"Other Gear","fixedDamage":null,"grantedModifiers":[],"id":126,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Thieves' Tools","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"stealthCheck":null,"strengthRequirement":null,"subType":null,"tags":["Utility","Exploration"],"type":"Gear","version":null,"weaponBehaviors":[],"weight":1.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":11,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":307824551,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":1,"canAttune":false,"canEquip":false,"categoryId":null,"cost":10.0000,"damage":null,"damageType":null,"description":"<p>Rope,&nbsp;has 2 hit points and can be burst with a DC 17 Strength check.</p>","entityTypeId":2103445194,"filterType":"Other Gear","fixedDamage":null,"grantedModifiers":[],"id":78,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Rope, Silk (50 feet)","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"stealthCheck":null,"strengthRequirement":null,"subType":"Adventuring Gear","tags":["Utility","Exploration"],"type":"Gear","version":null,"weaponBehaviors":[],"weight":5.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":1,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":307824552,"isAttuned":false,"limitedUse":null,"quantity":1},{"chargesUsed":0,"definition":{"armorClass":null,"attackType":null,"attunementDescription":null,"avatarUrl":null,"baseArmorName":null,"baseItemId":null,"baseTypeId":2103445194,"bundleSize":1,"canAttune":false,"canEquip":false,"categoryId":null,"cost":0.5000,"damage":null,"damageType":null,"description":"<p>If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set.</p>","entityTypeId":2103445194,"filterType":"Other Gear","fixedDamage":null,"grantedModifiers":[],"id":122,"isConsumable":false,"isHomebrew":false,"isMonkWeapon":false,"isPack":false,"largeAvatarUrl":null,"longRange":null,"magic":false,"name":"Playing Card Set","properties":null,"range":null,"rarity":"Common","snippet":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"stealthCheck":null,"strengthRequirement":null,"subType":null,"tags":["Social"],"type":"Gear","version":null,"weaponBehaviors":[],"weight":0.00,"levelInfusionGranted":null,"sources":[],"armorTypeId":null,"gearTypeId":11,"groupedId":null,"canBeAddedToInventory":true},"definitionId":0,"definitionTypeId":0,"displayAsAttack":null,"entityTypeId":1439493548,"equipped":false,"id":308199415,"isAttuned":false,"limitedUse":null,"quantity":1}],"currencies":{"cp":0,"ep":0,"gp":35,"pp":0,"sp":0},"classes":[{"classFeatures":[{"definition":{"activation":null,"creatureRules":[],"description":"<p>When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can&rsquo;t make opportunity attacks against you for the rest of your turn.</p>","displayOrder":100,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":507,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Fancy Footwork","requiredLevel":3,"snippet":"During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.","sourceId":13,"sourcePageNumber":47,"infusionRules":[],"spellListIds":[],"classId":80},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"Core-Styles_Core-Body\">Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.</p>\r\n<p class=\"Core-Styles_Core-Body\">You also gain an additional way to use your Sneak Attack; you don&rsquo;t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don&rsquo;t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.</p>","displayOrder":200,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":508,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Rakish Audacity","requiredLevel":3,"snippet":"You add your CHA modifier ({{modifier:cha}}) to your initiative rolls. You don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 ft. of it, no other creatures are within 5 ft. of you, and you don’t have disadvantage on the attack roll.","sourceId":13,"sourcePageNumber":47,"infusionRules":[],"spellListIds":[],"classId":80},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"Core-Styles_Core-Body\">At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature&rsquo;s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language.</p>\r\n<p class=\"Core-Styles_Core-Body\">If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can&rsquo;t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.</p>\r\n<p class=\"Core-Styles_Core-Body\">If you succeed on the check and the creature isn&rsquo;t hostile to you, it is charmed&nbsp;by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.</p>","displayOrder":300,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":509,"isSubClassFeature":false,"levelScales":null,"limitedUse":[{"level":null,"uses":1}],"multiClassDescription":"","name":"Panache","requiredLevel":9,"snippet":"As an action, you can make a Persuasion check contested by a creature’s Insight check. \r\n\r\nOn success, a hostile creature has disadvantage on attack rolls against targets and can't make opportunity attacks against targets other than you for 1 minute, or until one of your allies engages it or it gets more than 60 ft. from you. If it isn't hostile, it is charmed by you for 1 minute.","sourceId":13,"sourcePageNumber":47,"infusionRules":[],"spellListIds":[],"classId":80},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p>Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.</p>","displayOrder":400,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":510,"isSubClassFeature":false,"levelScales":null,"limitedUse":[{"level":null,"uses":1}],"multiClassDescription":"","name":"Elegant Maneuver","requiredLevel":13,"snippet":"You can use a bonus action on your turn to gain advantage on the next Acrobatics or Athletics check you make during the same turn.","sourceId":13,"sourcePageNumber":47,"infusionRules":[],"spellListIds":[],"classId":80},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p>Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can&rsquo;t use this feature again until you finish a short or long rest.</p>","displayOrder":500,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":511,"isSubClassFeature":false,"levelScales":null,"limitedUse":[{"level":null,"uses":1}],"multiClassDescription":"","name":"Master Duelist","requiredLevel":17,"snippet":"Once per short rest, if you miss with an attack roll, you can roll it again with advantage.","sourceId":13,"sourcePageNumber":47,"infusionRules":[],"spellListIds":[],"classId":80},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":8,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":313,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Ability Score Improvement","requiredLevel":4,"snippet":"","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":12,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":314,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Ability Score Improvement","requiredLevel":8,"snippet":"","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":14,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":315,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Ability Score Improvement","requiredLevel":12,"snippet":"","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":17,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":316,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Ability Score Improvement","requiredLevel":16,"snippet":"","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":19,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":317,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Ability Score Improvement","requiredLevel":19,"snippet":"","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"compendium-hr\">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves&rsquo; tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>\r\n<p class=\"Core-Styles_Core-Body\">At 6th level, you can choose two more of your proficiencies (in skills or with thieves&rsquo; tools) to gain this benefit.</p>","displayOrder":3,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":342,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Expertise","requiredLevel":1,"snippet":"Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"Core-Styles_Core-Body\">Beginning at 1st level, you know how to strike subtly and exploit a foe&rsquo;s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.</p>\r\n<p class=\"Core-Styles_Core-Body\">You don&rsquo;t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn&rsquo;t incapacitated, and you don&rsquo;t have disadvantage on the attack roll.</p>\r\n<p class=\"Core-Styles_Core-Body\">The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.</p>","displayOrder":4,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":343,"isSubClassFeature":false,"levelScales":null,"limitedUse":[{"level":null,"uses":1}],"multiClassDescription":"","name":"Sneak Attack","requiredLevel":1,"snippet":"Once per turn, you can deal an extra {{scalevalue}} damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":{"description":"3d6","dice":{"diceCount":3,"diceMultiplier":null,"diceString":"3d6","diceValue":6,"fixedValue":null},"fixedValue":null,"id":18,"level":5}},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"Core-Styles_Core-Body\">During your rogue training you learned thieves&rsquo; cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves&rsquo; cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.