Open dapinitial opened 1 year ago
Hi! π
Firstly, thanks for your work on this project! π
Today I used patch-package to patch threejs-toys@0.0.8 for the project I'm working on.
threejs-toys@0.0.8
Here is the diff that solved my problem:
diff --git a/node_modules/threejs-toys/src/cursors/neon/index.js b/node_modules/threejs-toys/src/cursors/neon/index.js index 93bf7da..1d4ea89 100644 --- a/node_modules/threejs-toys/src/cursors/neon/index.js +++ b/node_modules/threejs-toys/src/cursors/neon/index.js @@ -41,10 +41,10 @@ export default function (params) { three({ ...threeConfig, antialias: false, - initCamera (three) { + initCamera(three) { three.camera = new OrthographicCamera() }, - initScene ({ scene }) { + initScene({ scene }) { const geometry = new PlaneGeometry(2, 2) material = new ShaderMaterial({ uniforms: { uRatio, uSize, uPoints, uColor }, @@ -144,7 +144,7 @@ export default function (params) { plane = new Mesh(geometry, material) scene.add(plane) }, - afterResize ({ width, height }) { + afterResize({ width, height }) { uSize.value.set(config.radius1, config.radius2) if (width >= height) { uRatio.value.set(1, height / width) @@ -154,7 +154,7 @@ export default function (params) { uSize.value.multiplyScalar(1 / height) } }, - beforeRender ({ clock, width, height, wWidth }) { + beforeRender({ clock, width, height, wWidth }) { for (let i = 1; i < config.curvePoints; i++) { points[i].lerp(points[i - 1], config.curveLerp) } @@ -182,7 +182,7 @@ export default function (params) { velocity.multiplyScalar(0.95) } }, - onPointerMove ({ nPosition, delta }) { + onPointerMove({ nPosition, delta }) { hover = true const x = (0.5 * nPosition.x) * uRatio.value.x const y = (0.5 * nPosition.y) * uRatio.value.y @@ -193,7 +193,14 @@ export default function (params) { velocityTarget.z = Math.sqrt(velocityTarget.x * velocityTarget.x + velocityTarget.y * velocityTarget.y) velocity.lerp(velocityTarget, 0.05) }, - onPointerLeave () { + onMouseMove({ pageX, pageY }) { + if (hover) { + const x = (0.5 * pageX) * uRatio.value.x + const y = (0.5 * pageY) * uRatio.value.y + spline.points[0].set(x, y) + } + }, + onPointerLeave() { hover = false } })
This issue body was partially generated by patch-package.
Hi! π
Firstly, thanks for your work on this project! π
Today I used patch-package to patch
threejs-toys@0.0.8
for the project I'm working on.Here is the diff that solved my problem:
This issue body was partially generated by patch-package.