kkroep / Surreal_Gravity

Game for Minor Software Ontwerpen en Toepassen
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Start implementing Dijkstra path finding algorithm #33

Closed StevenH2812 closed 9 years ago

StevenH2812 commented 9 years ago

Use the selected cubes as a target and find a path to this target.

StevenH2812 commented 9 years ago

Decided to use the A* algorithm instead. The A* algorithm is somewhat faster and typically produces routes that are more straight. I'm done creating the algorithm.