</p>\r\n<p class=\"Core-Styles_Core-Body\">In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves&rsquo; guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>","displayOrder":5,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":344,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Thieves’ Cant","requiredLevel":1,"snippet":"You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or&nbsp;Hide action.</p>","displayOrder":6,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":345,"isSubClassFeature":false,"levelScales":null,"limitedUse":[{"level":null,"uses":1}],"multiClassDescription":"","name":"Cunning Action","requiredLevel":2,"snippet":"You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"compendium-hr\">At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.</p>","displayOrder":7,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":346,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Roguish Archetype","requiredLevel":3,"snippet":"","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"compendium-hr\">Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack&rsquo;s damage against you.</p>","displayOrder":9,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":347,"isSubClassFeature":false,"levelScales":null,"limitedUse":[{"level":null,"uses":1}],"multiClassDescription":"","name":"Uncanny Dodge","requiredLevel":5,"snippet":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"compendium-hr\">Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon&rsquo;s fiery breath or an <span class=\"Serif-Character-Style_Italic-Serif\">ice storm</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>","displayOrder":11,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":348,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Evasion","requiredLevel":7,"snippet":"When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"compendium-hr\">By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.</p>","displayOrder":13,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":349,"isSubClassFeature":false,"levelScales":null,"limitedUse":[{"level":null,"uses":1}],"multiClassDescription":"","name":"Reliable Talent","requiredLevel":11,"snippet":"Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"compendium-hr\">Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.</p>","displayOrder":15,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":350,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Blindsense","requiredLevel":14,"snippet":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 ft. of you.","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"compendium-hr\">By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.</p>","displayOrder":16,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":351,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Slippery Mind","requiredLevel":15,"snippet":"You gain proficiency in Wisdom saving throws.","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"compendium-hr\">Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren&rsquo;t incapacitated.</p>","displayOrder":18,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":352,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Elusive","requiredLevel":18,"snippet":"No attack roll has advantage against you while you aren’t incapacitated.","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"compendium-hr\">At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.</p>","displayOrder":20,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":353,"isSubClassFeature":false,"levelScales":null,"limitedUse":[{"level":null,"uses":1}],"multiClassDescription":"","name":"Stroke of Luck","requiredLevel":20,"snippet":"Once per short rest, if your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.","sourceId":2,"sourcePageNumber":97,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Thieves&rsquo; tools<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Dexterity, Intelligence<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth</p>","displayOrder":2,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":467,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Thieves&rsquo; tools<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose one from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth</p>","name":"Proficiencies","requiredLevel":1,"snippet":"","sourceId":2,"sourcePageNumber":95,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p class=\"compendium-hr\">At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves&rsquo; tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>","displayOrder":10,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":471,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Expertise","requiredLevel":6,"snippet":"Your proficiency bonus is doubled for any ability check you make that uses any of the chosen proficiencies.","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per rogue level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per rogue level after 1st</p>","displayOrder":1,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":539,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Hit Points","requiredLevel":1,"snippet":"","sourceId":2,"sourcePageNumber":95,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null},{"definition":{"activation":null,"creatureRules":[],"description":"<p>When you reach 10th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using&nbsp;this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":13,"entityTypeId":12168134,"hideInBuilder":false,"hideInSheet":false,"id":591,"isSubClassFeature":false,"levelScales":null,"limitedUse":[],"multiClassDescription":"","name":"Ability Score Improvement","requiredLevel":10,"snippet":"","sourceId":2,"sourcePageNumber":96,"infusionRules":[],"spellListIds":[],"classId":12},"levelScale":null}],"definition":{"avatarUrl":"https://www.dndbeyond.com/avatars/6/383/636272820318807897.png?width=350&height=350&fit=bounds&quality=95&auto=webp","canCastSpells":false,"classFeatureDefinitions":null,"classFeatures":[{"description":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":8,"id":313,"name":"Ability Score Improvement","prerequisite":null,"requiredLevel":4},{"description":"<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":12,"id":314,"name":"Ability Score Improvement","prerequisite":null,"requiredLevel":8},{"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":14,"id":315,"name":"Ability Score Improvement","prerequisite":null,"requiredLevel":12},{"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":17,"id":316,"name":"Ability Score Improvement","prerequisite":null,"requiredLevel":16},{"description":"<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":19,"id":317,"name":"Ability Score Improvement","prerequisite":null,"requiredLevel":19},{"description":"<p class=\"compendium-hr\">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves&rsquo; tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>\r\n<p class=\"Core-Styles_Core-Body\">At 6th level, you can choose two more of your proficiencies (in skills or with thieves&rsquo; tools) to gain this benefit.</p>","displayOrder":3,"id":342,"name":"Expertise","prerequisite":null,"requiredLevel":1},{"description":"<p class=\"Core-Styles_Core-Body\">Beginning at 1st level, you know how to strike subtly and exploit a foe&rsquo;s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.</p>\r\n<p class=\"Core-Styles_Core-Body\">You don&rsquo;t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn&rsquo;t incapacitated, and you don&rsquo;t have disadvantage on the attack roll.</p>\r\n<p class=\"Core-Styles_Core-Body\">The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.</p>","displayOrder":4,"id":343,"name":"Sneak Attack","prerequisite":null,"requiredLevel":1},{"description":"<p class=\"Core-Styles_Core-Body\">During your rogue training you learned thieves&rsquo; cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves&rsquo; cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.</p>\r\n<p class=\"Core-Styles_Core-Body\">In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves&rsquo; guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>","displayOrder":5,"id":344,"name":"Thieves’ Cant","prerequisite":null,"requiredLevel":1},{"description":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or&nbsp;Hide action.</p>","displayOrder":6,"id":345,"name":"Cunning Action","prerequisite":null,"requiredLevel":2},{"description":"<p class=\"compendium-hr\">At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.</p>","displayOrder":7,"id":346,"name":"Roguish Archetype","prerequisite":null,"requiredLevel":3},{"description":"<p class=\"compendium-hr\">Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack&rsquo;s damage against you.