Scripts can load Fonts from Builtin and can detect loaded Fonts, but Resources.Load("", typeof(Font)) returns empty. So does LoadAll(), and specifying typeof(UnityEngine.Font). When it is loaded, FindObjectsofType will list it, so I can verify that it's available and correctly names. I can also locate it with Asset Studio.
Resources.LoadAll("") shows a list of all loadable resources, but a number of items are blank. There's more empty strings than there are Fonts, so I assume other types are skipped, too.
Scripts can load Fonts from Builtin and can detect loaded Fonts, but Resources.Load("", typeof(Font)) returns empty. So does LoadAll(), and specifying typeof(UnityEngine.Font). When it is loaded, FindObjectsofType will list it, so I can verify that it's available and correctly names. I can also locate it with Asset Studio.
Resources.LoadAll("") shows a list of all loadable resources, but a number of items are blank. There's more empty strings than there are Fonts, so I assume other types are skipped, too.