Closed szmarczak closed 3 years ago
imo good to merge
@kkthxbye-code Don't forget you can squash all commits into one through the dropdown menu :)
Dont work on faceit
mirage.res.zip look this file can help to make some objects invisible
Btw you can combine sv_pure_bypass_9 and sv_pure_bypass_8
that is, you can achieve the effect that you can play on official servers?)
No. You'll just see more agents through walls.
This is not an exploit. The "third party files have been loaded" error depend on the sv_pure server settings. It's just that the default sv_pure settings allow extra files, so it's kind of intended.
doesn't it depend on which parameter is in pure, let's say sv_pure 2 protection max
It depends on sv_pure_allow_missing_files/sv_pure_allow_loose_file_loads.
and there is 1 question i looked through all these files did not understand why on dust 2 characters ct are not visible
but they are registered there
in faceit dont work say the files are modified and dont play on oficial server pls restart
screen please show
@szmarczak - looks good, but I would rather not host assets directly in the repo, as it could be DMCA'd (probably wont, but still). Could you host the materials.zip externally?
@szmarczak - Curious about why this works though? Is it the same thing as the model_bug way back?
Valve when deletes folders forgets to clean up traces xD
EDIT: @AnAkkk is right, my sincere apologies.
This is not an exploit. The "third party files have been loaded" error depend on the sv_pure server settings.
@AnAkkk You don't know what you're talking about. The error does not depend on the sv_pure
settings. File mismatch errors do.
in faceit dont work say the files are modified and dont play on oficial server pls restart
Then Faceit had fixed it before.
I would rather not host assets directly in the repo, as it could be DMCA'd (probably wont, but still).
I doubt it, since those are just material definitions - anybody can use those. It's not proprietary. It's like posting .PSD files would be illegal. The artwork may be, but the format itself not. Same with the soundmixers.txt
file. Nothing specific.
For the sake of peace I did it your way :)
Curious about why this works though? Is it the same thing as the model_bug way back?
Yeah, I'd say it's the same. But they forgot to add a check for third party files when using the connect
command.
Curious about why this works though? Is it the same thing as the model_bug way back?
Yeah, I'd say it's the same. But they forgot to add a check for third party files when using the
connect
command.
xD
@AnAkkk You don't know what you're talking about. The error does not depend on the
sv_pure
settings. File mismatch errors do.Then Faceit had fixed it before.
Considering I do work for FACEIT and we fixed it using the cvars I mentioned, pretty sure I do know what I'm talking about, but I don't mind if you don't want to believe me. Sv_pure does more than just checking if files are mismatching.
By the way, you might want to read the changelog when these cvars were added to the game: https://blog.counter-strike.net/index.php/2020/05/30068/
[PURE SERVERS] – Added a setting sv_pure_allow_loose_file_loads for game servers to control whether third-party files can be loaded by clients. Users are allowed to have third-party files on disk, but the files will be ignored when playing on such pure game servers. If users already loaded third-party files into game memory, then their game client must be restarted in order to connect to such pure game servers. – Added a setting sv_pure_allow_missing_files for game servers to control what happens to clients that load files missing on the game server. When disabled, if a connected player loaded third-party files into game memory that game server is missing, the player will be kicked.
we fixed it using the cvars I mentioned,
I don't care how you fixed it, or if you work for Faceit at all, but you're wrong that sv_pure
causes the third party files have been loaded
error.
Sv_pure does more than just checking if files are mismatching.
Oh mate you don't know how much you're wrong. It does all of this. Just this. Let me explain what really happens because you still seem to not know:
When you load an offline server, CS:GO tries to load only some (not: all) VMTs from the materials folder. If it loads them, they mark your session as invalid. Therefore joining an official server will result in a third party files have been loaded
error:
It says official servers. It doesn't refer to any server, just the official ones. This is the only case you will get the error. Using the connect
method will not give you the error above, but it will give you a file mismatch
error instead.
So let's fix okay class, fix the rest, or instead of bugs you give a ban for cheats
nice anticheat ))
@AnAkkk I wish you good luck with detecting wallhacks. In a few months there's gonna be another method. And in a few months another one. And again. And again. It's an endless fight. The servers send the client too much info. Why send the player info about another player behind a wall at all? It makes no sense to me. Instead of patching it properly you're making workarounds.
Second, VAC net is broken. There's lots of people who have been cheating for more than a year and they have not been banned yet. Good luck banning IP addresses. It's very easy to set up a virtual machine that you aren't able to detect, a VPN and people cheat again.
What will you do when somebody tweaks their aim so it's comparable to global elite? Good luck with that too.
Backtrack and trigger bot is very easy to detect. I wonder why it's not fixed yet.
why so hard with him let's sell bugs for $ 300 as cheats then)))
xD
@AnAkkk My sincere apologies, it seems I was wrong. The error appears also on Faceit.
Well, have you checked the esea?
Well, have you checked the esea?
No, I don't have the time to check each service. if they haven't done what @AnAkkk says they did, then it should work there as well. If it's not true then somebody can open an issue or send a PR.
let them fix it then we will look for new ones
materials.zip download link expired
https://github.com/szmarczak/csgo_bugs/tree/9/sv_pure_bypass_9