</p>","displayOrder":9,"id":347,"name":"Uncanny Dodge","prerequisite":null,"requiredLevel":5},{"description":"<p class=\"compendium-hr\">Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon&rsquo;s fiery breath or an <span class=\"Serif-Character-Style_Italic-Serif\">ice storm</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>","displayOrder":11,"id":348,"name":"Evasion","prerequisite":null,"requiredLevel":7},{"description":"<p class=\"compendium-hr\">By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.</p>","displayOrder":13,"id":349,"name":"Reliable Talent","prerequisite":null,"requiredLevel":11},{"description":"<p class=\"compendium-hr\">Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.</p>","displayOrder":15,"id":350,"name":"Blindsense","prerequisite":null,"requiredLevel":14},{"description":"<p class=\"compendium-hr\">By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.</p>","displayOrder":16,"id":351,"name":"Slippery Mind","prerequisite":null,"requiredLevel":15},{"description":"<p class=\"compendium-hr\">Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren&rsquo;t incapacitated.</p>","displayOrder":18,"id":352,"name":"Elusive","prerequisite":null,"requiredLevel":18},{"description":"<p class=\"compendium-hr\">At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.</p>","displayOrder":20,"id":353,"name":"Stroke of Luck","prerequisite":null,"requiredLevel":20},{"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Thieves&rsquo; tools<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Dexterity, Intelligence<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth</p>","displayOrder":2,"id":467,"name":"Proficiencies","prerequisite":null,"requiredLevel":1},{"description":"<p class=\"compendium-hr\">At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves&rsquo; tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>","displayOrder":10,"id":471,"name":"Expertise","prerequisite":null,"requiredLevel":6},{"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per rogue level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per rogue level after 1st</p>","displayOrder":1,"id":539,"name":"Hit Points","prerequisite":null,"requiredLevel":1},{"description":"<p>When you reach 10th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using&nbsp;this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":13,"id":591,"name":"Ability Score Improvement","prerequisite":null,"requiredLevel":10}],"description":"<p>A scoundrel who uses stealth and trickery to overcome obstacles and enemies</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Hit Die:</strong> d8<br /><strong>Primary Ability:</strong> Dexterity<br /><strong>Saves:</strong>&nbsp;Dexterity &amp; Intelligence</p>","equipmentDescription":"<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a rapier or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a shortbow and quiver of 20 arrows or (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a shortsword</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">(<span class=\"Serif-Character-Style_Italic-Serif\">a</span>) a burglar&rsquo;s pack, (<span class=\"Serif-Character-Style_Italic-Serif\">b</span>) a dungeoneer&rsquo;s pack, or (<span class=\"Serif-Character-Style_Italic-Serif\">c</span>) an explorer&rsquo;s pack</li>\r\n<li class=\"Core-Styles_Core-Bulleted\">Leather armor, two daggers, and thieves&rsquo; tools</li>\r\n</ul>","hitDice":8,"id":12,"knowsAllSpells":null,"largeAvatarUrl":"https://www.dndbeyond.com/avatars/6/384/636272820319276620.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp","moreDetailsUrl":"/characters/classes/rogue","name":"Rogue","parentClassId":null,"portraitAvatarUrl":"https://www.dndbeyond.com/avatars/10/8/636336417681318097.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp","sourceId":null,"sourceIds":[],"sourcePageNumber":94,"spellCastingAbilityId":null,"spellContainerName":null,"spellPrepareType":null,"subclassDefinition":null,"wealthDice":{"diceCount":4,"diceMultiplier":10,"diceString":"4d4","diceValue":4,"fixedValue":null},"isHomebrew":false,"sources":[{"sourceId":1,"pageNumber":94,"sourceType":1}],"prerequisites":[{"description":"Dexterity 13","prerequisiteMappings":[{"entityId":2,"entityTypeId":1472902489,"friendlySubTypeName":"Dexterity","friendlyTypeName":"Ability Score","id":10371,"subType":"dexterity","type":"ability-score","value":13}]}],"primaryAbilities":[2],"spellRules":{"isRitualSpellCaster":false,"levelCantripsKnownMaxes":[0,0,0,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4],"levelSpellKnownMaxes":[0,0,0,3,4,4,4,5,6,6,7,8,8,9,10,10,11,11,11,12,13],"levelSpellSlots":[[0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0],[2,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0],[3,0,0,0,0,0,0,0,0],[4,2,0,0,0,0,0,0,0],[4,2,0,0,0,0,0,0,0],[4,2,0,0,0,0,0,0,0],[4,3,0,0,0,0,0,0,0],[4,3,0,0,0,0,0,0,0],[4,3,0,0,0,0,0,0,0],[4,3,2,0,0,0,0,0,0],[4,3,2,0,0,0,0,0,0],[4,3,2,0,0,0,0,0,0],[4,3,3,0,0,0,0,0,0],[4,3,3,0,0,0,0,0,0],[4,3,3,0,0,0,0,0,0],[4,3,3,1,0,0,0,0,0],[4,3,3,1,0,0,0,0,0]],"multiClassSpellSlotDivisor":3,"multiClassSpellSlotRounding":1}},"definitionId":0,"entityTypeId":1446578651,"hitDiceUsed":0,"id":36405591,"isStartingClass":true,"level":5,"subclassDefinition":{"avatarUrl":null,"canCastSpells":false,"classFeatureDefinitions":null,"classFeatures":[{"description":"<p>When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can&rsquo;t make opportunity attacks against you for the rest of your turn.</p>","displayOrder":1,"id":507,"name":"Fancy Footwork","prerequisite":null,"requiredLevel":3},{"description":"<p class=\"Core-Styles_Core-Body\">Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.</p>\r\n<p class=\"Core-Styles_Core-Body\">You also gain an additional way to use your Sneak Attack; you don&rsquo;t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don&rsquo;t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.</p>","displayOrder":2,"id":508,"name":"Rakish Audacity","prerequisite":null,"requiredLevel":3},{"description":"<p class=\"Core-Styles_Core-Body\">At 9th level, your charm becomes extraordinarily beguiling. As an action, you can make a Charisma (Persuasion) check contested by a creature&rsquo;s Wisdom (Insight) check. The creature must be able to hear you, and the two of you must share a language.</p>\r\n<p class=\"Core-Styles_Core-Body\">If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can&rsquo;t make opportunity attacks against targets other than you. This effect lasts for 1 minute, until one of your companions attacks the target or affects it with a spell, or until you and the target are more than 60 feet apart.</p>\r\n<p class=\"Core-Styles_Core-Body\">If you succeed on the check and the creature isn&rsquo;t hostile to you, it is charmed&nbsp;by you for 1 minute. While charmed, it regards you as a friendly acquaintance. This effect ends immediately if you or your companions do anything harmful to it.</p>","displayOrder":3,"id":509,"name":"Panache","prerequisite":null,"requiredLevel":9},{"description":"<p>Starting at 13th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.</p>","displayOrder":4,"id":510,"name":"Elegant Maneuver","prerequisite":null,"requiredLevel":13},{"description":"<p>Beginning at 17th level, your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can&rsquo;t use this feature again until you finish a short or long rest.</p>","displayOrder":5,"id":511,"name":"Master Duelist","prerequisite":null,"requiredLevel":17},{"description":"<p>When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":8,"id":313,"name":"Ability Score Improvement","prerequisite":null,"requiredLevel":4},{"description":"<p>When you reach 8th level, and again at 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":12,"id":314,"name":"Ability Score Improvement","prerequisite":null,"requiredLevel":8},{"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":14,"id":315,"name":"Ability Score Improvement","prerequisite":null,"requiredLevel":12},{"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":17,"id":316,"name":"Ability Score Improvement","prerequisite":null,"requiredLevel":16},{"description":"<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":19,"id":317,"name":"Ability Score Improvement","prerequisite":null,"requiredLevel":19},{"description":"<p class=\"compendium-hr\">At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves&rsquo; tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>\r\n<p class=\"Core-Styles_Core-Body\">At 6th level, you can choose two more of your proficiencies (in skills or with thieves&rsquo; tools) to gain this benefit.</p>","displayOrder":3,"id":342,"name":"Expertise","prerequisite":null,"requiredLevel":1},{"description":"<p class=\"Core-Styles_Core-Body\">Beginning at 1st level, you know how to strike subtly and exploit a foe&rsquo;s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.