klembot / twinejs

Twine, a tool for telling interactive, nonlinear stories
https://twinery.org
GNU General Public License v3.0
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Make Twine able to work with Audiokinetic Wwise (Able to trigger and play Standard Soundbanks) #1323

Closed eyevenear closed 1 year ago

eyevenear commented 1 year ago

Is your feature request related to a problem? Please describe.

Premise: This would be highly revolutionary and would drag even more attention to Twine.

Right now it's not possible to easily integrate complex audio soundbanks with layering, RTPCs, and interactive Music, the audio Integration in twine is very limited and it's not very streamlined.

By making Twine accept Wwise soundbanks, Text adventures would be brought to whole new levels of immersion because it would be possible to integrate Hyper-realistic sound design and Dynamic music systems that could achieve the same type of depth Unity or UE games have.

Comment: I would PAY for this feature, like now.

Describe the solution you'd like.

It would be incredible to be able to Integrate Audiokinetic Wwise Soundbanks in a Twine project where game calls are able to trigger Wwise Events, with all the logic built easily into twine itself.

Describe alternatives you've considered.

Right now, the only way to use Wwise in a text adventure is to re-do the game in another engine that accepts Wwise.

Additional context on this suggestion.

No response

Presubmission checklist

greyelf commented 1 year ago

The Twine 2.x application itself is responsible for combining the Passage data of a project with the template of the selected Story Format to produce a Story HTML file, and it is the Story Format itself that supplies the features available to an Author and the core functionality the Story HTML file has when it is viewed in a web-browser.

So it is the Developer of each Story Format who decides what core functionality is available to an Author when their specific Story Format is selected for a project, so I suggest you request your excellent enhancement on the Issues page of the specific Story Format you use. eg. Harlowe, SugarCube, Chapbook or Snowman.

klembot commented 1 year ago

I'll close this for now, but if there is something that would need to happen in Twine to support this in a format that has decided to support this, I'm open to a discussion--apart from the current difficulties Twine presents working with external media like vanilla sound files.