Closed Firmamental closed 1 year ago
Shields recharge when "out of danger", which is why it happens so I can't change how this works easily. As far as being game breaking it isn't reliable and usually locks you out of healing.
I could make it so that the Combat and Danger cancel lasts for a 1 second instead of the full buff duration.
I think if it were to force you out, it would work better, aye then it would function essentially the same, allowing a much faster recovery when put in stealth, but if you get hit repeatedly, it doesn't enable broken combos
I think if it were to force you out
This is a bit vague for me to understand, so I'll explain my two ideas of what I think this means.
Idea 1
It keeps you out of Combat and Danger for a second instead of the full buff duration.
Idea 2
The buff's duration is reduced whenever you take damage (likely affected by its proc coefficient).
I think if it were to force you out
This is a bit vague for me to understand, so I'll explain my two ideas of what I think this means.
Idea 1
It keeps you out of Combat and Danger for a second instead of the full buff duration.
Idea 2
The buff's duration is reduced whenever you take damage (likely affected by its proc coefficient).
Oh, sorry if I was unclear, I meant the first one! That or just toggling danger/combat once without a timer where it stays no matter what, but one second is close enough that it's essentially the same idea
I've added it to the 1.13.2 version of the mod. You can close this issue at your leisure.
When combining the stealthkit and either a transcendence or shared design, falling to low health or triggering OSP will immediately begin to recharge the shields, allowing OSP to reset before the invisibility ends. That makes sense and is fun, but if enough stealthkits are stacked, there is no downtime to this ability, making the player essentially invulnerable to most damage.