</p>\r\n<p class=\"Core-Styles_Core-Body\">You don&rsquo;t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn&rsquo;t incapacitated, and you don&rsquo;t have disadvantage on the attack roll.</p>\r\n<p class=\"Core-Styles_Core-Body\">The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.</p>","displayOrder":4,"id":343,"name":"Sneak Attack","prerequisite":null,"requiredLevel":1},{"description":"<p class=\"Core-Styles_Core-Body\">During your rogue training you learned thieves&rsquo; cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves&rsquo; cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.</p>\r\n<p class=\"Core-Styles_Core-Body\">In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves&rsquo; guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.</p>","displayOrder":5,"id":344,"name":"Thieves’ Cant","prerequisite":null,"requiredLevel":1},{"description":"<p class=\"Core-Styles_Core-Body\">Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or&nbsp;Hide action.</p>","displayOrder":6,"id":345,"name":"Cunning Action","prerequisite":null,"requiredLevel":2},{"description":"<p class=\"compendium-hr\">At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.</p>","displayOrder":7,"id":346,"name":"Roguish Archetype","prerequisite":null,"requiredLevel":3},{"description":"<p class=\"compendium-hr\">Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack&rsquo;s damage against you.</p>","displayOrder":9,"id":347,"name":"Uncanny Dodge","prerequisite":null,"requiredLevel":5},{"description":"<p class=\"compendium-hr\">Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon&rsquo;s fiery breath or an <span class=\"Serif-Character-Style_Italic-Serif\">ice storm</span> spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.</p>","displayOrder":11,"id":348,"name":"Evasion","prerequisite":null,"requiredLevel":7},{"description":"<p class=\"compendium-hr\">By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.</p>","displayOrder":13,"id":349,"name":"Reliable Talent","prerequisite":null,"requiredLevel":11},{"description":"<p class=\"compendium-hr\">Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.</p>","displayOrder":15,"id":350,"name":"Blindsense","prerequisite":null,"requiredLevel":14},{"description":"<p class=\"compendium-hr\">By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.</p>","displayOrder":16,"id":351,"name":"Slippery Mind","prerequisite":null,"requiredLevel":15},{"description":"<p class=\"compendium-hr\">Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren&rsquo;t incapacitated.</p>","displayOrder":18,"id":352,"name":"Elusive","prerequisite":null,"requiredLevel":18},{"description":"<p class=\"compendium-hr\">At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.</p>\r\n<p class=\"Core-Styles_Core-Body\">Once you use this feature, you can&rsquo;t use it again until you finish a short or long rest.</p>","displayOrder":20,"id":353,"name":"Stroke of Luck","prerequisite":null,"requiredLevel":20},{"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Armor</span><span class=\"Serif-Character-Style_Bold-Serif\">:</span></strong> Light armor<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Weapons:</span></strong> Simple weapons, hand crossbows, longswords, rapiers, shortswords<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tools: </span></strong>Thieves&rsquo; tools<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Saving Throws: </span></strong>Dexterity, Intelligence<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skills: </span></strong>Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth</p>","displayOrder":2,"id":467,"name":"Proficiencies","prerequisite":null,"requiredLevel":1},{"description":"<p class=\"compendium-hr\">At 6th level, choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves&rsquo; tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.</p>","displayOrder":10,"id":471,"name":"Expertise","prerequisite":null,"requiredLevel":6},{"description":"<p><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Dice:</span></strong> 1d8 per rogue level<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at 1st Level:</span></strong> 8 + your Constitution modifier<br /><strong><span class=\"Serif-Character-Style_Bold-Serif\">Hit Points at Higher Levels:</span></strong> 1d8 (or 5) + your Constitution modifier per rogue level after 1st</p>","displayOrder":1,"id":539,"name":"Hit Points","prerequisite":null,"requiredLevel":1},{"description":"<p>When you reach 10th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using&nbsp;this feature.</p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","displayOrder":13,"id":591,"name":"Ability Score Improvement","prerequisite":null,"requiredLevel":10}],"description":"<p>A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an<span class=\"No-Break\"> opponent.</span></p>","equipmentDescription":null,"hitDice":8,"id":80,"knowsAllSpells":null,"largeAvatarUrl":null,"moreDetailsUrl":"/characters/classes/rogue#Swashbuckler","name":"Swashbuckler","parentClassId":12,"portraitAvatarUrl":null,"sourceId":null,"sourceIds":[],"sourcePageNumber":47,"spellCastingAbilityId":null,"spellContainerName":null,"spellPrepareType":null,"subclassDefinition":null,"wealthDice":null,"isHomebrew":false,"sources":[{"sourceId":13,"pageNumber":47,"sourceType":1}],"prerequisites":null,"primaryAbilities":null,"spellRules":null},"subclassDefinitionId":null}],"feats":[{"componentTypeId":1960452172,"componentId":103,"definition":{"id":17,"entityTypeId":1088085227,"name":"Dual Wielder","description":"<p>You master fighting with two weapons, gaining the following benefits:</p>\r\n<ul>\r\n<li>You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.</li>\r\n<li>You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.</li>\r\n<li>You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.</li>\r\n</ul>","snippet":"You add a +1 bonus to AC while you are wielding a separate melee weapon in each hand, can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light, and can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.","activation":{"activationTime":null,"activationType":null},"sourceId":null,"sourcePageNumber":null,"creatureRules":[],"prerequisites":[],"isHomebrew":false,"sources":[{"sourceId":2,"pageNumber":165,"sourceType":1}],"spellListIds":[]},"definitionId":0}],"customDefenseAdjustments":[],"customSenses":[],"customSpeeds":[],"customProficiencies":[],"spellDefenses":null,"customActions":[],"characterValues":[{"contextId":null,"contextTypeId":null,"notes":null,"typeId":18,"value":false,"valueId":"307824537","valueTypeId":"1439493548"},{"contextId":null,"contextTypeId":null,"notes":null,"typeId":20,"value":true,"valueId":"308253726","valueTypeId":"1782728300"},{"contextId":null,"contextTypeId":null,"notes":null,"typeId":18,"value":true,"valueId":"308253726","valueTypeId":"1782728300"},{"contextId":null,"contextTypeId":null,"notes":null,"typeId":16,"value":false,"valueId":"307824537","valueTypeId":"1439493548"},{"contextId":null,"contextTypeId":null,"notes":null,"typeId":18,"value":true,"valueId":"308253726","valueTypeId":"1439493548"}],"conditions":[],"deathSaves":{"failCount":null,"isStabilized":false,"successCount":null},"adjustmentXp":null,"spellSlots":[{"available":0,"level":1,"used":0},{"available":0,"level":2,"used":0},{"available":0,"level":3,"used":0},{"available":0,"level":4,"used":0},{"available":0,"level":5,"used":0},{"available":0,"level":6,"used":0},{"available":0,"level":7,"used":0},{"available":0,"level":8,"used":0},{"available":0,"level":9,"used":0}],"pactMagic":[{"available":0,"level":1,"used":0},{"available":0,"level":2,"used":0},{"available":0,"level":3,"used":0},{"available":0,"level":4,"used":0},{"available":0,"level":5,"used":0}],"activeSourceCategories":[1,2,3],"spells":{"background":null,"class":[],"feat":[],"item":[],"race":[]},"options":{"background":null,"class":[],"feat":[],"item":null,"race":[]},"choices":{"background":[{"componentId":32,"componentTypeId":1669830167,"defaultSubtypes":["Athletics"],"id":"2-2199","isInfinite":false,"isOptional":false,"label":"Choose a Skill","options":[{"description":null,"id":3783,"label":"Athletics"},{"description":null,"id":3784,"label":"Acrobatics"},{"description":null,"id":3785,"label":"Sleight of Hand"},{"description":null,"id":3786,"label":"Stealth"},{"description":null,"id":3787,"label":"Arcana"},{"description":null,"id":3788,"label":"History"},{"description":null,"id":3789,"label":"Investigation"},{"description":null,"id":3790,"label":"Nature"},{"description":null,"id":3791,"label":"Religion"},{"description":null,"id":3792,"label":"Animal Handling"},{"description":null,"id":3793,"label":"Insight"},{"description":null,"id":3794,"label":"Medicine"},{"description":null,"id":3795,"label":"Perception"},{"description":null,"id":3796,"label":"Survival"},{"description":null,"id":3797,"label":"Deception"},{"description":null,"id":3798,"label":"Intimidation"},{"description":null,"id":3799,"label":"Performance"},{"description":null,"id":3800,"label":"Persuasion"}],"optionValue":3783,"parentChoiceId":null,"subType":1,"type":2,"displayOrder":null},{"componentId":32,"componentTypeId":1669830167,"defaultSubtypes":["Perception"],"id":"2-2200","isInfinite":false,"isOptional":false,"label":"Choose