The constructs still spawn, but there's no projectile shield. This error also happens when the defense nucleus goes off:
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
FlatItemBuff.Components.DefenseNucleusShield.Awake () (at <80b3d07716834858b27db4c497d98941>:IL_003A)
UnityEngine.GameObject:AddComponent()
FlatItemBuff.Items.DefenseNucleus_Rework:Equipment_OnExecuted(orig_OnEquipmentExecuted, EquipmentSlot)
DMD<>?195456256:Hook<RoR2.EquipmentSlot::OnEquipmentExecuted>?-622723200(EquipmentSlot)
RoR2.EquipmentSlot:Execute()
RoR2.EquipmentSlot:ExecuteIfReady()
RoR2.EquipmentSlot:FixedUpdate()
The constructs still spawn, but there's no projectile shield. This error also happens when the defense nucleus goes off: