kk49 / deca

Tool for modding APEX engine games (Generation Zero, theHunter, ...)
MIT License
104 stars 17 forks source link

add file/vpath <> string mapping to speed up data structure hacking #64

Closed kk49 closed 4 years ago

kk49 commented 4 years ago

For instance. Collectibles in GZ have a somewhat arbitrary id for the name and description strings that changes between collectible types. Is this mapping stored in the EXE or the archive files?

kk49 commented 4 years ago

Implemented in database back-end update