a Skill","options":[{"description":null,"id":3783,"label":"Athletics"},{"description":null,"id":3784,"label":"Acrobatics"},{"description":null,"id":3785,"label":"Sleight of Hand"},{"description":null,"id":3786,"label":"Stealth"},{"description":null,"id":3787,"label":"Arcana"},{"description":null,"id":3788,"label":"History"},{"description":null,"id":3789,"label":"Investigation"},{"description":null,"id":3790,"label":"Nature"},{"description":null,"id":3791,"label":"Religion"},{"description":null,"id":3792,"label":"Animal Handling"},{"description":null,"id":3793,"label":"Insight"},{"description":null,"id":3794,"label":"Medicine"},{"description":null,"id":3795,"label":"Perception"},{"description":null,"id":3796,"label":"Survival"},{"description":null,"id":3797,"label":"Deception"},{"description":null,"id":3798,"label":"Intimidation"},{"description":null,"id":3799,"label":"Performance"},{"description":null,"id":3800,"label":"Persuasion"}],"optionValue":3793,"parentChoiceId":null,"subType":1,"type":2,"displayOrder":null},{"componentId":32,"componentTypeId":1669830167,"defaultSubtypes":["Navigator's Tools"],"id":"2-2201","isInfinite":false,"isOptional":false,"label":"Choose a Tool","options":[{"description":null,"id":3930,"label":"Alchemist's Supplies"},{"description":null,"id":3931,"label":"Brewer's Supplies"},{"description":null,"id":3932,"label":"Calligrapher's Supplies"},{"description":null,"id":3933,"label":"Carpenter's Tools"},{"description":null,"id":3934,"label":"Cartographer's Tools"},{"description":null,"id":3935,"label":"Cobbler's Tools"},{"description":null,"id":3936,"label":"Cook's Utensils"},{"description":null,"id":3937,"label":"Glassblower's Tools"},{"description":null,"id":3938,"label":"Jeweler's Tools"},{"description":null,"id":3939,"label":"Leatherworker's Tools"},{"description":null,"id":3940,"label":"Mason's Tools"},{"description":null,"id":3941,"label":"Painter's Supplies"},{"description":null,"id":3942,"label":"Potter's Tools"},{"description":null,"id":3943,"label":"Smith's Tools"},{"description":null,"id":3944,"label":"Tinker's Tools"},{"description":null,"id":3945,"label":"Weaver's Tools"},{"description":null,"id":3946,"label":"Woodcarver's Tools"},{"description":null,"id":3947,"label":"Disguise Kit"},{"description":null,"id":3948,"label":"Forgery Kit"},{"description":null,"id":3949,"label":"Herbalism Kit"},{"description":null,"id":3950,"label":"Navigator's Tools"},{"description":null,"id":3951,"label":"Poisoner's Kit"},{"description":null,"id":3952,"label":"Thieves' Tools"},{"description":null,"id":3953,"label":"Dice Set"},{"description":null,"id":3954,"label":"Playing Card Set"},{"description":null,"id":3955,"label":"Bagpipes"},{"description":null,"id":3956,"label":"Drum"},{"description":null,"id":3957,"label":"Dulcimer"},{"description":null,"id":3958,"label":"Flute"},{"description":null,"id":3959,"label":"Lute"},{"description":null,"id":3960,"label":"Lyre"},{"description":null,"id":3961,"label":"Horn"},{"description":null,"id":3962,"label":"Pan Flute"},{"description":null,"id":3963,"label":"Shawm"},{"description":null,"id":3964,"label":"Viol"},{"description":null,"id":4345,"label":"Vehicles (Land)"},{"description":null,"id":4346,"label":"Vehicles (Water)"},{"description":null,"id":4377,"label":"Dragonchess Set"},{"description":null,"id":4378,"label":"Three-Dragon Ante Set"},{"description":null,"id":5080,"label":"Vehicles (Sea/Air)"}],"optionValue":3950,"parentChoiceId":null,"subType":1,"type":2,"displayOrder":null},{"componentId":32,"componentTypeId":1669830167,"defaultSubtypes":["Vehicles (Water)"],"id":"2-2202","isInfinite":false,"isOptional":false,"label":"Choose a Tool","options":[{"description":null,"id":3930,"label":"Alchemist's Supplies"},{"description":null,"id":3931,"label":"Brewer's Supplies"},{"description":null,"id":3932,"label":"Calligrapher's Supplies"},{"description":null,"id":3933,"label":"Carpenter's Tools"},{"description":null,"id":3934,"label":"Cartographer's Tools"},{"description":null,"id":3935,"label":"Cobbler's Tools"},{"description":null,"id":3936,"label":"Cook's Utensils"},{"description":null,"id":3937,"label":"Glassblower's Tools"},{"description":null,"id":3938,"label":"Jeweler's Tools"},{"description":null,"id":3939,"label":"Leatherworker's Tools"},{"description":null,"id":3940,"label":"Mason's Tools"},{"description":null,"id":3941,"label":"Painter's Supplies"},{"description":null,"id":3942,"label":"Potter's Tools"},{"description":null,"id":3943,"label":"Smith's Tools"},{"description":null,"id":3944,"label":"Tinker's Tools"},{"description":null,"id":3945,"label":"Weaver's Tools"},{"description":null,"id":3946,"label":"Woodcarver's Tools"},{"description":null,"id":3947,"label":"Disguise Kit"},{"description":null,"id":3948,"label":"Forgery Kit"},{"description":null,"id":3949,"label":"Herbalism Kit"},{"description":null,"id":3950,"label":"Navigator's Tools"},{"description":null,"id":3951,"label":"Poisoner's Kit"},{"description":null,"id":3952,"label":"Thieves' Tools"},{"description":null,"id":3953,"label":"Dice Set"},{"description":null,"id":3954,"label":"Playing Card Set"},{"description":null,"id":3955,"label":"Bagpipes"},{"description":null,"id":3956,"label":"Drum"},{"description":null,"id":3957,"label":"Dulcimer"},{"description":null,"id":3958,"label":"Flute"},{"description":null,"id":3959,"label":"Lute"},{"description":null,"id":3960,"label":"Lyre"},{"description":null,"id":3961,"label":"Horn"},{"description":null,"id":3962,"label":"Pan Flute"},{"description":null,"id":3963,"label":"Shawm"},{"description":null,"id":3964,"label":"Viol"},{"description":null,"id":4345,"label":"Vehicles (Land)"},{"description":null,"id":4346,"label":"Vehicles (Water)"},{"description":null,"id":4377,"label":"Dragonchess Set"},{"description":null,"id":4378,"label":"Three-Dragon Ante Set"},{"description":null,"id":5080,"label":"Vehicles (Sea/Air)"}],"optionValue":4346,"parentChoiceId":null,"subType":1,"type":2,"displayOrder":null}],"class":[{"componentId":313,"componentTypeId":12168134,"defaultSubtypes":[],"id":"1-313","isInfinite":false,"isOptional":false,"label":null,"options":[{"description":null,"id":695,"label":"Ability Score Improvement"},{"description":null,"id":696,"label":"Feat"}],"optionValue":695,"parentChoiceId":null,"subType":null,"type":1,"displayOrder":null},{"componentId":313,"componentTypeId":12168134,"defaultSubtypes":[],"id":"2-1749","isInfinite":false,"isOptional":false,"label":"Choose an Ability Score","options":[{"description":null,"id":3520,"label":"Strength Score"},{"description":null,"id":3521,"label":"Dexterity Score"},{"description":null,"id":3522,"label":"Constitution Score"},{"description":null,"id":3523,"label":"Intelligence Score"},{"description":null,"id":3524,"label":"Wisdom Score"},{"description":null,"id":3525,"label":"Charisma Score"}],"optionValue":3521,"parentChoiceId":"1-313","subType":5,"type":2,"displayOrder":null},{"componentId":313,"componentTypeId":12168134,"defaultSubtypes":[],"id":"2-1831","isInfinite":false,"isOptional":false,"label":"Choose an Ability Score","options":[{"description":null,"id":3520,"label":"Strength Score"},{"description":null,"id":3521,"label":"Dexterity Score"},{"description":null,"id":3522,"label":"Constitution Score"},{"description":null,"id":3523,"label":"Intelligence Score"},{"description":null,"id":3524,"label":"Wisdom Score"},{"description":null,"id":3525,"label":"Charisma Score"}],"optionValue":3521,"parentChoiceId":"1-313","subType":5,"type":2,"displayOrder":null},{"componentId":346,"componentTypeId":12168134,"defaultSubtypes":[],"id":"7-346","isInfinite":false,"isOptional":false,"label":null,"options":[],"optionValue":80,"parentChoiceId":null,"subType":null,"type":7,"displayOrder":null},{"componentId":342,"componentTypeId":12168134,"defaultSubtypes":[],"id":"2-1447","isInfinite":false,"isOptional":false,"label":"Choose Rogue Expertise","options":[{"description":null,"id":4246,"label":"Acrobatics"},{"description":null,"id":4247,"label":"Athletics"},{"description":null,"id":4248,"label":"Deception"},{"description":null,"id":4249,"label":"Insight"},{"description":null,"id":4250,"label":"Intimidation"},{"description":null,"id":4251,"label":"Investigation"},{"description":null,"id":4252,"label":"Perception"},{"description":null,"id":4253,"label":"Performance"},{"description":null,"id":4254,"label":"Persuasion"},{"description":null,"id":4255,"label":"Sleight of Hand"},{"description":null,"id":4256,"label":"Stealth"},{"description":null,"id":4257,"label":"Thieves' Tools"},{"description":null,"id":4368,"label":"Animal Handling"},{"description":null,"id":4369,"label":"Arcana"},{"description":null,"id":4370,"label":"History"},{"description":null,"id":4371,"label":"Medicine"},{"description":null,"id":4372,"label":"Nature"},{"description":null,"id":4373,"label":"Religion"},{"description":null,"id":4374,"label":"Survival"}],"optionValue":4254,"parentChoiceId":null,"subType":2,"type":2,"displayOrder":null},{"componentId":342,"componentTypeId":12168134,"defaultSubtypes":[],"id":"2-1448","isInfinite":false,"isOptional":false,"label":"Choose Rogue Expertise","options":[{"description":null,"id":4246,"label":"Acrobatics"},{"description":null,"id":4247,"label":"Athletics"},{"description":null,"id":4248,"label":"Deception"},{"description":null,"id":4249,"label":"Insight"},{"description":null,"id":4250,"label":"Intimidation"},{"description":null,"id":4251,"label":"Investigation"},{"description":null,"id":4252,"label":"Perception"},{"description":null,"id":4253,"label":"Performance"},{"description":null,"id":4254,"label":"Persuasion"},{"description":null,"id":4255,"label":"Sleight of Hand"},{"description":null,"id":4256,"label":"Stealth"},{"description":null,"id":4257,"label":"Thieves' Tools"},{"description":null,"id":4368,"label":"Animal Handling"},{"description":null,"id":4369,"label":"Arcana"},{"description":null,"id":4370,"label":"History"},{"description":null,"id":4371,"label":"Medicine"},{"description":null,"id":4372,"label":"Nature"},{"description":null,"id":4373,"label":"Religion"},{"description":null,"id":4374,"label":"Survival"}],"optionValue":4252,"parentChoiceId":null,"subType":2,"type":2,"displayOrder":null},{"componentId":467,"componentTypeId":12168134,"defaultSubtypes":[],"id":"2-1568","isInfinite":false,"isOptional":false,"label":"Choose a Rogue Skill","options":[{"description":null,"id":4137,"label":"Acrobatics"},{"description":null,"id":4138,"label":"Athletics"},{"description":null,"id":4139,"label":"Deception"},{"description":null,"id":4140,"label":"Insight"},{"description":null,"id":4141,"label":"Intimidation"},{"description":null,"id":4142,"label":"Investigation"},{"description":null,"id":4143,"label":"Perception"},{"description":null,"id":4144,"label":"Performance"},{"description":null,"id":4145,"label":"Persuasion"},{"description":null,"id":4146,"label":"Sleight of Hand"},{"description":null,"id":4147,"label":"Stealth"}],"optionValue":4147,"parentChoiceId":null,"subType":1,"type":2,"displayOrder":null},{"componentId":467,"componentTypeId":12168134,"defaultSubtypes":[],"id":"2-1569","isInfinite":false,"isOptional":false,"label":"Choose a Rogue Skill","options":[{"description":null,"id":4137,"label":"Acrobatics"},{"description":null,"id":4138,"label":"Athletics"},{"description":null,"id":4139,"label":"Deception"},{"description":null,"id":4140,"label":"Insight"},{"description":null,"id":4141,"label":"Intimidation"},{"description":null,"id":4142,"label":"Investigation"},{"description":null,"id":4143,"label":"Perception"},{"description":null,"id":4144,"label":"Performance"},{"description":null,"id":4145,"label":"Persuasion"},{"description":null,"id":4146,"label":"Sleight of Hand"},{"description":null,"id":4147,"label":"Stealth"}],"optionValue":4139,"parentChoiceId":null,"subType":1,"type":2,"displayOrder":null},{"componentId":467,"componentTypeId":12168134,"defaultSubtypes":[],"id":"2-1570","isInfinite":false,"isOptional":false,"label":"Choose a Rogue Skill","options":[{"description":null,"id":4137,"label":"Acrobatics"},{"description":null,"id":4138,"label":"Athletics"},{"description":null,"id":4139,"label":"Deception"},{"description":null,"id":4140,"label":"Insight"},{"description":null,"id":4141,"label":"Intimidation"},{"description":null,"id":4142,"label":"Investigation"},{"description":null,"id":4143,"label":"Perception"},{"description":null,"id":4144,"label":"Performance"},{"description":null,"id":4145,"label":"Persuasion"},{"description":null,"id":4146,"label":"Sleight of Hand"},{"description":null,"id":4147,"label":"Stealth"}],"optionValue":4143,"parentChoiceId":null,"subType":1,"type":2,"displayOrder":null},{"componentId":467,"componentTypeId":12168134,"defaultSubtypes":[],"id":"2-1571","isInfinite":false,"isOptional":false,"label":"Choose a Rogue Skill","options":[{"description":null,"id":4137,"label":"Acrobatics"},{"description":null,"id":4138,"label":"Athletics"},{"description":null,"id":4139,"label":"Deception"},{"description":null,"id":4140,"label":"Insight"},{"description":null,"id":4141,"label":"Intimidation"},{"description":null,"id":4142,"label":"Investigation"},{"description":null,"id":4143,"label":"Perception"},{"description":null,"id":4144,"label":"Performance"},{"description":null,"id":4145,"label":"Persuasion"},{"description":null,"id":4146,"label":"Sleight of Hand"},{"description":null,"id":4147,"label":"Stealth"}],"optionValue":4145,"parentChoiceId":null,"subType":1,"type":2,"displayOrder":null}],"feat":[],"item":null,"race":[{"componentId":64,"componentTypeId":1960452172,"defaultSubtypes":[],"id":"2-1472","isInfinite":false,"isOptional":false,"label":"Choose a Language","options":[{"description":null,"id":4045,"label":"Abyssal"},{"description":null,"id":4049,"label":"Celestial"},{"description":null,"id":4050,"label":"Common"},{"description":null,"id":4051,"label":"Deep Speech"},{"description":null,"id":4052,"label":"Draconic"},{"description":null,"id":4054,"label":"Dwarvish"},{"description":null,"id":4055,"label":"Elvish"},{"description":null,"id":4056,"label":"Giant"},{"description":null,"id":4061,"label":"Gnomish"},{"description":null,"id":4062,"label":"Goblin"},{"description":null,"id":4063,"label":"Halfling"},{"description":null,"id":4065,"label":"Infernal"},{"description":null,"id":4066,"label":"Orc"},{"description":null,"id":4068,"label":"Primordial"},{"description":null,"id":4071,"label":"Sylvan"},{"description":null,"id":4074,"label":"Undercommon"},{"description":null,"id":5064,"label":"Gith"},{"description":null,"id":5108,"label":"Minotaur"},{"description":null,"id":5109,"label":"Loxodon"},{"description":null,"id":5110,"label":"Kraul"},{"description":null,"id":5111,"label":"Vedalken"},{"description":null,"id":5172,"label":"Quori"},{"description":null,"id":5173,"label":"Daelkyr"},{"description":null,"id":5174,"label":"Riedran"},{"description":null,"id":5197,"label":"Naush"},{"description":null,"id":5198,"label":"Marquesian"},{"description":null,"id":5199,"label":"Zemnian"},{"description":null,"id":5206,"label":"Leonin"}],"optionValue":4055,"parentChoiceId":null,"subType":3,"type":2,"displayOrder":null},{"componentId":65,"componentTypeId":1960452172,"defaultSubtypes":[],"id":"2-1473","isInfinite":false,"isOptional":false,"label":"Choose a Skill","options":[{"description":null,"id":3783,"label":"Athletics"},{"description":null,"id":3784,"label":"Acrobatics"},{"description":null,"id":3785,"label":"Sleight of Hand"},{"description":null,"id":3786,"label":"Stealth"},{"description":null,"id":3787,"label":"Arcana"},{"description":null,"id":3788,"label":"History"},{"description":null,"id":3789,"label":"Investigation"},{"description":null,"id":3790,"label":"Nature"},{"description":null,"id":3791,"label":"Religion"},{"description":null,"id":3792,"label":"Animal Handling"},{"description":null,"id":3793,"label":"Insight"},{"description":null,"id":3794,"label":"Medicine"},{"description":null,"id":3795,"label":"Perception"},{"description":null,"id":3796,"label":"Survival"},{"description":null,"id":3797,"label":"Deception"},{"description":null,"id":3798,"label":"Intimidation"},{"description":null,"id":3799,"label":"Performance"},{"description":null,"id":3800,"label":"Persuasion"}],"optionValue":3789,"parentChoiceId":null,"subType":1,"type":2,"displayOrder":null},{"componentId":102,"componentTypeId":1960452172,"defaultSubtypes":[],"id":"2-1658","isInfinite":false,"isOptional":false,"label":"Choose an Ability Score","options":[{"description":null,"id":3520,"label":"Strength Score"},{"description":null,"id":3521,"label":"Dexterity Score"},{"description":null,"id":3522,"label":"Constitution Score"},{"description":null,"id":3523,"label":"Intelligence Score"},{"description":null,"id":3524,"label":"Wisdom Score"}],"optionValue":3521,"parentChoiceId":null,"subType":5,"type":2,"displayOrder":null},{"componentId":102,"componentTypeId":1960452172,"defaultSubtypes":[],"id":"2-1659","isInfinite":false,"isOptional":false,"label":"Choose an Ability Score","options":[{"description":null,"id":3520,"label":"Strength Score"},{"description":null,"id":3522,"label":"Constitution Score"},{"description":null,"id":3523,"label":"Intelligence Score"},{"description":null,"id":3524,"label":"Wisdom Score"},{"description":null,"id":3525,"label":"Charisma Score"}],"optionValue":3525,"parentChoiceId":null,"subType":5,"type":2,"displayOrder":null},{"componentId":103,"componentTypeId":1960452172,"defaultSubtypes":[],"id":"6-103","isInfinite":false,"isOptional":false,"label":"Choose a Feat","options":[],"optionValue":17,"parentChoiceId":null,"subType":null,"type":6,"displayOrder":null}]},"actions":{"background":null,"class":[{"abilityModifierStatId":null,"actionType":3,"activation":{"activationTime":1,"activationType":3},"attackSubtype":null,"attackTypeRange":null,"componentId":345,"componentTypeId":12168134,"damageTypeId":null,"description":null,"dice":null,"displayAsAttack":null,"entityTypeId":"222216831","fixedSaveDc":null,"fixedToHit":null,"id":"53396","isMartialArts":false,"isProficient":false,"limitedUse":null,"name":"Cunning Action","numberOfTargets":null,"onMissDescription":null,"range":{"hasAoeSpecialDescription":false,"aoeSize":null,"aoeType":null,"longRange":null,"minimumRange":null,"range":null},"saveFailDescription":null,"saveStatId":null,"saveSuccessDescription":null,"snippet":"You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.","spellRangeType":null,"value":null,"ammunition":null},{"abilityModifierStatId":null,"actionType":3,"activation":{"activationTime":1,"activationType":4},"attackSubtype":null,"attackTypeRange":null,"componentId":347,"componentTypeId":12168134,"damageTypeId":null,"description":null,"dice":null,"displayAsAttack":null,"entityTypeId":"222216831","fixedSaveDc":null,"fixedToHit":null,"id":"53397","isMartialArts":false,"isProficient":false,"limitedUse":null,"name":"Uncanny Dodge","numberOfTargets":null,"onMissDescription":null,"range":{"hasAoeSpecialDescription":false,"aoeSize":null,"aoeType":null,"longRange":null,"minimumRange":null,"range":null},"saveFailDescription":null,"saveStatId":null,"saveSuccessDescription":null,"snippet":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.","spellRangeType":null,"value":null,"ammunition":null},{"abilityModifierStatId":null,"actionType":3,"activation":{"activationTime":null,"activationType":8},"attackSubtype":null,"attackTypeRange":null,"componentId":343,"componentTypeId":12168134,"damageTypeId":null,"description":"<p class=\"Core-Styles_Core-Body\">Beginning at 1st level, you know how to strike subtly and exploit a foe&rsquo;s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a r<span class=\"No-Break\">anged weapon.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">You don&rsquo;t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn&rsquo;t [condition]incapacitated[/condition], and you don&rsquo;t have disadvantage on the<span class=\"No-Break\">&nbsp;attack roll.</span></p>\r\n<p class=\"Core-Styles_Core-Body\">The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the<span class=\"No-Break\">&nbsp;Rogue table.</span></p>","dice":{"diceCount":3,"diceMultiplier":null,"diceString":"3d6","diceValue":6,"fixedValue":null},"displayAsAttack":true,"entityTypeId":"222216831","fixedSaveDc":null,"fixedToHit":null,"id":"71185","isMartialArts":false,"isProficient":false,"limitedUse":null,"name":"Sneak Attack","numberOfTargets":null,"onMissDescription":"","range":{"hasAoeSpecialDescription":false,"aoeSize":null,"aoeType":null,"longRange":null,"minimumRange":null,"range":null},"saveFailDescription":"","saveStatId":null,"saveSuccessDescription":"","snippet":"Once per turn, you can deal an extra {{scalevalue}} damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.","spellRangeType":null,"value":null,"ammunition":null}],"feat":[],"item":null,"race":[]},"modifiers":{"background":[{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":2,"entityTypeId":1958004211,"fixedValue":null,"friendlySubtypeName":"Athletics","friendlyTypeName":"Proficiency","id":"2199","isGranted":false,"modifierSubTypeId":236,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"athletics","type":"proficiency","value":null,"componentId":32,"componentTypeId":1669830167},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":12,"entityTypeId":1958004211,"fixedValue":null,"friendlySubtypeName":"Insight","friendlyTypeName":"Proficiency","id":"2200","isGranted":false,"modifierSubTypeId":246,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"insight","type":"proficiency","value":null,"componentId":32,"componentTypeId":1669830167},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":124,"entityTypeId":2103445194,"fixedValue":null,"friendlySubtypeName":"Navigator's Tools","friendlyTypeName":"Proficiency","id":"2201","isGranted":false,"modifierSubTypeId":340,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"navigators-tools","type":"proficiency","value":null,"componentId":32,"componentTypeId":1669830167},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":17,"entityTypeId":1452973421,"fixedValue":null,"friendlySubtypeName":"Vehicles (Water)","friendlyTypeName":"Proficiency","id":"2202","isGranted":false,"modifierSubTypeId":797,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"vehicles-water","type":"proficiency","value":null,"componentId":32,"componentTypeId":1669830167}],"class":[{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":2,"entityTypeId":1472902489,"fixedValue":1,"friendlySubtypeName":"Dexterity Score","friendlyTypeName":"Bonus","id":"1749","isGranted":false,"modifierSubTypeId":3,"modifierTypeId":1,"requiresAttunement":false,"restriction":null,"statId":null,"subType":"dexterity-score","type":"bonus","value":1,"componentId":313,"componentTypeId":12168134},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":2,"entityTypeId":1472902489,"fixedValue":1,"friendlySubtypeName":"Dexterity Score","friendlyTypeName":"Bonus","id":"1831","isGranted":false,"modifierSubTypeId":3,"modifierTypeId":1,"requiresAttunement":false,"restriction":null,"statId":null,"subType":"dexterity-score","type":"bonus","value":1,"componentId":313,"componentTypeId":12168134},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":19,"entityTypeId":1958004211,"fixedValue":null,"friendlySubtypeName":"Persuasion","friendlyTypeName":"Expertise","id":"1447","isGranted":false,"modifierSubTypeId":443,"modifierTypeId":12,"requiresAttunement":false,"restriction":"","statId":null,"subType":"persuasion","type":"expertise","value":null,"componentId":342,"componentTypeId":12168134},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":14,"entityTypeId":1958004211,"fixedValue":null,"friendlySubtypeName":"Perception","friendlyTypeName":"Expertise","id":"1448","isGranted":false,"modifierSubTypeId":438,"modifierTypeId":12,"requiresAttunement":false,"restriction":"","statId":null,"subType":"perception","type":"expertise","value":null,"componentId":342,"componentTypeId":12168134},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":46,"entityTypeId":906033267,"fixedValue":null,"friendlySubtypeName":"Thieves’ Cant","friendlyTypeName":"Language","id":"12357276","isGranted":true,"modifierSubTypeId":1783,"modifierTypeId":11,"requiresAttunement":false,"restriction":"","statId":null,"subType":"thieves-cant","type":"language","value":null,"componentId":344,"componentTypeId":12168134},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":null,"entityTypeId":null,"fixedValue":null,"friendlySubtypeName":"Subclass","friendlyTypeName":"Set","id":"2033","isGranted":true,"modifierSubTypeId":779,"modifierTypeId":9,"requiresAttunement":false,"restriction":"","statId":null,"subType":"subclass","type":"set","value":null,"componentId":346,"componentTypeId":12168134},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":1,"entityTypeId":174869515,"fixedValue":null,"friendlySubtypeName":"Light Armor","friendlyTypeName":"Proficiency","id":"1559","isGranted":true,"modifierSubTypeId":396,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"light-armor","type":"proficiency","value":null,"componentId":467,"componentTypeId":12168134},{"availableToMulticlass":false,"bonusTypes":[],"dice":null,"duration":null,"entityId":1,"entityTypeId":660121713,"fixedValue":null,"friendlySubtypeName":"Simple Weapons","friendlyTypeName":"Proficiency","id":"1560","isGranted":true,"modifierSubTypeId":395,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"simple-weapons","type":"proficiency","value":null,"componentId":467,"componentTypeId":12168134},{"availableToMulticlass":false,"bonusTypes":[],"dice":null,"duration":null,"entityId":1,"entityTypeId":1782728300,"fixedValue":null,"friendlySubtypeName":"Crossbow, Hand","friendlyTypeName":"Proficiency","id":"1561","isGranted":true,"modifierSubTypeId":260,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"crossbow-hand","type":"proficiency","value":null,"componentId":467,"componentTypeId":12168134},{"availableToMulticlass":false,"bonusTypes":[],"dice":null,"duration":null,"entityId":4,"entityTypeId":1782728300,"fixedValue":null,"friendlySubtypeName":"Longsword","friendlyTypeName":"Proficiency","id":"1562","isGranted":true,"modifierSubTypeId":263,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"longsword","type":"proficiency","value":null,"componentId":467,"componentTypeId":12168134},{"availableToMulticlass":false,"bonusTypes":[],"dice":null,"duration":null,"entityId":28,"entityTypeId":1782728300,"fixedValue":null,"friendlySubtypeName":"Rapier","friendlyTypeName":"Proficiency","id":"1563","isGranted":true,"modifierSubTypeId":286,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"rapier","type":"proficiency","value":null,"componentId":467,"componentTypeId":12168134},{"availableToMulticlass":false,"bonusTypes":[],"dice":null,"duration":null,"entityId":30,"entityTypeId":1782728300,"fixedValue":null,"friendlySubtypeName":"Shortsword","friendlyTypeName":"Proficiency","id":"1564","isGranted":true,"modifierSubTypeId":288,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"shortsword","type":"proficiency","value":null,"componentId":467,"componentTypeId":12168134},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":126,"entityTypeId":2103445194,"fixedValue":null,"friendlySubtypeName":"Thieves' Tools","friendlyTypeName":"Proficiency","id":"1565","isGranted":true,"modifierSubTypeId":342,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"thieves-tools","type":"proficiency","value":null,"componentId":467,"componentTypeId":12168134},{"availableToMulticlass":false,"bonusTypes":[],"dice":null,"duration":null,"entityId":null,"entityTypeId":null,"fixedValue":null,"friendlySubtypeName":"Dexterity Saving Throws","friendlyTypeName":"Proficiency","id":"1566","isGranted":true,"modifierSubTypeId":224,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"dexterity-saving-throws","type":"proficiency","value":null,"componentId":467,"componentTypeId":12168134},{"availableToMulticlass":false,"bonusTypes":[],"dice":null,"duration":null,"entityId":null,"entityTypeId":null,"fixedValue":null,"friendlySubtypeName":"Intelligence Saving Throws","friendlyTypeName":"Proficiency","id":"1567","isGranted":true,"modifierSubTypeId":226,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"intelligence-saving-throws","type":"proficiency","value":null,"componentId":467,"componentTypeId":12168134},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":5,"entityTypeId":1958004211,"fixedValue":null,"friendlySubtypeName":"Stealth","friendlyTypeName":"Proficiency","id":"1568","isGranted":false,"modifierSubTypeId":239,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"stealth","type":"proficiency","value":null,"componentId":467,"componentTypeId":12168134},{"availableToMulticlass":false,"bonusTypes":[],"dice":null,"duration":null,"entityId":16,"entityTypeId":1958004211,"fixedValue":null,"friendlySubtypeName":"Deception","friendlyTypeName":"Proficiency","id":"1569","isGranted":false,"modifierSubTypeId":250,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"deception","type":"proficiency","value":null,"componentId":467,"componentTypeId":12168134},{"availableToMulticlass":false,"bonusTypes":[],"dice":null,"duration":null,"entityId":14,"entityTypeId":1958004211,"fixedValue":null,"friendlySubtypeName":"Perception","friendlyTypeName":"Proficiency","id":"1570","isGranted":false,"modifierSubTypeId":248,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"perception","type":"proficiency","value":null,"componentId":467,"componentTypeId":12168134},{"availableToMulticlass":false,"bonusTypes":[],"dice":null,"duration":null,"entityId":19,"entityTypeId":1958004211,"fixedValue":null,"friendlySubtypeName":"Persuasion","friendlyTypeName":"Proficiency","id":"1571","isGranted":false,"modifierSubTypeId":253,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"persuasion","type":"proficiency","value":null,"componentId":467,"componentTypeId":12168134},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":null,"entityTypeId":null,"fixedValue":null,"friendlySubtypeName":"Initiative","friendlyTypeName":"Bonus","id":"6242","isGranted":true,"modifierSubTypeId":218,"modifierTypeId":1,"requiresAttunement":false,"restriction":"","statId":6,"subType":"initiative","type":"bonus","value":null,"componentId":508,"componentTypeId":12168134}],"condition":[],"feat":[{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":null,"entityTypeId":null,"fixedValue":1,"friendlySubtypeName":"Dual Wield Armor Class","friendlyTypeName":"Bonus","id":"12968","isGranted":true,"modifierSubTypeId":1039,"modifierTypeId":1,"requiresAttunement":false,"restriction":"","statId":null,"subType":"dual-wield-armor-class","type":"bonus","value":1,"componentId":17,"componentTypeId":1088085227},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":null,"entityTypeId":null,"fixedValue":null,"friendlySubtypeName":"Dual Wield Light Restrictions","friendlyTypeName":"Ignore","id":"12969","isGranted":true,"modifierSubTypeId":1040,"modifierTypeId":31,"requiresAttunement":false,"restriction":"","statId":null,"subType":"dual-wield-light-restrictions","type":"ignore","value":null,"componentId":17,"componentTypeId":1088085227}],"item":[{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":null,"entityTypeId":null,"fixedValue":1,"friendlySubtypeName":"Armor Class","friendlyTypeName":"Bonus","id":"8","isGranted":true,"modifierSubTypeId":1,"modifierTypeId":1,"requiresAttunement":true,"restriction":null,"statId":null,"subType":"armor-class","type":"bonus","value":1,"componentId":4607,"componentTypeId":112130694},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":null,"entityTypeId":null,"fixedValue":1,"friendlySubtypeName":"Saving Throws","friendlyTypeName":"Bonus","id":"73","isGranted":true,"modifierSubTypeId":8,"modifierTypeId":1,"requiresAttunement":true,"restriction":"","statId":null,"subType":"saving-throws","type":"bonus","value":1,"componentId":4607,"componentTypeId":112130694}],"race":[{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":8,"entityTypeId":1958004211,"fixedValue":null,"friendlySubtypeName":"Investigation","friendlyTypeName":"Proficiency","id":"1473","isGranted":false,"modifierSubTypeId":242,"modifierTypeId":10,"requiresAttunement":false,"restriction":"","statId":null,"subType":"investigation","type":"proficiency","value":null,"componentId":65,"componentTypeId":1960452172},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":2,"entityTypeId":1472902489,"fixedValue":1,"friendlySubtypeName":"Dexterity Score","friendlyTypeName":"Bonus","id":"1658","isGranted":false,"modifierSubTypeId":3,"modifierTypeId":1,"requiresAttunement":false,"restriction":"","statId":null,"subType":"dexterity-score","type":"bonus","value":1,"componentId":102,"componentTypeId":1960452172},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":6,"entityTypeId":1472902489,"fixedValue":1,"friendlySubtypeName":"Charisma Score","friendlyTypeName":"Bonus","id":"1659","isGranted":false,"modifierSubTypeId":7,"modifierTypeId":1,"requiresAttunement":false,"restriction":"","statId":null,"subType":"charisma-score","type":"bonus","value":1,"componentId":102,"componentTypeId":1960452172},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":1,"entityTypeId":906033267,"fixedValue":null,"friendlySubtypeName":"Common","friendlyTypeName":"Language","id":"1471","isGranted":true,"modifierSubTypeId":357,"modifierTypeId":11,"requiresAttunement":false,"restriction":"","statId":null,"subType":"common","type":"language","value":null,"componentId":64,"componentTypeId":1960452172},{"availableToMulticlass":true,"bonusTypes":[],"dice":null,"duration":null,"entityId":3,"entityTypeId":906033267,"fixedValue":null,"friendlySubtypeName":"Elvish","friendlyTypeName":"Language","id":"1472","isGranted":false,"modifierSubTypeId":359,"modifierTypeId":11,"requiresAttunement":false,"restriction":"","statId":null,"subType":"elvish","type":"language","value":null,"componentId":64,"componentTypeId":1960452172}]},"classSpells":[{"characterClassId":36405591,"entityTypeId":1446578651,"spells":[]}],"customItems":[],"campaign":{"id":1139894,"characters":[{"avatarUrl":"https://www.dndbeyond.com/avatars/10894/377/1581111423-29163473.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","characterId":29163473,"characterName":"Trafiz Sympony","characterUrl":"/profile/foslock/characters/29163473","privacyType":3,"userId":107334628,"username":"foslock","campaignId":null},{"avatarUrl":"https://www.dndbeyond.com/avatars/10915/11/1581111423-29300227.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","characterId":29300227,"characterName":"Nel","characterUrl":"/profile/DiscoChicken/characters/29300227","privacyType":3,"userId":107334987,"username":"DiscoChicken","campaignId":null},{"avatarUrl":"https://www.dndbeyond.com/avatars/17/925/636378853066085526.png?width=150&height=150&fit=crop&quality=95&auto=webp","characterId":29604784,"characterName":"Vim Qinsys","characterUrl":"/profile/aerokeys/characters/29604784","privacyType":3,"userId":107333936,"username":"aerokeys","campaignId":null},{"avatarUrl":"https://www.dndbeyond.com/avatars/9107/461/637196227923369418.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp","characterId":29612244,"characterName":"Barkas Wazeir","characterUrl":"/profile/TomatoCultivator3000/characters/29612244","privacyType":3,"userId":107334024,"username":"TomatoCultivator3000","campaignId":null}],"description":"","dmUserId":100252378,"dmUsername":"","link":"/campaigns/1139894","name":"DnD 2.0","publicNotes":""},"creatures":[]},"pagination":null}
amc6 commented 4 years ago

Hmm. Now it seems to be working. I've been doing this all in a copy of a campaign I'm running. When I copied it over, the 5e character sheet was not selected during the copy, although I added it afterwards. Maybe that's what broke? For my second copy, I made sure to select the character sheet template while copying and the script worked properly in that copy.